What about that bullsquid AI? Shouldn't they focus on making it a bull than a squid? It should induce shock and terror while they charge on you a lot.
Well the AI was mainly changed for Xen's sake, seeing as the grunts don't have tight, cover-laden corridors to serve as running tanks inside of at that point. I imagine the jumping was for the sake of that level design too.
Man this stuff is great. I hope Human Grunts get some AI work at some point down the line too. They seem pretty dumb a lot of the time, such as letting themselves get killed by zombies, or losing fights to Vortigaunts, I've even caught them standing still while being murdered by Alien Grunts a couple times; I think the hornets break their AI somehow.
Hm, the 'give' console command isn't considered a cheat.
I hope they gave some of these small details to Vorts from HL1.
The bullsquid feels like a stationary turret except instead of bullets is balls of acid. They don't even chase after you in any circumstances.
you mean possible nerf to keep it in check from being spammed constantly
How is giving it more energy a nerf?
That too, Bulldquids should consider charging first, and spitting if charging isn't possible.
oh I see.
i haven't touched the beta branch
This is the live branch I'm talking about.
Oh man, this new stuff got me pumped. I hope Guard Duty and Operation Black Mesa can match the production quality of Black Mesa when they get finished.
So uh yeah about this. I went back and completed both Black Mesa and Half Life 2, i'm currently playing through Episode 1.
I just don't like leaving games unfinished, and i've finally enjoyed the ride this time!
I never played any of the originsl games, so I thought Black Mesa would be a good candidate to learn the story behind the franchise. I stopped playing after I found out that the last chapters aren't done. Still waiting for it so I can finally know what the heck happened in the HL universe.
Some day we'll have Borealis and/or Boreal Alyph to wrap up our story. Fitting in an odd way, that you can start a game on a fan-made recreation, and end it on one. All we need is an updated HL2 and Episodes for the full thing, which people have tried to do before even on our very own Facepunch, but project's are usually minimal (HL2: Update) or don't get far.
The games themselves really don't make it particularly clear how hl1 leads to hl2 even with the ending.
Xen was the worst anyway. They did a great job with the first 5/6 of the game
Xen was a lot of fun in Blue Shift though. Gearbox had a better idea of how to do Xen than Valve did.
I think that there's so much potential for spin off games, if only Valve still cared about this franchise...
For example a 7 Hour War episode which works as the missing link between HL1 and HL2, showing exactly how the combines conquered Earth. Even if the story is mentioned in HL2 it could be easily
expanded.
They made that game, it was released on steam to universal acclaim.
I'm still depressed that out of all the modding community, the only two mods to go retail are Black Mesa and HDTF. Black Mesa is fantastic, but it's not a new story. HDTF is just, who the fuck decided this shit? Why, out of all the community has created, did Valve choose that piece of shit to appear as a paid third party Half-Life game? It staggers the mind.
What do you mean by "the only two"?
https://store.steampowered.com/app/399120/Prospekt/
i keep forgetting this exist
Stanley Parable also made it and that's damn good.
Half-Life IP
Does anyone have any idea how to get Steam workshop addons working? I'm trying to play Hazard Course: After Disaster V.2 and it's not downloading properly. The system is fucking useless, it downloads, saying there's about 450mb or so to go when the whole mod is supposed to be 1600mb. Why it can't just have a download link I don't know.
Any clue what I'm doing wrong?
So, em... Do you think/know if tripmine studios could release their games on steam as crowbar collective did? Valve holds rights for Half-Life. but what about Opposing Force and Blue Shift, maybe gearbox holds some parts of it.
Try locating the file in steam\steamapps\workshop\content\362890 and deleting it, then restart steam and resubscribe. That should force steam to notice it's missing and restart the download from scratch.
Nope, still only downloading a 487mb file instead of the full 1600mb.
Valve fully owns the expansions, so as long as they license it they're good.
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