• TF2 General Chat and Speculation Station V9 - Sad Heavy Hours? Who Up?
    999 replies, posted
I think the reason why no one cares about it anymore is because of the same reasons a lot TF2 YouTuber and casual players give, because Valve servers and regular content updates are dead. The wast majority of players don't care about comp, casual or tournaments, they always just cared about updates and Valve servers.
first - enough people give a shit about competitive second - if you mean the in-game comp, its because it has several issues which yet have to be fixed third - if you mean community comp, its because its pretty janky to get by and because there is once again no real support from valve as far as matches go.
I don't understand why you people actually think competitive is the future, while everyone outside of this echo chamber keeps saying that they miss regular updates and Valve servers. The game was the most alive and most talked about literally before Meet your Match, which killed Valve servers and regular updates, and ever since a lot of people just stopped playing, including TF2 YouTubers, who admitted they quit because of these two reason. Comp, casual and tournaments are not TF2's future, they are TF2's demise.
Maybe the problem is rare updates, and the poor execution of Meet your Match, not Competitive?? Even then not a lot of people stopped playing: it's still 44k average players, just like 2013.
Stop feeding him, we're creating ASIC v2.0
Oh my God man - even if TF2 team suddenly worked on casual stuff instead of competitive-orientated balance changes and such, it does not mean we'd have more updates, there is literally no correlation between that - it seems to me that you're using competitive as some scapegoat for lack of updates
ban the ASIC reboot for great justice alternatively, Robot, stop engaging in a topic that you've repeatedly claimed you have no actual investment in. it kinda just looks like you're here to argue, and as fun as that might be for some people, I don't think most of us care for it in our genchat thread.
To be fair, 9v9 should be the most balanced and fun to watch for competitive, but TF2 is not balanced. There's a reason why 2 soldiers and 2 scouts are ran.
I can promise you it couldn't become the normal mode without outright reworking a majority of the classes. There's a reason pub server norm is 12v12 with no class limits, there's a reason competitive wasn't officially introduced for almost 10 years, and there's a reason 6v6 is ran for competitive, and that reason is that TF2's gameplay was never inherently designed with competitive in mind, just like Left 4 Dead. We've been over this in this thread multiple times. It's not like competitive TF2 can't exist, but the game was almost always designed around being a colorful, aesthetically pleasing, fun, easy to get into game with tons of variety and replayability.
While you guys are arguing I'm just sitting here, refreshing teamfortress.com. Sigh
It would be really flawed because of how much sniper and demoman dominate the gamemode.
It's why I said if the game was more balanced. Obviously those two would need nerfs if it was balanced around Highlander play.
Okay
You'll be refreshing for a long....long time. Besides, just register your email for the hlds thingy, It will tell you that the update got released before It's even on the teamfortress page.
This is something I can get behind. If you think 6v6 is the better comp mode then you're free to enjoy it; there's room for both. But as someone whose favorite classes are Heavy and Engie, you almost never see them run in 6v6. At least Highlander is, in theory, a mode that incorporates all the elements of TF2 that make it an interesting and unique game. If I wanted to watch Quake, I'd watch Quake; the fact that a gamemode where half the cast isn't viable and tons of weapons, maps, and game modes are banned is the competitive mode speaks volumes of Valve's ability to keep the game balanced from a competitive standpoint. It's the reason why something like Dragonball FighterZ was infinitely more interesting to watch this past EVO than Smash 4. Variety is the spice of life, and better balance means more wiggle-room for players to experiment with how/what they wanna play. I think one of the big reasons people like me can't get into competitive TF2 is because the needs of the community clash with what the game actually is, and you end up with a square peg/round hole kind of situation where major chunks of the game have to be stripped away in order for the game to work as a spectator sport; it's like if they removed Pawns from the chessboard to make things move faster. Scout/Soldier/Demo/Medic is literally less than half the roster, but the majority of the time (admittedly not all of the time, but usually), that's all you're going to see played in comp. Which fucking sucks, because the game has so much more to offer than just those 4 classes. But e-sports is all about the spectators, and every class but those four plays much more methodically, which doesn't mesh well with shoutcasting. I still feel like it could work if it were organized properly, but then again if I had wheels I'd be a wagon. If stuff like the OWL is anything to go by, it's really up to Valve to decide if they want TF2 to just be a niche thing or the kind of esport juggernaut they could really see some return investments on. If the support is there, anything will work.
Why can't the TF team do monthly balance updates? One or two weapons tweaked each month is way better than waiting a whole damn year for an update with 20 weapon balance changes that are likely over-nerfs or over-buffs. And even worse, they stay like that for a very long time -- until another update gets deployed. Imo they will never be able to balance the entire game at this state, even in a 10 years time.
They used to save balance changes for major updates to make the updates seem bigger, but who knows after Blue Moon.
Casual mode has literally nothing to do with competitive, whether or not valve is pushing to work on the comp scene has fuck all to do with whether you connect to valve servers via a lobby or via ad hoc connections. But more importantly your central point here is dumb. The TF team's work on competitive didn't cause updates to slow down. Updates were slow years before valve started trying to work on competitive. If you think MyM killed regular updates you're totally out of touch. The idea that updates would speed up if valve just wasn't thinking about comp at all just doesn't make any sense. Their current efforts towards improving comp are in all likelyhood focused on improving Heavy, or if they're particularly forward thinking, improving the flow of existing maps to make them more competitive. Work on that sort of thing translates just as well into casual as it does comp, and wouldn't be any slower to work on than any other fixes and weapon additions they might have otherwise added. It's not less content for casual players, it's simply more focused content for casual players.
the most advanced technique for heavy is pressing spacebar before mouse2. deal with it
https://youtu.be/JkaWmLkIvE0 https://files.facepunch.com/forum/upload/132452/76ad2db1-f5d8-4232-8e42-43d4ea64ea6c/652600815_preview_hoya.png
TBH, this video doesn't really have anything pointing to a new update.
My body is bready.
Can someone tl;dr me the video, not home rn
I think the thing with the pop files is that SteamDB just started tracking them and that's the initial commit.
tl;dr, Tyler is speculating again.
It's nothing.
Yeah, it's really nothing to get excited over.
...because the meaning of his posts are extremely easy to decipher? is not telling the truth allowed?
This is constructively false. I mean yes, and update is coming “eventually”, but there’s no new or recent evidence to point to “soon”.
You could just check video description for tldr 1m ad update cycle slowed down tf2 has marketing problem, like no one outside tf2 community even heard of new updates and etc. there are some things happening around tf2, medal updates, mvm bot files refreshed, blog about insomnia. Jay Pinkerton returned. TF2theme vr map and ultra fun game theme. and all of this happened in august. Valve could and should make sure that tf2 gets community updates after they cut on supporting game. 3 community maps Tyler recommends
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