• Insurgency: Sandstorm
    242 replies, posted
https://pp.userapi.com/c851524/v851524623/6cd50/daHvzYbHYPo.jpg This is sad
To be fair, I spent too much time trying to make the game run in a stable FPS that I forgot that there was a tutorial.
For some odd reason I ran the game pretty well at high graphical settings. i7-3770K & GTX 1050Ti
The new peeps are frustratingly slow getting on the objectives. You'd think they're playing cautions, but they get their noggins blasted all the same.
This doesn't exactly ruin the game for me but I wish they'd chosen a more consistent theme for the security customization options, like just "PMC" or something instead of "YPG/YPJ/Western Regular/PMC/Spec ops/whatever the fuck". It's harder to get immersed in Sandstorm compared to DOI and the old Insurgencies when the entire security team is a gagglefuck of visual noise and with gear/camo spanning 3 decades and like 7 different organizations. Like I know most people don't give a flying fuck and I'm just bitching about minor shit, but for the previous titles I liked getting lost in the game a bit and pretending like I was in a real war somewhere. Now there's a constant red flashing reminder saying "no Nukedrabbit95, you're not in a real middle eastern conflict, you're in a video game with character customization" Doesn't help that the middle eastern male security voice is way too damn similar to the terrorist voice.
To be honest, the security team looks more consistent than the insurgents imo, who span the range from allhu ackbar to full-on cheeki breeki.
Yeah but with terrorists there's no expectation of consistency, and the middle eastern rebel look kinda blends with gopnik a bit sometimes. Security's just weird cause it's a legit enough force to have on-call airstrikes and gunship support, but the ground troops are like female ypj fighters with holo sight an-peq mp7s wearing opscore helmets and fucking cadpat of in a desert, next to bearded middle eastern dudes wearing 80s us army gear and camo who sound like navy seals
I mean, it makes complete sense when you take into account that the security forces are probably a mix of US advisors, local militia, army soldiers and police officers. All the call-ins are definitely 100% American and most likely borrowed from a US airbase.
Question: are the reloads in Sandstorm still like they were in Day of Infamy and the last Ins where they took like 3 hours and had a calm look to them and it made me think my soldier was recording a youtube vid and was like "Sup gamers today I'm gonna show you every step of reloading an M4 in 1/8th speed with my new 999fps camera" and I'm thinkin like "does my guy know people are shooting at him?" Cause like the games were good but the super calm and slow reloads always looked so strange to me and throw me off so hard also is there an MG42 like in Day of Infamy that establishes its the alpha male and the acts as the greatest cqb weapon of all time?
https://www.youtube.com/watch?v=GGjcLPYN1pU
Am i the only one who has issues with the character creation screen? I make a preset and change them to male, edit their gear and click another preset and suddenly the preset i had just edited is back to female. ???????????????
I've had purely visual glitches with the character customization so far, but haven't done much with presets recently. Some people have been reporting a range of problems with the customization screen on the official forums.
Just bought the game but can't get into the menus, getting an 'unable to sign into new world services' message. Had a look around and tried basically everything I could think of to try and fix this issue, but no luck. Anyone experienced this?
I've found an underbarrel shotgun while fucking around with the admin menu https://pp.userapi.com/c850632/v850632348/66f94/WplQfDsRHm4.jpg
The game's not free, right now right? Because yesterday I saw about 5000 people playing at one time. That's pretty good for an NWI title at launch, if it keeps that population this game could survive like INS2 did. Although, who am I kidding, 2014 Insurgency will probably never die
I really hope this game picks up Ins2's mantle because by and large it's the same thing but improved. It needs more work (and mod support), definitely, but it's on the right track.
are there any config tweaks one could make to make this game more potato-friendly? My computer's an old bird but it can run something like XCOM 2 pretty decently at mid settings.
only thing im not too fond of in Sandstorm is the gear choices for the Security team and how the player models look, but as soon as modding is added in Im sure that'll be fixed asap. Personally I really liked using the MWR model mod for Ins2 so I hope that gets carried over.
I hope modding in general gets as good as Source Ins as I very much enjoy my super immersive military shooty game with the world's loudest fucking gun sounds complimented by allahu ackbars clashing with the noble forces of schoolgirls speaking Japanese with their guns moaning at every mag insertion
Insurgency is a relatively serious game that puts more emphasis than normal on realism and immersion, which is to be appreciated. Once you're done appreciating that, you owe it to yourself to turn it into the least immersive possible game by filling it with anime and memeshit.
I hope Criken and BedBananas makes a sequel for kawaiisurgency
Man, I've had a run of co-op games today where the commanders were absolutely refusing to call in support until I badgered them about it repeatedly (and some times not even then)
That feeling when they grab the Commander slot to sit back and plink with a pistol for half the match.
How indepth is the co-op in this game? I'd like to check this game out but I'm just awful at tactical shooters, at least in a competitive aspect
Co-op is up to 8 players going against an AI team where you push objectives and only respawn if the next objective is captured or destroyed. Sometimes after capturing an objective you'll have to defend it for a couple minutes from waves of enemies. Honestly it's the right blend of fun and difficulty that keeps me coming back to it, so much so that most of my time in the game is just playing co-op now. Also it's very laid back and no one cares if you kill a million dudes or just die to the first enemy
Would it be worth it to spend a whole 30 bucks on the game just for the co-op, or to wait for a sale?
If you've got the money to throw around, yeah. If you're wanting to save a little then wait until it's on sale (or if you want to get more for your buck, wait til it has mod support)
If you consider each dollar to be worth at least one hour of gameplay you're definitely not going to be disappointed, I already have almost 30 hours in co-op. Since the game just came out I don't know if it will go on sale, but you could always wait a couple of days since the Steam winter sale should start around the 20th.
Any modded modes out for this game yet, like the SERNIX servers in old Insurgency?
The dollar per hour metric is one that isn't always applicable and has a few flaws, but in most cases it's pretty solid.
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