Well, stream's ended. Not much extra information, mostly just re-hashing what was gleaned from the teasers about the blocks. Wind turbines work without the need for an actual wind mechanic, hydrogen engines work without oxygenation (also have a cooling fan on one end of the crank because that's how we cool shit in space), cockpit LCDs are just decorative, aaaand small batteries.. exist?
coulda sworn this was teased as a major update
You think they would have spent all that time doing something substantial?
You must be new here.
I'm expecting this game to get Miner Wars'd at this point - It'll get a 1.0 release with maybe another buildable block (that was already available in a mod) and everybody will pretend you have more to do in this game than in something like Empyrion.
I still have a whole bunch of ideas I'd love to see added, such as starmaps, properly built in factions with some kind of diplomacy, proper AI wingmen/automation and scripted challenges so that ships can serve different roles for such things. But I don't really have much faith in Keen at the moment. They seem like they're exhausted from working on this project for all these years and would want to move on.
They're so easy to get that there is zero incentive for them to have a pricetag. It's just slapped on there because it's a trendy thing AAA companies do. Royale Engineers, anyone?
I maintain that adding basic interactive AI and a sleek trading/currency system would augment the game significantly. Just adding AI starports where you can dock in a ship you built, sell mined/collected cargo, etc. would add some actual purpose to varied ship types, automated recyclers, and shit like that. Survival isn't fun in this game but the fight/mine/explore loop with the ability to barter your loot for materials to expand your ship/base would be.
So coming into this thread, the game still hasn't progressed past just being a sandbox game with nothing to actually do, long-term?
I'd be willing to bet that they've been focusing on their next game because they are bored with these two.
I can understand that, but maybe they shouldn't have waited five years after its initial early access release to optimize the multiplayer into something actually playable if they didn't want to support it for so long.
Didn't they have a product before Space Engineers that was basically the same game but complete and utter trash?
I think this is more of a case of the developer always having incomplete experiences and not really caring that much.
Space Engineers was probably my most played game for the 2-3 years after it launched, but I think they just hit the market at the right time and place while early access was really steaming ahead.
The game was never as playable as it should have been.
A few people have mentioned that this test might just be what they're testing now and the full extent of the update hasn't been revealed.
ok I guess
Hopefully after five years it'll actually work this time.
https://www.youtube.com/watch?v=ATwdX4A_oZ4
FINALLY
A REASON TO PLAY AGAIN
survival is never gonna be the same
https://www.youtube.com/watch?v=YWZQj-1oK8k
(also ladders are back)
I got really excited when I saw "cockpit" and "LCD" in the same sentence in the changelog but no, apparently they just changed the pictures
:/
The narrator in that video was so cringey. But they are good at making action in SE look really fun. If only things weren't so hacked together or felt like mods. I'd love it if hyperspace/jump drives worked without having to sit down. I wish there was water (even if it meant not being able to dig around it), and I wish there was atmospheric drag and re-entry. I think this is kind of Keen's way of saying "okay we're done updating this game, here's the final release."
Remember that stream where Marek was like "can't confirm that." over and over? Yeah, this is the PR part after that backlash while still ending development lol.
All I want is a way to add hostile dynamic AI ships/vehicles into the mix. Or some sort of way to make scenarios with AI units that can be blueprinted and duplicated.
Easily the best experience I've had with friends in Space Engineers is with merciless drone waves. Its an extremely crude and simple mod with virtually no set up time or grief involved. All MDW does is spawn wave upon wave of drones that hunt you down every 2-3 minutes. Some of the drones deliberately kamikaze your ship and smash it into pieces, while others have turrets or fixed weapons. There's no limits on how many can be spawned or present at once, and the script doesn't by itself adjust and get rid of drones that are too far away. It remains pretty stable regardless.
So the idea I usually run with in a group is that we all collectively build a large ship to act as a carrier, and then build our own competing designs of RC drones to place in its hangar. Then you reload the world with MDW enabled and try keep the carrier intact as long as possible.
