I was so damn happy. I beat Lady Butterfly without needing to burn a resurrect.
I now understand the issue with the bull.
there's an issue with him?
im stuck. I can’t progress at all.
i have genchiro and snake eyes shinjifuji as my two fights to get past. I can’t do either. I’m just at the stage where I don’t think I can do anything.
The fucking snake eyes guy repeated his grab 3 fucking times in a row and the timing and tracking in dodging that feels so sloppy compared to other fights. I’m genuinely just frustrated with myself.
If you don't have it, find Black Hat Badger and buy the folding shield, it works wonders against both the arrow shots from Genichiro's bow and the Snake Eyes' rifles, and it's super useful for the Gun Fort as well.
I found jumping away more effective at dodging Snake Eyes' grab.
Where does the Divine Confetti drop from? I'm trying to beat O'Rin and she's super hard to deal with if you don't have it, not to mention she deals half a bar of health per hit and attacks faster than Friede on Crack.
Late game it becomes buyable infinitely
yeah I can’t really get past any of the three bosses I need to get past right now. Just hard skill cliff I can’t pass on any of them it feels like and I dont know what I’ve missed to make it so.
I doubt you missed anything. I got stuck there, too, and spread myself out to find something to help.
Genichiro is the intended next boss, and I'd recommend fighting him out. The other paths become much more doable (but still seem to have an order to them, imo) once he's out of the way.
He's the O&S of Sekiro. Things smooth out and open up once you get past him, but he's a sharp spike in difficulty.
Her frequent non-relenting attacks is actually her downfall. If you can learn to consistently parry all or most of them, it'll chew through her posture pretty quickly. I wouldn't really worry about her vitality as much. I never had to use a Confetti because of that.
I really don't see why FromSoft felt like they needed to add mobs of enemies to so many bosses and mini-bosses that would've been perfectly fine (or better in most cases) if they were just 1-on-1s. Dealing with the underlings just feels like a chore.
Especially against her, not only does it posion her, it stuns her for a good few seconds.
Only takes 2 full combos to proc it.
Dark Souls = Zweihander and taking out like 6 enemies in one fucking swing without getting hit
Sekiro =
https://c8.alamy.com/comp/X5JM67/germany-hamburg-man-jumping-from-tree-X5JM67.jpg
I'm sorry, I didn't realize I was being arrogant. I think I've been getting increasingly annoyed with seeing complaints about Sekiro that I don't agree with and honestly don't even understand, but I shouldn't have taken that out on you. It's still interesting to me how different our experiences were with the Bull, for me I got completely wrecked a couple of times at first when I was trying to dodge or deflect the charges, but then I found that if I got behind it and sprinted towards it during its charge, I could hit it a couple of times in the side and stay behind it while it dug its horn in the ground to turn. As a result the perfect situation for me was the exact opposite: constant charging was preferable, and I was in trouble every time it decided to do the side headbutt because I would dodge away and suddenly be in danger of being in front of it again. I do agree that it's not a great boss. I still have no idea how to consistently dodge the charge, only that jump-kicking forwards over it seems to work more often than anything else I tried.
OH I KNEW THAT SOMETHING WAS SUPER FISHY WITH OWL DYING SO EARLY ON IN THE GAME, definitely my favorite boss so far
Well, the game is supposed to be a pseudo-stealth game where you pick and choose your fights carefully. Almost every mini-boss can be stealthed for one Deathblow.
Remember that nothing matches your mobility in this game. Grappling hook, jumping, and infinite stamina allows you to either stealth kill most mobs hanging with a mini-boss or even pick off them of in a giant wave of chaos as you weave between the mini-boss (you can even do both), and the game gives you more than enough tools to deal with these situations imo.
I don't disagree, but it's not that I'm having trouble with the mobs or anything, i just don't think it's very fun to deal with them.
It'd help if the stealth wasn't so basic and uninteresting.
How is it basic?
I'm loving the stealth part right now. Running along the Japanese Ashina rooftops while eavesdropping on conversations from the patrols while taking them out one by one is so satisfying
Have to say it took me a good few frustrating hours to wrap my head aroumd this but im pretty far in and i think this is probably my second favourite fromsoft game behind bloodborne.
I think i understand why so many people have a bad time with this though. Its a far more technical game in terms of the combat system and it doesnt have the perfect pace bloodborne did. Where you basically had to figure the game out before you could get past the first area. Sekiro doesnt have many hard skill checks for a while and you can bash your head against it and make progress and very quickly get overwhelmed
I feel like DS1,2 and 3 did have a difficulty settings, it was which build you played
In this game you're basically restricted to one build, which was one of the harder ones in DS. (No Armor, No shield. basically a ninja)
So basically we are at the "git gud" and "You are playing the game wrong" stages already?
That was quick.
Well yeah you either git gud or this isn't the type of game for you and you refund it.
The things I like about stealth in games are the options you have to bypass or eliminate obstacles, and how you can adapt to being spotted. Games like metal gear or hitman give you a lot of tools to mess with the AI, complete objectives, and sneak past enemies. In Sekiro your options are basically boiled down to kill whatevers in your way or just stay out of their line of sight. Once you get spotted your options are kill everything or run really far away and wait for the enemies to relax. As far as I can tell, you can't really break line of sight and hide in Sekiro cuz the enemies just home in on your location. Sekiro's stealth feels like we don't have much to play around with.
I also don't like how a lot of the areas just have a bunch of hookshots on the outer perimeter that circumvent everything.
I understand where you're coming from but I wouldn't say basic. This game has a stealth mechanics but it's not like Hitman & Metal gear where the whole game is based around the stealth aspect.
And tbh this is the first time From has done proper stealth in their games, before it was just:
can he see you = no/yes
It'd probably be a problem if the game did shift more of the action focus to stealth though. Players would sneak through everything and then get destroyed by required bosses cuz they didn't learn how to fight.
That's another good reason also, but I'm sure they would quickly learn as long as they didn't give up.
Some bosses in the old games had really rough walk back time (time it takes to restart the fight after death)
Seems like there isn't any boss that's super hard to get back to, even the bosses that are on top of the castle. there's a bonfire right below it.
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