• Far Cry and Stuff
    90 replies, posted
I think this is probably about it for Far Cry 5. Also, they gimped the level creator, so a lot of creators left.
Gimped it how?
So far Ghost Recon Wildlands feels like a better sequel to Far Cry 4 than Far Cry 5 was. FC5 to me felt like they couldn't settle on what they wanted their single player story to be. All the cutscenes are loaded with monologues about "oh man us big villains are actually victims too!" and then as soon as you're in the open world the story is all "lets get butt naked and go zip lining brother!" In GRW it's just....you're told the stories of this huge F'd up cartel that is run by monsters. Instead of multiple 10-minute unskippable cutscenes where you're captured by villains, you get videos explaining who they are and their past deeds. Yeah, it's a lot less personal and you don't get in-your-face voice acting, but it let's you get back to playing the actual game. Wildlands has some jokes and silly shit thrown in, but keeps its tone much more intact than FC5. FC5 really should have stolen Wildlands dismantlement system for taking down the enemy organization. It's way cooler to work your way up a chain of enemy leaders compared to filling up a resistance meter and killing the boss (after getting captured by them 3 times each...)
When the previous update came out, a lot of people noticed that their levels were suddenly way over budget. Ubisoft later came back and explained that they'd adjusted the budget costs of a number of items to try and fix some crashes, and that they weren't going to revert this. In some cases, you couldn't put doors on a prefab house without going overbudget in an area. Their notes for this update says they tinkered with costs some more, but it remains to be seen if things are usable again.
This pretty much. I always thought that going against a drug cartel in South American territory would make a great Far Cry setting. I love the squad mechanics and this could've been a nice addition to Far Cry rather than a single companion with a gimmick. Wildlands in general feels more grounded and professional, which I'll take ten times over the super dramatic mess "look how cool and deep our villains are" that is FC5. I also think having a Far Cry game set in the Middle East against an ISIS tier Jihad army would be neat, but no way Ubisoft would have the balls to do that, plus FC5 already has religious nutjobs as bad guys so it would be redundant.
https://files.facepunch.com/forum/upload/108621/9cd268dd-959c-4d29-bef4-5fa98516a966/image.png
I think Far Cry 5 would've been a lot better if they had just stuck to the action movie vibe the gameplay and sidemissions give off. I really enjoyed the humor and absurd gameplay, but as it stands the whole game just feels like a schizophrenic mess between playing an 80's action film and then the insanely bipolar writer busts a nut all over your screen with his really poorly designed and poorly written story missions. Also it would've been nice if the cult was actually a cult and not just a really mean paramilitary group of homeless looking people that worships what looks like the ultimate yoga master, and then they occasionally write "SINNER" on the wall.
https://files.facepunch.com/forum/upload/108621/13aa1593-25cb-4c89-8ec9-f11bee6252bf/image.png
Tried the rainbow spewing flamethrower get?
I will once I get another $4,000 lmao
Has anyone gotten the Revelator mission? I'm on my second playthrough and it hasn't popped up despite liberating Fall's End being the first mission I did in John's region.
I think you have to do the "deliver 2 fuel trucks" mission too? I don't know, I didn't have it pop up, but that's probably because I waited so long to liberate Fall's End that they did it themselves. Good game design, guys.
Got the mission right after the second capture sequence. Fuel truck delivery doesn't have to be done.
I beat the game a few days ago on infamous difficulty. It wasn't too hard, just rush getting Boomer and Grace and it's gg. Hardest thing was probably the boss fights/bunker levels. I wonder what's next for Ubisoft when it comes to Far Cry.
If they follow their pattern, maybe an unnumbered spinoff? With 5 ending how it did, I'm kind of hoping Ubi takes a crack at a post-apoc game. Fallout with vehicles, etc.
I remember Ubisoft had a survey not too long ago about where you would want to see Far Cry go next. If I remember right, a post-apoc game was a popular choice. That would be cool, plus it would give the developers more creative freedom with the overall theme and character design.
Just finished John's region again, wish I did his last because Jacob and Faith's just don't hit that proper antagonist feel like he does.
I wish there was some kind of dialogue system or way to respond to their ranting, especially John. And no, I do not consider gunfire a proper way to debate.
I really like 5, but man it's such a weird game, the vehicles control super strangely, movement controls feel like they were half baked despite being better in 4, and there's like, no guns or vehicles. It's not like the DLCs added much so... the fuck happened?
I get this weird feeling that partway through development they chose to either restart development or else chose to end it early or something. Like John feels like he was supposed to be the primary antagonist. The rest feel like ascended mooks.
Honestly Johns region feels like a bit short, but complete game.
The open narrative really is 5's weakness. IMO it would've benefit from a linear story.
I posted a theory in the last thread that some time into development they split the main antagonist into Joseph and John, it would explain why they look the same (at some point I actually confused them) and why John is the only character that actually has the same beliefs as Joseph since Jacob doubts him and Faith has Stockholm Syndrome for him, as well as Johns region being the only complete feeling area in the game. Not to mention all the promotional material (as far as I'm aware at least) all took place in his region.
Didn't this happen with Far Cry 3 too, where Vaas overtook Hoyt as the main antagonist late in development?
Something like that but they added Vas into the game because they really liked the actors performance, they were never the same character. Also I really hate bringing politics into games but I also had this theory that a certain political outcome in recent years had an affect on the games development since an interview came out with the lead designer /developer and he was one of those people that believe the world is going to literally end because of a certain country leader (I'll leave it at that) . And I feel like that had a hand at affecting the games endings since both of them end with the bad guy winning and one of them feels extremely forced.
I think the game would've been better if they took a Wildlands approach and added a bunch of sub bosses for you to fight before you got to the leader of each region. Just look at the cover art. What happened to all of the other guys in this picture? https://compass-ssl.xbox.com/assets/42/d4/42d4a443-d696-486c-bda5-111e72a56a03.jpg?n=FC5_GLP-Page-Hero-1084_1920x600_03.jpg
What do you mean "one of them"? Both endings fucking sucked. One ending was the shitty and very transparent brainwashing kicking in, like with Jacob Seed's training I had a minute of extra time in the room with Eli and I decided to see what'd happen if I boop him in the face with my fist after careful consideration, which translated to him getting shot in the face in all actuality. And the nuke ending where nukes conveniently only drop when you resist, because "muh brilliant plot". Even during the escape to the bunker I wasn't allowed to give my final "FUCK YOU" to Joseph by blasting him in the face with my Desert Eagle, because the car would inexplicably explode if I did that. The games writing has two types of stupid. The side-quests have the self-aware hick kind of stupid that laughts at explosions and testicular trauma. And then the main-quest have the dunning-kruger type trying to be ~deep~.
The latter I figured the original script had the good "you win" ending and the bad "you lose" ending but they didn't have time to write another"you lose " ending so they just hamfisted a shitty diabolis Ex Machina ending onto the good ending
God, I love all the Far Cry pages on Internet Movie Firearm Database, the image descriptions are hilarious http://www.imfdb.org/wiki/Far_Cry_5
I just spent the last two hours reading that page for every single caption. Its absolutely amazing.
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