Adding in a system for spawning dynamic AI, friendly or hostile, or anything that resembles replayable PvE/botstomping action should be one of their highest priorities to give the game more purpose and make it more enjoyable. But they still don't seem to be taking the idea seriously.
They claim they'll continue to update the game, but I have my doubts.
Ladders got four announcement/news posts on Steam. If that doesn't tell you exactly how fuckin dry this update is, I dunno what will
If someone hasn't given up on this game yet, and wants the world to feel less dead while playing (probably only @Dr.Critic at this point), I strongly recommend installing all of these mods (as they're designed to work together)
https://steamcommunity.com/sharedfiles/filedetails/?id=1521905890
https://steamcommunity.com/sharedfiles/filedetails/?id=1135484957
https://steamcommunity.com/sharedfiles/filedetails/?id=973526550
https://steamcommunity.com/sharedfiles/filedetails/?id=445996030
https://steamcommunity.com/sharedfiles/filedetails/?id=1237358805
Might seem like a lot of stuff to add at once, but they make a huge difference
I want to play the game, I just want it to feel less dead soul-less. Those mods make a lot of changes, but if you're doing something small it's still likely to amount to nothing more than signals crossing the sky ~5km away.
Also I'd do a lot I'm not proud of for interesting blocks, ie parts of machinery moving and having some visible state of activity, rather than "yes this enormous block is crushing ore, you can tell because it makes the sounds of a wind chime made entirely of soda cans."
Thanks for the list.
I'm wondering, what happened to the Exploration Enhancement Mod? I happened to get into SE while it was broken so I never had a chance to play it. Is it working? What's the difference between this and the above mod collection?
I never played with exploration enhancement but modular encounters spawner makes the game for me.
I also highly reccommend this quality of life upgrade:
https://steamcommunity.com/sharedfiles/filedetails/?id=1172408535
https://twitter.com/marek_rosa/status/1111656953522974721?s=19
Wew we're actually gonna get something useful
More alpha/beta-level content in the final release. Yay!
I'm absolutely shocked they're adding more big requested features after launch, to be honest. I'll take whatever they'll give us.
https://youtu.be/bhbfirBE6xI
My question is why was this only started just before/after "release"? Surely while the rest of the dev team is busy the art team could have been working on things like this DLC that should, if we are brutally honest, just straight up have been in the game to begin with?
I don't like the idea of an entire cockpit being pay walled.
The vanilla SE has never really had great models to begin with and I cant help but think for years that really hasn't changed.
Not sure what to think of that DLC.
I don't want to be all cynical and calling it a cash grab but its also not really good, especially in comparison to the tons of free mods that easily make this look pale.
Blocks as DLC is also quite odd, even if they are mostly decorative.
Some better decorative blocks in the base game would have been nice though, a good amount of the ones in the pack actually feel like they should be in the base game, the armory for example.
I kinda just hope they stick with sensible future DLC.
The more of those come the worse things like workshop can get.
Here we go, guys. It's paid mods all over again. Honestly, as much as I'd like to get Keen the benefit of the doubt, I still have that old live stream on my mind with Marek. The one where he just continued to say "that's not on our roadmap" "not in our foreseeable future" and generally just telling us how they're taking away development from the game.
It feels like they rushed the game out of Early Access, after having almost NEVER added any kind of "pretty" or "decorative" blocks for the entire run of the EA. And now that it's out of EA, they can sell you props as DLC. Where does this fit in line with the workshop? Can someone replicate the work and release it on workshop? A lot of these props are exactly what we've seen on the workshop (in terms of function and similar aesthetics) for years, and they're putting them behind a pay wall. You can't even use them in a server that hasn't purchased the content, or have anyone connect to your game if you have purchased it and they haven't (according to a steam review I found).
It just seems a little controversial to me. The props are beautiful, and I'd love to use them. They are - admittedly - very cheap. But this really rings as a testing field to see what they can get away with.
I don't want SE to become Sims with stuff packs in a multiplayer sandbox game.
Right so the cockpit screens have a couple preset scripts or your custom text like a LCD aaaaand that's it
Custom scripts from programmable blocks can't make any use of them, at least not yet
🙃
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