Super Smash Bros. V8 - Everyone is here! Except that one character you like.
999 replies, posted
Hey, super wide controllers are comfortable for some people
Less twisting of your arms and wrists means longer or more intense play without cramps
Everybody knows you gotta play Smash with a real man's controller
https://files.facepunch.com/forum/upload/109691/7de982a8-3dc0-4b83-9d8b-1bef830ae314/image.png
Believe it or not, I also know someone who has won a tournament with the bongos.
I've been in some interesting crowds.
https://files.facepunch.com/forum/upload/261455/d86c348c-fdb1-4865-9f53-31a313a3cc91/image.png
true alpha males play with this
If you even need a controller to win, you've already lost in my book.
Why be a pussy and fight in a video game when you can just turn on the console and then beat up your opponent in real life like a man?
Do you just fingerbang the controller port or something
He’s just salty cause the tourney scene won’t let you stick your knob in the ports.
(Disco is a girl)
Survive I've heard is great if you don't treat it like a MGS game.
O-Oh. Well now I just feel downright silly.
Guess it’s back to fingerbanging the console.
https://youtu.be/xn1E8Rj-yl8
Wasn't there some guy who played Little Mac in tourneys with a racing wheel?
There was also that tweet of someone playing melee with a Bop-It.
There is a person with the username Noochie Pooch, who plays competitive Melee with the controller upside-down
https://twitter.com/LiquidHbox/status/901575464912871424
Hev, when they don't have support for inverted controls, you have to improvise
Looks like the logo on the packaging is changed from Smash 4's to Ultimate's for this new wave. Makes sense, but that makes me wonder whether they'll just reprint Smash 4 veterans' existing amiibo if they do another round or if we'll get new variants with their Ultimate poses and packaging. It would be weird if we only got Ultimate variants for newcomers or the veterans who skipped Smash 4 and everyone else had to keep using their Smash 4 amiibo.
I've mentioned this in the past, but I still really want to see an amiibo lineup based on each previous installment. So that we have physical versions of the Melee and Brawl fighter trophies, as well as the SSB64 ragolls in the form of amiibo plushes, like what Yoshi's Woolly World did. What would be really cool is if you could use these lineups to unlock new skins for the fighters; each skin being a remastered version of the character's model from that game (the Melee Zelda amiibo would give you her OoT appearance, Brawl Wolf would give you his Star Fox Assault outfit, Brawl or Smash 4 Link would be his TP design, etc.). I think that would be huge for collectors.
I keep saying this but people keep shooting it down: I am all for the idea of amiibo unlocking non-tracked (IE, doesn't count toward 100%) cosmetics in games. Perfectly okay with it.
Smash in particular could use them really creatively too. Scan a fighter's amiibo to unlock an exclusive alt skin for them, get their FP to level 50 (or scan a level 50 from SSB4) to unlock another one. In addition, using non-fighter amiibo would unlock a third skin for certain characters, like a Revali-inspired Falco, a HHA-suited Villager, and more.
If I had to pick I'd much rather have Amiibo exclusive skins as the form of DLC than fighters and stages.
You can fake the Amiibo NFC chip easily though.
You know how Melee had three trophies per character for beating Classic mode, Adventure mode and All-Star? Replace those trophies with palettes (one per mode), and have a fourth be unlocked with obscure conditions per character (or unlocked by amiibo). Like Ness's might be "Reflect or absorb 300% damage worth of projectiles in one fight", Mario might have "footstool an enemy to death", etc.
Each character has 4 unlockable palettes this way.
So what are some things you guys are hoping they change further in characters, in terms of their current presentation in Ultimate? Small details or additions to characters you maybe always wanted to see in their animations, look, moves, etc.
For example, it would be a nice detail if G&W's airdodge and/or spotdodge were the usual Game and Watch animations for an inactive sprite (so just a faded out figure of him appears when he does that). It was just a weird thought that came to my head, and I thought it would be very neat thing to see executed.
I sure hope the textures we got that people think are outdated and will be updated on launch (like wooden DK) will be fixed on launch.
With the game going to be played on the go and on a smaller screen, I can understand why some visual effects, such as hitsparks, elemental effects, and smoke trails are the way they are- so you can see the action a lot clearer.
The subdued color scheme, mixed in with the lighting, definitely gives off the feel of an HD Smash game, but could use a bit more vibrancy and color. Smash 4 had it going with their colors.
Textures look pretty wack in most areas. Some characters with fur (DK, Diddy, Fox, Falco, Wolf) definitely need more fur detailing. Others, like Young Link, need serious fixes in most areas.
I want the game to look amazing, but I also want the game to run well. I trust Sakurai and Bamco will get stuff done before release. Maybe the EVO exhibitions will have some updated stuff?
smash 4 really spoiled us with their visuals i guess
I kinda get the feeling that the art direction peaked at Smash 4, and that now the art team feels the need to upgrade the visuals somehow in order to justify the game, to prove that it's a new title. But when the art was so close to perfect, there's not many directions away from the past that they can go without it losing appeal.
I guess that's one of the downsides of having to make a whole new installment for a new console instead of just adding all this stuff as additional DLC for Smash 4 had the Wii U still been alive.
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