TF2 General Chat and Speculation Station V9 - Sad Heavy Hours? Who Up?
999 replies, posted
Matches are simultaneously too short (either a steamroll) and too long (if not a steamroll than a 5 minute fight to unseat a nest on either side, usually resulting in SD, as well as having to show the map and change the area every point cap, and the fact that a closely matched team will be fighting over the same points potentially more than 2 times), very little actual variance in gameplay due to every area being basically the same (either 2 points and 2-3 short and tight routes to them or the defending areas that are just 1 point and 2-3 short tight areas), insanely unbalanced in the favor of Soldier/Demo like most early maps, and as pretty as it is, it's just not fun. TC could be a fun mode if it worked like a tinier whole map and you had to cap points to increase your score to a certain threshold (like the other community TC map), instead of slowly capping points 1-by-1 to get to the end, but its current iteration is just long and boring.
I thought there was at least some sort of challenge to melee fighting. Something like baiting the other person into clicking so you can hit them after they whiff, strafing quickly to get them to swing their mouse too fast and overshoot, stuff like that.
So i tried out the Dragon's Fury. Omygosh so much fun. Especially with the Gas Passer. Dragon's fury def helps extend the range that the pyro can be lethal and effective, giving him a more offensive playstyle vs the regular flamethrower's defensive playsyles and the gas passer really helps with the lack of afterburn potential with the DF, and can turn a group of enemies into a full out barbecue. I like it a lot, i feel like a whole new class. Took a lot of practice to get the most out of the weapons, but now i can say they are pretty awesome.
I do wish the Gas Passer wasn't so ineffective if you are not using it in this manner. I would really like to see minicrits if you are in the cloud or at the very least have the mist increased to last more like 15 seconds instead of just 5 seconds
I was playing on Nate's server when he switched to Hydro. I was also there the previous time he did it. In both instances, the players had no idea where to go. Fights happened at random when players stumbled into each other. There were at least two stalemate endings. It wasn't fun in the slightest.
Direct your eyes to the huge fucking arrows that line the maps.
Anyone have that one video of the scout's soccer ball rolling on the last point of freight stopping the train? I legit can't find it anymore.
It's seemingly fixed. Also the video is unlisted.
https://www.youtube.com/watch?v=8blSOwkD4YY
Friendly reminder that hackers deserve a fate worse than death: NTR'd.
OT: I'm still surprised that I can find games at 2AM in the morning. People truly love this game.
Is overtime still a thing? I remember faintly how there were melee only rounds on 2fort
Holy shit I completely forgot about this.
What ever happened to it? Does it only ever really happen on CTF maps anymore or something? Or did Valve weed that feature out for some reason as well?
afaik melee only sudden death is a community server only thing?
Hey, how big of a problem is that Steam achievement resetter bot thing? I've been spooked off the Casual servers after I heard about that and haven't really played because of that.
Someone here lost their achievements but later got them back with no input from themselves, so is it really a problem at all?
https://i.imgur.com/5JvVRZ1.png
So uh, it has been basically forever since Jill actually played the game, so at this point I really just gotta ask. Is the reason why we have like no updates (and if we do, they take forever to be released) the fact that the TF Team is just working hard, or that they're hardly working? Vote agree for working hard, disagree for hardly working.
jill can't even relax and play video games on his personal steam account without getting speculated on 😞
Well no offense but I think 2017 and half of 2018 gave him and others plenty of time to relax. Normal people first do their job, and then they take a break, not the other way around. That would be called procrastination.
I still don't get how people are so entirely out of touch that they think that any time a TF2 event isn't literally currently talking place, the TF team isn't working. We know they're understaffed, so updates take a long time to get released. Seeing Jill take literally one hour of free time per day to play a video game doesn't mean the actual developers working on the game are lazy.
I don't understand why people keep bringing up the fact that the TF Team is "understaffed", when it's a company where people can work on whatever they want. If it's understaffed, that means that the employees just don't wanna work on the game, and instead prefer working on something else. Also, there are so many community made projects and content, that the team could have literally already made a summer update, with 20 community made cosmetics, 2 community made maps and 5 community made taunts, without doing anything themselves. There is no reason for us to have such a small amount of updates, when most of the content is made by the community anyway. Alright I apologize, the team isn't lazy, they're just not smart for not releasing more updates with just community made content.
hes only played 28 hours last two weeks!!! just cause there's no tf2 updates doesn't mean everyone at valve is sitting around doing nothing, theyre less than 2 months away from launching Artifact which i imagine is probably diverting a lot of their development resources
Ooor perhaps he was just offline during all this time, and his hours just didn't record because of it? C'mon dude, we know for sure that Jill has his own TF2 build, that he works on or tests the stuff there
You know I wouldn't be so harsh at the Team, if there would be at lest some form of communication, on anything. With love and war, we had some ARG type of leaks. With Inferno, we had a blog post with a map pic. But when it comes to this year, you telling me that they're working hard, really might just be a speculation. You can't prove or disprove it. For all we know, this update may be just another disappointment, and maybe it would be better for all of us if we just had more content updates, so even if the major update turns out bad, at least we had more content.
Yeah, Artifact is very important.
valve should only work on the games i like
https://i.ytimg.com/vi/n8RLdKTuIjU/maxresdefault.jpg
I actually had to Google what this "Artifact" thing is, because I somehow forgot about it. Maybe I forgot because it's something nobody cares about, except for Valve fanboys who'll defend the company no matter what they do.
I seriously doubt playtests for tf2 and the like are officially recorded on the profiles of steam developers
Nobody is really defending Valve about this, even Dota 2 fans are disappointed, although those who like card games (those people exist, shocking) seem to like it, my friends included
Point being, is that by complaining whenever Valve does something unrelated to TF2 is just childish; in this regard we can consider ourselves a toxic, entilted community, that wants all attention on us; grow up, and accept that people (in this case developers) move on to different projects, as well as accept that games will eventually stagnate or decline in terms of support for them - they could have pulled the plug on us long ago, but yet here we are, aren't we? We can be both grateful and even angry - grateful for keeping the game maintained, but angry for not doing it better, but what can you do when this is a 11 yr old game?
Except some of those arrows point directly towards dead ends. It's pretty silly.
I'm pretty sure if we had more updates, and the team would focus on improving the game engine, nobody would care how old it is.
I don't think this is that simple - given the choice of working on an old game, with a very outdated engine and code that is simply garbage, I would work on newer shit
I am not trying to be the bad guy here or be an entitled baby. I am simply a customer that wants the company to provide a good service. But to me, it sounds like if the company would quit all support for the game tomorrow (including content updates), you would be completely fine with it. Why? You're a contributor, shouldn't you care at least a little bit if the game exists or not?
i want tf2 to live, as a player and a contributor. i'm both emotionally and financially invested in tf2, but at the end of the day the game was released nearly 11 years ago, and if gabe's "9 years in development" is to be believed, the game has been in production for roughly 20ish years.
do i want valve to work on tf2 more than artifact? yes! is it fair to say that valve owe it to me or anyone to support a nearly 20 year old project to the point where i will criticize their employee's for not working hard enough because theyve slowed down on major updates slightly? absolutely not.
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