TF2 General Chat and Speculation Station V8 - ༼ つ ◕_◕ ༽つ Give Heavy Update
999 replies, posted
Pff, no, Spectator Class is the best pick.
I hate the medic-scout speed buff, it makes scout way too good to heal in competitive mode and makes literally zero difference to anywhere else
it will never get removed though because making medic easier is all anyone seems to want
hey guys, I was bored yesterday and decided to list most mentions/interesting code mentioning event, that was added in blue moon
however, there's quite a bit of pics, so I put it on wiki instead
here
in case you don't wanna check it - essentially, this event will have a seperate queue of it's own; it'll most likely be competitive related
further more, there's been a few mentions of comp 12v12 (like 2 mentions, or maybe more but i've missed them - too much shit to check through) - weird coincidence, given that the event is related to competitive, eh
Oh yeah, and it'll also have it's own badge like you have for casual and comp, unless the dashboard for it is also a placeholder copypaste.
It will be scrapped like almost everything else that's left in the code but unused.
Nah, bro. That isn't balanced.
It needs to reduce damage to a 1/3. That way random crits just deal normal damage, perfectly cancelling them out.
So I guess Valve thinks we're okay with getting only one major update a year sometime in October.
Or they could add Random Jams and Random Duds. Your gun has a chance to randomly jam, then you gotta reload the gun to fix the jam. Explosives have a chance to do no damage at all.
You both inspired me to do a great plugin to change random crits into random übers. How long until we see this on a bunch of servers?
im using mobile so this quote is permanently stuck to my post for no reason.
what are you going to do about it?
you unironically want to stir up a dota protest thingie? by all means go for it.
I would like to, but this community will never mobilize for anything. They're too content posting idiotic memes on their subreddit.
Honestly, all trying to "mobilize" would do is either make the devs hate themselves even more or crap out a rushed update to statiate. There's basically nothing that would make valve and their special structure put more resources (i.e. the resources necessary) into regular large updates apart from a miraculous uptick in player count.
A fellow is making a list of fixes to TF2's defaul hud to release to Valve, you can try it right now.
Besides, if everything that is rumored about Valve is true, very little of this is directly the TF2 team's fault. They are working in an environment that is outright hostile to the kind of productivity the fans want to see. We should be glad any of them want to stick with the game at all.
once random crits are gone, what if there was a "can random crit" attribute to help make shitty weapons better? would that be a significant benefit? would it feel less stupid when the item "deserves" it? or would it just get the same ammount of hate
It should be only the Sandvich so people wonder why they suddenly get more health than they're supposed to.
I don't think people would pick a shitty weapon because it has random crits on it since they're shitty most of the time being used, but on top of that weapons like Wrap Assassin and Eviction Notice deals piss poor damage even with crits so it's almost insignificant so a weapon rework would be much better.
And shitty weapons are subjective (aside from the obvious ones) so picking weapons to have or not to have the attribute would be a bit difficult.
What if instead of Random Crits you get a random chance to use the Valve Rocket Launcher for a short amount of time ?
I was thinking like, for the booties. you give up a GL for that joke so you deserve something good. This especially makes sense for demo melees.
I may be misunderstanding, but wouldn´t this just encourage winbombing?
Restricting random crits to specific loadouts still leaves you with all the problems random crits have, just on the scale of one weapon. Plus the crits would now feel unfathomably bullshit when they do hit because in a world of no random crits, a random crit stickybomb would be so completely unexpected.
Holiday Punch must always have random crits.
The Sharpened Volcano Fragment would still be shit even with random crits in an environment where no other weapon had them.
Just give heavy the 180 radius for backstabs with it.
So you guys want random crits to be gone/disabled, only for them to be latter weapon-specific? lmao what guys
First of all, there's nothing fun into being randomly immobilized by a holiday punch
Sharpened Volcano Fragment needs a rework but that's a sideline thing
Besides, melee's are suppose to be weak by design - they're your last resort once you get cornered and out of ammo for rest of weapons; if you are forced to use one, you are in weak position already, and that means that the other guy has essentially won - suddenly dealing -195 dmg to him is essentially a jail-free card when you didn't even deserve one.
The thing is the moment they remove random crtis everyone will move from the holiday punch to the kgb.
maybe because holiday punch is as much of a gimmick weapon as hot hand
and as we know, hot hand isn't a good weapon in first place
You need to rebalance the weapon - simple as that. (hot hand too while you're at it)
if you consider a weapon only "good" because it has randomcrits chances are its a shit weapon and needs to be rebalanced
Of the same token, joke weapons can exist, they don't have to be as balanced as other weapons to be considered fun.
The TF2 Classic update's still being worked on. They've said that they have fully functional bots now that are on par with live TF2's bots and the Deathmatch mode is now its own game
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