PCGamer: What's the most unpopular gaming opinion you're willing to stand by?
185 replies, posted
rainbow six siege is a far better game than overwatch will ever be
Tomb Raider trying to be serious is what killed it for me. Lara Croft might have been a character who's sole purpose was to look sexy while giving out quips, but that was more fun to me than Lara Croft suffering just for the sake of it.
Her going through a struggle didn't give her character. At least i can remember stuff from the original Lara Croft.
Not sure If this is Unpopular or not but...
If the only reason a game is "Good" is because it has a good story, its not a good game. (Some Exceptions of course)
I half agree with that. Some of the games I've loved were broken in a lot of ways. But if the game is absolutely broken, I'm probably not going to play it, no matter how good the story is.
People praise MGSV for its gameplay mechanics (and deservedly so) but the open world is boring as shit and the side content is really tedious.
I would have much preferred something similar to Hitman 2016 (without the episodic format or online requirements, of course), with each level being comparable in size to Ground Zeroes.
its exactly why overwatch is such a garbage game. imagine if they focused on esports shit with TF2 in the beginning. it wouldn't be even half the game it is now
Games are generally better than they used to be.
There's nothing wrong with the concept of DLC itself, it's the timing / pricing / content that matters.
Ricochet 2 will be the true Esport game that will legitimize gaming as an international olympic sport.
I don't know how popular or unpopular this opinion is but whatever.
Skill checks, or perk checks, in dialogue systems should not be an instant win button. In far too many RPGs it's possible to pour all your points into the speech skill and sleepwalk your way through the game. Different skills and such should unlock new options but they shouldn't necessarily result in instant success.
Also the existence of speech skills allows developers to be lazy and to write a 'correct' answer to situations where you need the skill in order to achieve your goal or avoid a fight. There should always be one or more options to talk your way through situations without a speech skill, where reasonable.
FNV and Witcher 3 had "bait" speech skill checks that were logically enough worse than other options. That's one thing i really liked.
It's a shame there's not more than a few of them though
*something praiseworthy about David Cage and his games*
Super Mario 64 looks and plays like ass modernly.
Fallout New Vegas is one of the most boring games iv'e ever played.
It's the best time to be playing video games. Even with loot boxes and law suits flying around.
Morrowind is only special through nostalgia. Same with Gen 1 of Pokemon. Not good in the slightest despite having some cool stuff like the music and the world, but they have a bunch of bad mechanics, are a chore to play, and if you dare not share the view the hardcore fanboys will call you out between bitching about the newer entries in the series not appealing to them. At least Bethesda doesn't pander to Morrowind fans, yet.
Mercenaries 2 was not bad at all, it was a worthy sequel, and a hell of a lot of fun. And the way people whined about it was odd, just go play the first if you wanted more of that. The first rarely got old, it was fantastic.
Using mods as a metric for how much you like a game is valid.
Competitive Multiplayer is 99% of the time god awful and a waste of time. Even if it's not ranked, people take it way too seriously and it's just no fun. Singleplayer is better.
Damn, I would love a new Mercenaries game. It was like a serious, more realistic Just Cause that was still really fun without having to have silly shit. Being able to call in airstrikes, vehicles, weapons, etc while hunting down HVT's was awesome. Still really excited for Just Cause 4 though.
Oh yeah, I also think Deus Ex has aged like fucking shit.
It did a lot of cool things for the time, don't get me wrong, but the actual implementation of all those cool elements have just aged plain terribly.
I feel the same about a lot of Looking Glass games. One can reasonably give them a pass due to the age they were released in, but bleh. They're cooler to read about and watch let's plays of than to actually play.
I really wish the first game were ported to the PC, I'd play that game to death.
http://gmdxmod.com
this helps out immensely, i highly recommend it.
MOBAs are still fun to play in and of themselves, and DOTA 2 is and always has been the best of the genre
Overwatch only got popular because of Blizzard fan boys who think the devs can't possibly do anything wrong
Video games aren't cinematic enough. Often, they only try to do an acceptable imitation of everything movies represent in style and substance, but very few game directors have the vision to make a truly cinematic experience that can be fully enjoyed by the most purist cinephiles.
Games can surpass movies in innumerable ways, they can become the movies of the future. But they need to try harder. And we need more talented directors, like Hideo Kojima and David Cage, to work on merging the two mediums into one that goes beyond everything we've seen so far.
I love Pokemon as a series but the handhelds has limited the series potential by a metric shit ton. The only real innovation was graphics innovations. The game worlds are tiny and they are all boring and linear.
I want a pokemon game that is an open world action RPG where instead of swords and shit you need to use and control your Pokemon.
Competitive scenes are absolutely terrible. They can destroy communities and drive people away from games. It's even worse when developers focus more on the competitive scene more so than expanding the game itself.
Overwatch is a prime example of this.
Games that promote choice and consequence (Telltale and BioWare games. for example) should be prepared to make the consequences in follow-up games more extensive; rather than funneling players into the same, similar, or inconsequential outcomes. To illustrate this point briefly, I'll use the Rachni Queen from Mass Effect as an example of the problem as it stands: Regardless of whether or not you killed the Rachni queen in the first Mass Effect, a queen or clone of the queen shows up being used by the Reapers and players with either outcome have identical missions (save for a few different lines of dialogue).
Too ambitious, perhaps...
Loot boxes earned my ire while I played Injustice 2. The fact you can spend hours playing to get enough in-game currency to purchase however many loot boxes and walk away with nothing of use or aesthetically appealing and repeat the process ad infinitum is bullshit. And paying more money for in-game currency after already buying their sixty dollar game (and twenty to thirty dollar season pass) can go to hell. If that's the case, I'd rather have more traditional means of unlocking content rather than rely on random selection or having to spend more money for that "cool new thing."
I get the feeling this isn't such an unpopular opinion
Is that why the Overwatch community (including me) shits on it on a daily basis?
I liked New Vegas's Dead Money skillcheck with Dean. If you pass a barter skillcheck with him, despite passing a skillcheck, you get a bad ending for his character. You have to notice he's an egomaniac and play to that to get a favorable outcome with him.
The bad thing is the rest of the game definitely isn't like this, and when I got to this and got a bad ending with him I was kinda mad.
Slower traditional fighters like Samurai Shodown are more fun than quick-paced ones like Marvel vs Capcom because their neutrals felt more methodical, risk-filled and dominant and thus resulted in the games feeling more interactive.
Take a look at the Top 10 most played games on Steam. Most of them are highly competitive with huge esports scenes. Not to mention the most viewed Twitch streams are usually competitive players, esport matches, and tournaments. Hell, even ESPN shows competitive video games now, albeit I have no idea how long they've been doing that, but still.
This is also anecdotal evidence, but the people I've hung out with throughout high school and even some of my friends are way more interested in competitive scenes than me. With all this in mind, I think I'm the minority when I say that competitive scenes are not fun.
the mario series has already peaked
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