• FromSoftware Megathread XV: Soulsborne Dies Twice
    999 replies, posted
I've felt that most bosses were fairly difficult, but still 'fair'. But what the fuck is this double guardian ape bullshit? How the fuck are you actually supposed to win in phase 2? I keep getting jugglefucked into a corner.
Sekiro is kind of like Mario Odyssey in that your fighting strength is largely determined by the size of your hat.
The bell is really weird as apparently it's supposed to increase difficulty and rewards but all it seems to do is give you like, slightly more crafting materials per kill
No matter how many times i die, hearing "MY NAME IS GYOUBU MASATAKA ONIWA" will never not get me hyped up
I used my dragon blood droplet from the inventory instead of at the idol FUCK
Yo I posture broke the Snake Eyesguy pretty quick byalternating with the spring axe then resetting and doing a normal attack. If you back off before he counters you can kind of get him stuck in a loop where he's either blocking or tanking the axe hits. Feels like I'm really using the posture damage properly.
Critikal trying to cheese the last boss for the last 30 minutes https://clips.twitch.tv/TangentialAgreeableParrotRlyTho
I think I fucked up and accidentally sent that dude looking for the melody to his death. What happens to him if I don't do that?
You encounter him later on and he gives you a unique but non vital item after you defeat a miniboss.
I fucked up similarly, but with a different character. I went back to the cell and found him sitting in there, and Doujun gave me a reward and then said something about 'leaving for the facility'. I regret what I had done and killed him, believing I could then enter the cell and maybe give Kotaro the white pin wheel item, but nothing happened, can't interact with the door, and I can't find a way into the cell. Did I fuck it up?
Not sure. I fucked up AGAIN and accidentally hit Doujun after one of those zombie things jumped me. He immediately aggroed and I had to kill him.I shouldn't play while super tired.
Why is Divine Confetti even a thing? Who thought it'd be a good idea to give you limited attempts at certain bosses? Sure, apparently you can buy unlimited ones near the end of the game, but in the meantime I guess I can't fight any more bosses that need them after using mine to fight the Shichimen Warrior, which was a pretty bad fight
i wouldn't worry about it
Yeah I looked it up, there aren't many bosses that need it... still feels unnecessary. I guess I could have just spent 30 minutes slowly whittling down his health... dunno how you'd ever kill Headless without it though.
God damn, that false wall in Kuro's Upper Castle Room... what the fuck. I'll assume it leads all the way down underground and the travel time is just skipped for the player, but it certainly felt like some Iron Forge elevator magic. I mean, you can literally see the Ashina Outskirts hill and the first area from the castle tower so it's not like they didn't care about the spatial consistency of the world. Also loved the Genichiro Ashina boss fight, at least after I figured out how to consistently do the lightning reversal attack.
https://files.facepunch.com/forum/upload/144689/abb728ae-3d71-4f18-8fd4-3500346b1f7f/Sekiro_superman.mp4 what the fuck lol (From my stream yesterday)
The [sp]Lady Butteryfly[/sp] boss room is basically a one for one remake of the Father Andriel boss room from DS3
I regret buying this
for a game where observing the slightest movement an enemy makes before an attack, I have to question the design choice of putting a massive red symbol that 50% of the time blocks your view of an opponent before they attack sometimes
After spending the weekend playing the game, I kind of dislike the game. I am just not feeling it at all, I had some genuine great moments with the combat and cool ninja action. But overall the gameplay feels messy and a tad confused. The stealth and combat does not seem to mesh well together and coupled with the weird controls, it's not that engaging. I was happy to see that From would innovate the series a bit and I can certainly say that it's different but less enjoyable, at least to me.
im sad to hear people aren’t enjoying this as much as I am. Its combat is genuinely great, I really love how it feels and looks and how well telegraphed most things are. The game feels like darksouls and tenchu had a baby. i really don’t get the complaint about bad controls though, I’ve found them to be very tight and responsive, but a lot of the times in the game it’s more about knowing how the things you already can do apply it new situations. It’s a very intriguing and I haven’t loved a game from From like this since Bloodbourne.
Coming off DMC 5 and mastering Royalguard on that, I'm having a blast with Sekiro. The focus on stealth and postures really reevaluated my habits of just overlevelling usually in the Souls games, and it feels much more satisfying pulling off moves here. Every fight feels tense and fast, which I'm really having fun with.
I feel like people really are trying to play this like a soulsborne and getting stomped on for it then blaming the game Soulsborne games are supposed to be hard as fuck. The fact that you got good at their previous game styles doesn't mean you're entitled to being good at new ones.
The thing about souls-borne games is that they really aren't that hard, because they're surprisingly forgiving. Getting stuck in an area and bashing your head against it repeatedly remedies itself thanks to the RPG mechanics and the fact that killing things gives you the currency you need to become more powerful: the more you clear an area, the more health or stamina or weapon damage it ends up turning into. Not so in this game, if you get stuck in an area, you're stuck and you aren't getting any help period - no summons, no level grinding, no nothing. Even worse is that getting stuck and daring to stick with it starts to lock NPC quests behind a limited item, so if you get stuck too much, your save is SOL and you have to restart. The other souls-borne games never did anything like this.
Kill some enemies to gain xp and gold then? They don't disappear forever mate.
XP gives you often mild passives or abilites that simply add to the complexity of the combat instead of making it easier. It also takes quite some time to build up and cannot be retrieved when you die. Money doesnt do very much for you at all except in certain one-time scenarios. Yeah sure haha 'use your brain'. Being forcibly locked out of content requiring a save reset is the anti-thesis of good game design to me, I'd rather not play at all if you're going to punk me out of content because 'ayy lmao hard game xDDD' and I died too many times to an enemy with hyper armor that can two-shot me in less than a second.
i take issue with this part of the game's design. in the soulsborne games you could accumulate souls over time even if you died as long as you made it back to your bloodstain, while the complete lack of any such recovery in this game makes grinding a LOT more necessary. unseen aid does not count, since the chance is so low and can't be relied on
So use your shit more effectively... Don't cure dragon rot before a boss because you're going to die a lot. Keep note of current quest lines and what npcs have said so you know if you can resume a quest if you cure. Yes, it is "just use your brain." I didn't like it at first but I've come around to it. It's balanced into the game. If you waste your cures for no reason (and you have to waste a lot of them because they're peppered throughout the length of the game), you clearly aren't thinking at all. There are few enough NPCs, enough cures, and the rot takes a while to take effect.
I didn't know I spent $70 on Ape Escape
I don't care that I can 'use it effectively', the mere existence of the feature feels like a direct attack on me as a completitionist who likes to stick with single saves/characters, and I fundamentally disagree with the mechanic. I never ran out of the item, but the mere chance of it running out made me hyper-anxious and only added to the frustration of death, which in previous games was only ever just something to learn from.
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