Network Test version of Dark Souls: Remastered is up on the Nintendo Switch eShop, if anyone's interested.
Check if they fixed the bug where blighttown doesn't play at 15 fps.
Oh gross, it requires that online membership. :T
https://twitter.com/i/status/1042540817406017537
The test doesn't start until the 21st.
that would explain it then!
I was looking forward to getting Dark Souls and the Switch but Nintendo's god awful cloud saving guidelines made me think twice, I are sad.
The Dark Souls network test is live on the Switch.
You need Switch Online to play it.
Lol, fuck off Nintendo.
There IS a 7-day free trial, apparently, so you could use that for the network test if you really want to.
But yeah, if you were planning to play Remastered online, have fun pooping another 20 dollars.
And you can register for the free 7-day trial only after you input a credit card or Paypal account, and you have to cancel the trial to stop it from auto-renewing :/
Yeah this is an unused track that was used for one of the original trailers. I don't think it was available on any OSTs but the song is in the game files I think?
Yeah that's what I thought. The music sounded extremely familiar but I wasn't completely sure.
It's called proto-opening and can be found in frpg_smain.fsb. Also contains the original title appearing sound.
https://my.mixtape.moe/xngfiy.mp4
Hoo boy. Where do I even begin. So the network test is live right now on Switch and it's preeetty bad.
Outside of 80% of my invasions being Nintendo nooblets there is some massive audio compression going on and it struggles to stay at 30fps
Probably the juiciest alpha footage yet.
https://www.youtube.com/watch?v=b8IvzBq9OVM
Also interesting to note is that the flying wyverns seen near the end of the video appear to be the same wyverns that first appeared in the alpha screenshot that TheKnow leaked out almost a year before the game released. That screenshot was the only proof of their existence before being cut until now.
http://i.imgur.com/FU0Tn5T.jpg
If I had to make a guess I think the Sun/Moon versions may have been connected to the Link/Extinguish the fire endings, varying on which you chose
Also considering what we got in the final game the wyverns were probably replaced with the Pilgrim Butterflies
All the alpha stuff showing up makes me wish DS3 had more dev time. It's quite clear the game was fairly rushed. So much potential wasted. Maybe the next souls like.
The serpent things seem a bit odd and out of place, but without any context to them, it's hard to know what they did. Though it is likely, as mentioned, they were replaced with pilgrim butterflies.
Okay that skybox stuff definitely lends credence to a personal theory of mine, that everything related to the eclipse at the end of 3 was related to either cut content, or planned to feature more heavily in the plot but just... didn't
So the Pilgrim Butterflies connect to the Dark Soul because they are the hooded hunchbacks transformed from the seeds on their backs, which ties to Dark Magic and Miracles, but what did the Wyverns represent? Weren't the dragons from the Age of Dragons from an era of all grey essentially a period that was before all of the events in the series?
Has anyone considered the possibilities of that ending vs the idea that the Dragons will return?
The dragons were some of my favorite bits of DS1. Pretty disappointing they just kinda don't matter and don't do anything after that.
Considering people turning into dragons-like beings is a recurring theme throughout the games (Oceiros, the imperfect, the dragon stones/covenant), and the fact Londor has connections to Kathe, a primordial serpent and 'imperfect dragon'.
Maybe at one point the pilgrims were supposed to turn into dragons instead, although looking at the flying things in that video, they don't have arms or legs...
They're winged snakes
So the community has been digging through cut content for years by now, and I got to wonder if all of this is good marketing or not. I asked my game marketing professor about cut content shown in trailers and she basically said "If you have something to show in the trailers that you WANT to give to the players but it's not in the final game you're basically lying to your consumers and you're not being fruitful with your game or games." Would you say that my professor is right or wrong about cut or early alpha content removed from the final game being a bad thing for players? I know there's more to it than meets the eye with the Soulsborne games, but I think what was interesting to hear about the negative side to removed content.
https://www.youtube.com/watch?v=0SBWl9MoihU
It'll get people hyped, but there could be backlash that could harm the games sales. Watchdogs is probably the most prominent example of that. As for the souls games, things like the lighting changes in DS2 hurt the players trust in the company.
The lighting changes are the most talked about thing but there are also areas which have different geometry in the released game than in the trailers. Aldia's Keep and the Forrest of Fallen Giants being most notable. I have to assume the versions shown in trailers were newer and meant to be in the game but were unoptimised or broken in some way so we have to have the unfinished/unpolished versions instead.
I would have to compare real examples. I think minor graphical tweaks or reworking something is okay but you probably shouldn't show something and then totally cut it without trying to put it back in eventually.
Would the bonfire and the day/night ceremonies in DS3 count? The CGI trailer and the alpha showed off the neat idea to create a bonfire but it was taken out of the final game? Would that be considered a bad practice?
God DS2 continues to be the weirdest thing, it's so obviously rushed and duct taped together, yet still manages to play better than the vast majority of action RPGs
Certainly. Luckily for From, they showed it pretty early on and most of the playerbase kinda forgot about it by the time the game came out. Imagine the backlash if that was still being showed off a week before the game came out. We also don't know if it's a mechanic that they really wanted, but couldn't figure out how to make it fun, or if they did it just to build hype with no intention of following through a la Watchdogs.
That's an interesting way of looking into that. This makes me think that Bandai is so keen that new features will not draw in crowds so they kept pushing for the same game or that they wanted to be CoD so badly From Software never gets the time to implement these new changes when they get annual or bi-annual releases. I wonder if that's what happened with DS2's lighting and graphics or if there's a story to that.
https://youtu.be/bR6plQj7y0o?t=86
The mechanics are just speculation but it does kind of appear they had some ideas on how it'd work and then quickly abandoned.
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