• FromSoftware Megathread XV: Soulsborne Dies Twice
    999 replies, posted
How soon til someone does a SL1 equivalent run for Sekiro? Would it even be possible?
I mean that the game teaches you to be conservative in all ways, right? Conserve your cures, only use them when you think you can progress a questline. You're probably missing a number of them if you're at Gun Fort and only have 2. Some of the Memorial Mob merchants sell them.
No prayer beads and no memories should be possible. Probably will require perfect play though.
I feel like it'd require unbelievable amounts of patience. I can't imagine chipping away the health of Owl at Attack Power 1. It'd be ages before he stopped instantly regenerating posture.
A guy beat the 3 dark souls games back to back without getting hit once, dont underestimate the absolute masochism of the souls community when it comes to challenge runs
Honestly don't even use your tears until you're actively engaging a quest you can't advance: I only used a single tear my entire first playthrough because I just didn't bother healing the dragonrot until I wanted to go back through and complete all the side quests; They give you like 10-20 of em through the course of the game and honestly I can't see why everyone's so upset about it when all it does is advance the plot and provide motivation to not be super sloppy.
https://files.facepunch.com/forum/upload/202627/eccb9de0-5a68-49a7-8954-6ecea947ac99/image.png minor first boss spoiler being covered in blood still from the snake makes this look a bit weird
Oh yeah. I'm not doing that shit. Souls Level 1 runs in the Souls games were doable because you have a lot of other ways to increase your strength. In Sekiro you're stuck with sugars and the reusable skills from the Headless (though that also means killing the Headless with base stats. Fun.
Any advice for dodging the attacks of the guy on horseback, Gruoyo or whatever? I have no idea how to avoid his attacks
Deflect. Dodging idls much more situational now.
Beat the game with the Human returning ending. The final boss is probably the longest one I've stuck on. It's a really cool fight though. Also apparently prothestics can have special interaction in boss fights? It seems using the Loaded Spear against the Guardian Ape phase 2 would have a special animation if you use it on the boss after parrying its slam attack, where you would pull the the centipede within the ape's body out and deal a lot of posture damage. I wonder if there are any other boss fights with similar mechanics like this.
going to try that spear one, didn't know these existed
I'm enjoying this game but this is not what I expected. There are a number of things I particularly enjoy in From games, and this game doesn't have them. Basically I play Dark Souls and Bloodborne for a bunch of reasons: exploring varied, fantastical places; searching and collecting various weapons and armors; customizing my character in any way possible; the special brand of multiplayer typical to From (including invasions, player messages and bloodstains)... And Sekiro has none of these. It's still a great game and I'm having a good time, but to me, it feels more like I'm playing an Assassin's Creed (though an unusually good one). I'd say that Sekiro is not a game that belongs to the Soulsborne. It's a From game, yes, but not a Soulsborne game.
That's because initially it wasn't a Soulsborn game and it still isn't. It was going to be a Tenchu game before both Activision and FromSoft realizing all the stuff they added made it stray very very far from Tenchu so they decided to name it something else.
Well then I'm hoping they'll go back to the usual Soulsborne formula after this (preferably with Bloodborne 2, thx)
Any spear, just do the yank back thing after. Makes the fight way shorter
oh, going to try it on the 2nd fight of him then now
it's funny to hear people say this because i could NEVER parry in dark souls or bb. but perfect deflects are super easy for me in sekiro
It's weird to me. Yeah it's really not a souls game, but at the same time it shares so much core aspects with them. -Core gamplay loop is spawn at "bonefire", try to get to next bonefire by learning and beating that area, its minor ennemies and the boss. Die and retry. -Upgrading your power through items. Lots of consumables, items are core to the gameplay and lore. -Melee focused combat based on learning perfectly the timing of each ennemies attack animation and frames. Very tough but very rewarding to master. Critical hits can be achieved with high risk high reward moves. Drop down attacks, parries. -Limited use, upgradable "Estus flask" that's your primary way of healing -Ennemies all spawn in the same area, going to a "bonefire" respawns them (allowing farm), have the same precise behavior which makes learning that behavior core to progessing your skill -Static Friendly NPCs with optional secret sidequests, we have our "andre", our "fire keeper", our merchants (i'm not far enough to have all of them but I bet more are close to souls NPCs). -Safe HUB area with the most useful NPCs -Huge focus on subtle environnemental storytelling and obscure plot making the world feel mysterious and rich. -Grandiose, realistic, very textured artstyle. The world feels old and wethered, full of mythological fantasy. It's a bigger change than BB was, but it's still an evolution of the same formula to me. It's not like they made a completely different game and threw away everything they developped though 5 souls games. Wether or not it's a "souls game" is maybe uninmportant, maybe it's redefining what a souls game is, but honestly It's completely understandable that people will compare it to other souls games when they share so much DNA. It's very obviously still the same family of games, maybe one cousin branch away.
aw man I'm getting sick of this. Bloodborne is arguably my favourite game but Sekiro is just absurdly difficult. I'm sick of every mini boss/boss I come across being an absolute brick wall, and I'm sick of doing the same stealth routine to get rid of all the adds around the boss only to get the stealth hit on them and then get steamrolled. I'm trying to enjoy it but every different route I go leads me to the same situation and I'm just getting more and more irritated by it, to the point where I'm not even driven to beat the boss anymore, I just want it to hurry up and be over so I can carry on.
oh god going through the game for 3rd time getting the endings and the shura ending final boss is absurdly difficult even though he's very similar to the normal final boss something about it is just more awkward
whichever one of those early reviewers who said this was easier than DS was smoking crack. This is brutal. DS gave players so many ways to cheese enemies they couldn't master.
"Git Gud" is ironically way more applicable to Sekiro than Souls because in Souls you can always just come back later with a shinier sword and better armour, grinding until you're swole enough to make up the difference in ability. In Sekiro you're told to man the fuck up and hope you don't run out of candy as your sole crutch, and maybe you can come back with the appropriate prosthesis as the solitary bone you're thrown.
https://i.redd.it/dtij7ne1r8o21.jpg
help i'm addicted https://files.facepunch.com/forum/upload/202627/29104286-820d-4dcd-8fdc-2c27e6846faa/image.png
Just finished Sekiro. What a fucking ride, I loved it. I really enjoyed the difficulty, having to actually improve and learn all the gameplay systems felt super rewarding when finally destroying a boss. Fountainhead Palace is probably the most beautiful area I've ever seen in a game. Time for round #2!
Because it's NOT a souslborne game, nor was it ever, ever supposed to be. It's a Tenchu sequel that morphed into it's own thing. People really shouldn't expect apples from oranges.
I was able to stealth kill a bunch of the owls if I'm thinking about the same place you're referring to. Use that one candy to stay hidden a little better and learn their exact locations and line of sights, it should help!
I'll try that
Do they change anything up for ng+, or is it just more enemy health and damage?
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