I've been replaying Black Mesa. Holy hell, they really need to fix the massive bug with the music. I ended up having to do the chopper fight while two separate music tracks were playing over each other.
I have the normal version of H.E.V Mark V, with a personal .vmt on it.
it's worse when you die and then the music tracks restart when it was just about to end
i mean i like the soundtrack but
💋 ty sx bby 💋
That's actually what I was talking about. After I entered the cliffside portion of Surface Tension, the couple deaths I had were spaced out perfectly, resulting in the music track that plays when you come out from the drainage tunnel being carried all the way to the beginning of chopper fight and its associated music track.
Theoretically, with this glitch still in place, someone could play most of the game with deaths spaced out to the point that every single music track post Unforseen Consequences is playing at the same time. Can you imagine the sheer cacophony this would result in? Just two tracks playing together were an earsore.
I noticed a lot of bugs (I should have catalogued them) but not that one.
it's pretty simple. If you quicksave during a track playing and reload, it'll start over from the beginning.
it's hard to know wheter it's intended or not. If it is, there's some decent logic behind this because doing this in HL1/HL2 just cuts off the track entirely and is kind of a bummer.
Huh, I never noticed that. I guess I never actually loaded a QS that had music going.
HL1 at least keeps the music after level transitions. HL2 just cuts it off when "LOADING..." appears and doesn't resume it after.
only Alfred did this recently. This took literally 18 years to fix this on Steam.
what a time to be alive
For real, they actually fixed an annoying thing with an old game?
Kind of wish he fixed the other stuff he broke on the games, but can't blame him, really: he's the only one maintaining the older games as it looks like.
Alfred left valve, so no there is no one.
I thought HL2 resumes playing music track from the point where you saved when you die an reload?
whoops yes you're right
must've mixed it with HL1.
You'd have to check with Shawn (the author of Wallworm), but I believe pretty much everything we use is already publicly available, in Wallworm Pro.
This is fixed on our internal branch.
Aside from what BM team is doing with Xen, I dont think I've ever seen a full map or maps ever developed on wallworm
@DIGITAL SPORTS Don't know if it's been answered but will there be any improvements on the gibbing system? One of the lamest thing is how there aren't any sounds at all when an enemy explodes into giblets and how the pieces just make generic ragdoll sounds.
I've always thought it was weird how the torso gib is one big block. If I were to design it, I'd probably make the arms and legs their own pieces, then the torso 2 or 3 pieces (piece for ribs, piece for guts, maybe piece for flesh chunks).
I've always prefered TF2's gibs where most of the body is destroyed and broken up into chunks, instead of falling apart into segments like BM.
https://wiki.teamfortress.com/w/images/d/d7/Gibbed_Scout.png
I also wish for a proper head gib (think Fallout 3's skull fragments) because the brain and eye gibs are a bit silly.
https://files.facepunch.com/forum/upload/143764/bb8c1a5a-cfad-4dbf-9537-ecb1fe1fe704/image.png
I can never get over how oversized the eye eye and brain gibs are, or how strange it is to have a skull gib and a brain gib come from the same NPC.
PLEASE DEVS (thank you for saying thi
I've been asking this since it was still a mod. I remember Raminator (was that his name?) told me it was a bad idea because explosion sounds would drown it out, despite having years of games (including HL) that would suggest otherwise
Honestly just adding a gib sound would solve most of the problems I have with the gib system, the current physics and effects look fine. Localized gibbing might look better but would probably be difficult to implement on the developer's side.
Plus who doesn't miss this?
https://www.youtube.com/watch?v=S7lvrg4yzAc
I know only Chon comes through here, but BMRF.US now just shows the “Welcome to nginx” screen. I remember that used to be part of the Pizza thing, but does CC still own the domain? It used to be a pretty neat fake website for Black Mesa.
Now the real question is this: What's the appropriate sound for gibbing someone? A remastered Half-Life flesh break sound?
I can supply that:
flesh_bloody_break.wav
melon gib sound or nothin
Zombie Survival from gmod did a nice job with source gibbing I would think, both in mechanics and sounds.
Zombies are already a rudimentary form of gibbing, they just get bisected and de-headcrabbed instead of fully dismantled, but it's still the same thing.
I remember I got an headcrab in hl2 to gib. It was the one on the second nova prospekt map, right before jumping down to the Antguard showers. It involved the table the crab was on and the nearby crates and it walking off that table, but I could never reproduce it. It spawned some yellow bits and human skulls.
point is, there was code for it in HL2 and I'm sure people could validate this. Perhaps it was the pre-OB build, too.
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