TF2 General Chat and Speculation Station V8 - ༼ つ ◕_◕ ༽つ Give Heavy Update
999 replies, posted
That sounds hilarious.
Also, would it be appropriate for me to bring up the fact that the Steam Workshop is down for seemingly all games that support it?
I think in this case, when change is unlikely, complacency is more healthy. Being in a constant state of rage because the game doesn't receive more content isn't going to actually add more content to the game. It's not even like it's really the TF team's fault, we're talking about fundemental issues with the company that nobody on the TF team can change.
it's not down, it's just the search query is broken so if you want results you gotta set up all the filters manually
External pressure is how internal change for a company starts.
Complaining in this echo chamber is not external pressure on anything except facepunch mods.
Well, our external pressure won't change their company, you think that a community of a stagnating game will change this company? You're delusional
You shouldn't be complaining about Valve mainly just because they don't support TF2 as much as you wish - you shouldn't be trying to convience us how evil Valve is, because we (and half-life and portal communities) know from first hand how it is to have little to no support, and we don't need much convincing.
All i'm saying, is that it's time for you to get real, and see that our little community won't make valve even lift a finger - take your complainings somewhere else, maybe adress whole gaming community as a whole, and tell them to start complaing to Valve en-masse
Oh yeah, and stop complaining here, you're achiving nothing by doing your rants or posts talking how bad it is - we all are aware of it, and telling us this for x-th time is just redundant
This is going to sound strange, but is anyone having this glitch with the workshop?
The only item I can get to show up when browsing items is the "Trick Dastardly", there's no maps, and the "Accepted In Game" category only has 4 pages.
posting a dud reply to open up a "ghost page"
Yeah okay buddy, good for you. If I played one game in 2 weeks, I prolly wouldn't see any hackers either.
It can very much be based on region. I haven't seen a hacker in months.
I see hackers with a...mild frequency I guess? I'm not getting them terribly often, but it's not rare enough that they're ignorable. I will say they basically always get kicked within a few minutes, I remember a year-ish ago there were quite a few times where they wouldn't/couldn't get kicked and I'd have to leave but I haven't had one of those games in ages, so that's an improvement.
....I havent though?
Why do you think Valve as a company does barely any PR anymore? They have nothing to say to us anymore. The money keeps flowing, and so they don't give a damn.
anyone else been able to get into a comp match? I hope they still do some improvements on it cuz i dont think anyone is wanting to que up for it even.
Valve is different from other companies, they would absolutely kill to get such iconic IPs as Half-Life, Portal, and TF, but they don't do shit with them because most devs there don't want to.
its not that they dont want to.
its more of they dont need to.
atleast in eu as long as you are queueing under 2 people, I usually find a game in 10~ minutes
Fuck benchmarking with timedemo is impossible now since demos now run the graphics options you had when you made the demo.
https://www.youtube.com/watch?v=PZd1TLQTOqc
This is amazing.
what are your guy's thoughts on pyro's secondaries? i feel tho only viable one is the scorch shot.
they're all good but scorch's rockets require no effort or aim so the majority of bad players go with that one
i feel the flaregun require a lot of prediction to actually hit. I also feel like it has a pretty slow reload speed. Also i feel the manmelter needs not projectile falloff curve. just make it a projectile like the bison or pomson.
flare is like a big concentrated shotgun shell and it even reloads passively and you're like "it needs a buff". No.
manmelter is horribly underrated since it gets easy stackable crits, doesn't rely on a puff to crit and also faster projectile = less leading = easier. No problem with it either.
is the flaregun reliable in comp outside of the puff sting tactic? i guess that's my question, as i dont really feel like it is, but i have no clue.
I'm not certain what you're asking but yes you shoot big mean flare after puff + airblast at enemies around short range. Bonus points with degreaser.
lemme rephrase. Does the flaregun help the pyro be effective at longer ranges like the scorch shot does? its not so much the aiming i have a issue with, its the fact you have to be short to medium range to utilize it without it being solely prediction
uhh i guess.
the flaregun was originally designed to only be used at long range and was never meant to be a combo-er at all, valve back then being aware of how potent afterburn can be when its triggered from a safe distance. They only added the burning crit thing after alot of community whine saying shotgun was too good to pass up.
i dont anyone to get me wrong. I dont think pyro should excel in all levels of the feild, but i think a class being a one trick pony in close range isnt a good thing. I think pyro should be able to irritate at long to medium range, and i feel the scorch shot suceeds in this, similar to how the spy can with his revolver, or scout with his pistol. I really dont like hearing the pyro still sucks, i really want to see all classes excel to some degree in 6s. Maybe not all gamemodes, but at least some.
I could be entirely wrong, and im totally okay with that, i just want to be able to branch out and us talk about maybe taboo things to get discussions going on what we can do to fix things we dont like.
It not actually reloading passively is a pretty massive problem with it. Once that's actually fixed then it can sit at the table with the Flaregun and Detonator but as it is now it's pretty garbage unless you're hanging back all the time to offset that quirk.
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