TF2 General Chat and Speculation Station V9 - Sad Heavy Hours? Who Up?
999 replies, posted
Same here, but that's mainly cuz I got sucked up in MH:World. At least I got a screenshot the other day.
https://steamuserimages-a.akamaihd.net/ugc/968725324217687532/AF2918BAF3E7B4DCF2D357A11E880A943AACE3D0/
Moments like these are why I love TF2, just a bunch of people gathering around a lone teleporter just to annoy some people with taunt kills.
Wait seriously? I didn't notice any changes to them honestly.
I don't think you should expect any new Halloween Content outside of maybe new Community Maps.
this is so sad can we get 50 hats
correction: this is so sad can we delete pyro
correction: this is so sad. can we delete sniper?
correction: this is so sad, can we delete EmilyVasquez?
why you gotta be like that
Just imagine if Valve was dumb enough to remove a class now-a-days. They might as well kiss their income from TF2 goodbye as no ones going to want to invest on a class if valve at the flick of a switch can sudden make all their cosmetics now irrelevant and worthless lol.
On a side note, been trying to play the new Canteen Crashers tour and havign a blast so far. Always nice to jump into something new when it comes to MvM. Just wish the servers weren't so laggy and difficult to get into. Got lagged out of 2 of the 3 tours I went through.
I like how they did contracts too, as you use those to upgrade your Canteen badge after completing them. I do wish it was an actual canteen though and not a badge, buuuut. I can deal with it at least.
While pyro continues to this day to be a broken mess of poorly thought out and and even more badly executed mechanics, the class itself makes sense within the context of TF2. This is in start contrast to Sniper, which is the class that least fits in with the other eight. TF2 is at its core a game about close to medium range engagement. No class save Sniper and Spy can 1-shot another class. Spy has to be (at least in theory) right behind its target to insta-kill. Sniper can be be across the gabendamn map, peeking one hammer unit past a corner.
There's a reason that cheaters prefer sniper to all other classes. There's a reason that a god tier sniper shuts down a game unlike any other class (even Scout.) Yes, I am aware Sniper doesn't rule 6v6 competitive play. He stomps more or less everywhere else, especially Highlander which is effectively Sniper: The Game Mode.
If any class needs a fundamental rework in 2018 TF2, it's Camping Long Shoot Man. Mumbles merely needs to be less of a goatfuck of bugs and bad ideas.
I mentioned it before, but I feel sniper would have been better redesigned from the start to focus on mid range combat that didn't revolve around the headshot mechanic entirely. Having a semi auto rifle that dealt reliable damage output up to medium range ( say, around the distance from one end of 2forts bridge to the other ) before damage fall off kicked in. His reifle could have shotgun like mechanics where he it was clip based ( maybe 5 shots per reload ) before needing to reload each bullet one at a time.
I doubt they could get away with doing this now... I got tired of another game reworking characters I enjoyed to the point they play completely different that I ended up leaving it altogether...
nerfing quickscopes will turn the class into a waste of slot tbh
a instantly dead black man, Bavarian or fatty is enough to kill any push. Quick scopes are definitely fun and add a insanely high skill ceiling to sniper but at the end of the day a good sniper is a black hole swallowing up all the fun out of the server. Sure the other team may have an equally good sniper but that just ends up as a game of which team can hide the most effectively when their sniper is dead.
I'd be cool with a soft nerf to the tune of snipers not being able to move while scoped or a .5 second headshot delay to coincide with human reaction times and lag compensation as long as it comes with a buff to his secondaries, chiefly the Submachine guns or perhaps more noscope damage. Trial it, see how it goes and revert it if things don't work out.
Sure it would make sniper more of a mid range class but one of his core problems has always been that he has too much of a range advantage on other classes.
Make the class deal 100 damage per headshot, remove the charge mechanic, and decrease the cooldown between shots.
every class can do 400 dmg in a small time span with little effort except New Sniper who gotta pull 4 perfect shots in a game where even 1 headshot can be difficult enough to warrant being called an achievement.
then again this is your intent.
Those other classes can't do that at any range with a hitscan weapon.
most of them also don't have 125 hp with zero hope of getting out alive the moment an enemy decides to get in their face.
Perhaps instead of outright tripling the damage with a headshot-crit from the very start, have it scale exponentially from double damage (or whatever scaling/multiplier would be suitable) at zero charge (100 damage, in x2 case) to the standard triple damage at full charge (450). Still enough to bop a light class provided it has taken some previous damage with an instant headshot or deal some sizable damage to the rest of the cast, and with a smidge of patience takes out the rest of enemies as usual without being able to cripple most classes in a heartbeat.
Ever get that feeling of deja vu?
Oh lordy someone's making a mod to make viewmodels look like Lazypuple's drawn ones.
https://files.gamebanana.com/img/ss/wips/5b8195a83ad20.jpg
I don't think I would use it but that looks pretty neat.
Good times.
https://www.youtube.com/watch?v=0sOD7NKkm6w
Well yeah, that's why you hide a mile away from combat so you can play a Telltale game in peace.
if you're just gonna shield yourself behind "but sniper far xd" everytime your ideas don't work, we aren't gonna go very far.
That doesn’t matter much when you consider that much of sniper on defense is played from inside of or a few feet away from spawn.
Even the beginning of most A/D or payload maps and last holds in other maps go like that: play sniper until you’ve shot all the attackers dead with zero retaliation risk and then leave spawn to go push/counterpush with your team, with the the ability to come back out as a full health heavy or soldier for free.
That slows the game down so much, and is really boring.
it's important for the blue team to be able to leave their initial spawn on a map with multiple stages. That advantage merges well with sniper's design but this is a necessary evil.
I've seen just as many games where red pushes blue back completely and uses those shitty narrow spawn lines to their own benefit, too.
Just because a lack of balance can be leveraged equally by both teams doesn’t make it fair or retainable.
For example, I can almost guarantee you that highlander would be less of a boring to watch pub shuffle if sniper were nerfed in some meaningful way.
Things that slow the game down should be able to just as easily be removed, like heavy or sticky traps are. Not having the only thing able to wrench the class of spawn be a sniper v sniper kill.
...and now for something complete different. This meme made it to the top or redderp's /r/tf2. I didn't understand it at first, until I read the top comment. Then I groaned. Credit to RandomStunt for such an artful shitpost.
https://i.redd.it/nxbjt6hmd8i11.png
You'd have to be pretty careful with changing. Trying to make changes to a class that seem pretty significant would also have an impact on other classes indirectly. You can't just throw around the nurf stick and think everything will be fine.
Man, I wish the Triclops had the Pyro head equip region rather than being a hat because then you're restricted with what you can wear with it. When was the last time Valve changed an equip region?
https://wiki.teamfortress.com/w/images/1/11/Triclops.png
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