TF2 General Chat and Speculation Station V8 - ༼ つ ◕_◕ ༽つ Give Heavy Update
999 replies, posted
Tried out the Beggar's Bazooka for a while and honestly it's a pretty terrible weapon for Soldier.
we went 5~ months without a major update (Im personally counting blue moon as one) and you are already thinking valve ends support for tf2...?
reminds me of the people that thought jungle inferno would be tf2's last update
Wouldn't be so bad if they let the community do updates once more, seems they need such a thing now more than ever if we're just going to get 3 updates a year now from valve.
Imagine if frontline was made into an official update.
Would be great if we had an actual Halloween update this year, that would give is FOUR whole updates!
at this rate it'll be our second.
Well I was implying the four updates would be: Blue Moon, Heaby Update, Scream Fortress and Smissmas.
Frontline was so cool and I totally missed it. I just don't have the time to research how to play it when I only have a few spare minutes to hop into a game every day.
I mean what mr. vavle news said is true, we don't have any info. Your generic edgelord from two blocks down saying that we are doomed and we won't get any updates anymore has about as much truth to him as the steam forums user saying this week is the week.
the 19th august will be then 10th birthday of the original heavy update, if you truly believe the next update is the heavy update, perhaps that's what they are aiming for.
not sure why people still think valve keeps track of anniversaries
perhaps because they did jungle inferno around an anniversary? but that was more of a coincidence in the first place
I mean I personally I continue to stay neutral to update dates, not really expecting it coming or not coming this week, just letting it happen, but you cant deny it would be romantic if it happened
Main issue is that valve says literally nothing. Unless you're in the comp scene valve are pretty much non-existant.
To us it looks like they have zero milestones or updates planned, no one working on it besides someone doing the odd bug fix and they can't even be bothered to give us a summer case which would require them at most to retexture a case and select some hats from the workshop. The point in the workshop was to streamline adding in cosmetics so valve could work less on implimenting them and more on implimenting weapons and maps.
I want to look forward to something, but we can't even look forward to halloween as we know they would actually skip that as well. The community is doing more for TF2 now more than ever before, and they can't even be arsed to give us an idea of what to expect. It annoys the damn hell out of me.
3 years ago or so if we didnt have an update yet I'd be 100% certain toweek would be the week given this is the last week of holidays for a lot of countries - and while that can still happen obviously we all know why we can take that with doubt - even though Jungle Inferno was initially supposed to be the summer update afterall.
the fact they struggled with one major update shows the state on the current tf2 team. The valve made weapons were pretty badly made in their own special ways (lack of basic things like smoothing groups, specular or the usual texturing they prided themselves on enough to release documentation on. Clipping.) and they should have just outsourced to the community like with the banana.
It's blatently obvious most of valve is working on whatever else, I just wish they would guts up a bit and rely on the community more. At least come straight and say what to expect from the future of TF2.
i miss the old valve
People predicting doom may not have any more information, but they do have the evidence pointing to that, which is directly in front of all of us:
Absolute nothing from valve
(except a few minor patches that I’m fairly certain were produced by robots/potted plants)
The community made content stuff is mildly related to something I've wondered about before, lots of people have bemoaned the lack of a fully-fledged in-game tutorial and have said that even a community-made set of tutorial maps would be nice, but...hypothetically, if someone did make that, what would the point of it be? A large majority of the people who'll start up TF2 won't go searching up the internet for TF2-related discussion, and the few that do can already be redirected to the wealth of text and video tutorials out there. What would the incentive for someone to even make one in the first place be?
nothing from valve this year? Blue Moon? A massive patch dealing with the cheating situation? If anything this is the most shit we've gotten in the modern years before Summer.
When Jungle Inferno dropped, I hoped they'd go back to the 6~ month cycle and jokingly often told friends about the "March Update" that will totally happen; and it actually happened. So assuming they'll keep it up, August is the month that we should maybe see something happen.
Nothing from valve as far as information goes is not anything new. I'll start sweating very slightly if we get nothing in August, but till then...
As nice as Blue Moon was, it was mostly comprised of leftovers from Jungle Inferno that didn't make the cut at release. It was a nice update, but it wasn't a major update.
I remember when major updates meant hats, maps and weapons.
yet blue moon gave you all three of that, hats, weapons (variety of rebalances, specifically the short circuit are basically new weapons) and maps(I know a stretch given they were already in the game but *theoretically*)
teamfortress.com/hatless/
Blue Moon Update is practically Hatless Update 2.
Back in 2008 "large" content updates for a class meant 2 new maps and 3 new weapons for said class and nothing else, maybe a new game mode with one of the maps.
Unpopular opinion:
If they only had 5 or so coders, what would happen if one or two of them decided they were finally sick of it and wanted to develop something new. Can we really blame them? This game is old and understaffed as fuck. I know everyone would be upset and angry, but I would honestly be okay with it and understanding as long as they just announced they were ending support.
That is if they announced that, but they wont. Even if its only one artist left they dont wanna hurt cashflow.
Back in 2008 there were less than 50 items and 15 maps.
TF2 is a big boy now, we don't need to coddle it anymore.
Also you had to pay to even play the game.
I don't get the point you're getting at, but my point is that old Tf2 sucked.
Yeah let's all talk about the Hatless Update and how anemic that was! See? Things aren't so different! Oh wait, we received the biggest update the game would ever have two months later. Oops, guesd things are actually pretty crummy now, huh?
Can someone explain why they would not be okay with it?
Quoting your old post won't make people more likely to respond to it
Because maybe we love TF2 and there aren't any other games like it? Some of us don't play or care for Fortnite.
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