Desecrate and equilibrium and the augment that makes him use health instead of energy is way too good
Why? What energy are you using? I've never had energy issues with Despoil before, its not like you can spam your ult
https://files.facepunch.com/forum/upload/140948/6ad82afd-9cd9-407c-b0e8-5337ddb22b40/image.png
It is that time once again.
https://files.facepunch.com/forum/upload/198725/206e7dad-e29a-48ee-bcfc-913aa516f49d/Deathbloom.png
I'm sure there's some handwave for this like "our sun only puts out one specific wavelength of light that annoys Sentients", but IMO it's still a bit unintuitive how the nocturnal faction also has an affinity for lasers and player-blinding amounts of bloom.
Marik, how is everything you do amazing?
I dont really find opticor as fun as other people seem to
yeah it does craplaods of crit but aside from that it feels like a fat lanka than BFG like alot of people put it
I kind of wish Revenant had gone entirely with a "HUGE BLINDING LASERS EVERYWHERE" theme instead of the sort of weird vampire/ghost thing.
For instance:
1st Ability: A charged/channeled laser that penetrates enemies, returning a small amount of energy per kill and retaining Danse Macabre's element vulnerability targeting.
2nd Ability: Revenant sends a blast of energy backwards, propelling himself forward and blinding enemies in his path (opening to finishers) and applying overshields per hit.
3rd Ability: A smaller version of the Eidolons' magnetic AOE attack, with an extra effect of consuming overshields and converting them into 4 to 6 damage-gated chunks.
4th Ability: Revenant uses the Eidolons' shooting star attack, sending a blast upward and raining explosions down.
Alternatively, he summons a ghostly Eidolon for a short time that either rampages autonomously or maybe even is directly controlled.
I have no idea what they're doing with the mixing of concepts, they don't work. Ever
News on the upcoming mainline update, which will hopefully arrive tomorrow: https://forums.warframe.com/topic/1016151-where-is-update-23100/
upcoming mods you'll get from the Elite Alerts, which will be endless challenges from Arbiters of Hexis
Sharpshooter (Sniper): +15 Energy on Headshot Ki̶̲͕̽͗ll
Cautious Shot (Unique): -90% Self Damage, -30% Total Damage
Power Donation (Aura): -30% Power Strength, +30% Power Strength for teammates
Vigorous Swap (Warframe): On Equip: +165% damage for 3s, +100% Holster Speed
Rolling Guard (Warframe): On Dodge: Become invulnerable for 3s and remove all Status Effects. 7s cooldown.
Adaptation (Warframe): When Damaged: +10% resistance to that D̴̤̉a̴̰̣̝͊͐ḿ̵̧̟̪͒a̸̹̋g̸̹̕͜e̸̙͝ Type for 20s. Stacks up to 90%.
Plus
Infinite Archwing Usage - no more consumables!
Spiral Gear wheel - more than 12 slots!
New M̶̠̃ẻ̷̤lee weapons!
Daily Tribute Overhaul!
A/B/C Configurations for Operator̸̜̆ Customizations.
(don't ask me why some of these words are Zalgo-corrupted, I just copypasted it from the forum post).
I'm pretty interested in the Warframe mods personally. Power Donation might be pretty cool in something like Eidolon Hunts (tho CP might once again be better).
Seems strange to give the combat challenge to the Arbiters, who AFAIK are all about seeing Tenno as more than just warriors.
I wonder why they think any of those mods are gonna go in already congested slots, unless they're pretty cheap for starting builds, which would be beneficial for new players, but pf course these are locked behind level 35 AND 70 content because per usual DE can into balance. Adaption is p much the only one worth taking, and frames able to literally nonability,non proc straight up face tank by healthing or energy converting damage probably have better augment and synergy options.
These are all 'teaching mods' for gameplay introduction locked behind a skillwall where the play is going to have access to way better shit to make a broken build with.
Yeah, some of those mods aren't the best. Cautious shot just doesn't seem worth it. The -90% self damage is nice but -30% total damage just doesn't sit right. Same goes for power donation. I don't see any situation where it could be useful without making yourself into a detriment to your squad.
Power donation is amazing, can't wait to get that for slow nova.
A full squad running it would get a net like 60% power strength for each person. But it's still not great.
Power donation will probably be my go-to aura, if you have 4 people on your team, that's +60% net power strength across the board.
Caution Shot is just what you'd expect from DE
Self damage is unnecessarily harsh as it is, fix that with a mod and as if taking a mod slot wasn't enough add an extra penalty to it
it would be great if mods like those were actually the main way which we modded things - creating fun synergies and adding helpful mechanics - instead of just an endless treadmill of higher and higher stats to minmax against terribly designed endgame content
Totally using Rolling Guard for a Dark Souls based build, guess now's the time to learn the Parry mechanic that everyone forgets about
Cautious Shot would be balanced enough without the negative damage. You have to sacrifice a slot for it that would be adding anywhere from 60-165% damage.
https://forums.warframe.com/topic/1016610-chimera-update-2310/
Update is out.
thanks bot
yoooo
melee weapons have new elemental effects that OBEY ENERGY COLOR
praise these developers, I was hoping for exactly that feature! Begone, ugly Corrosive lightning!
Might actually turn those effects on now.
Awfully convenient that the "get three mods from Lua challenge rooms" requirements was lowered, considering I just spent an entire night just getting one!
Looks like the new lighting made our Alliance logo very dark
https://i.imgur.com/gTmtt1I.png
In fact, now it looks exactly like the image file we submitted. I made that one darker on purpose because the old lighting made everything wayyy brighter. But now it looks like that correction isn't necessary anymore?
It looks like players are still giving feedback on the new lighting changes, so maybe DE will hotfix this back. But in case they don't, I wouldn't mind making another file that we can resubmit to correct this.
Alternatively, maybe this is just bugging out on my settings? Feel free to rate Agree if this is also happening to you and Disagree if it isn't.
If things like that are causing you a lot of struggle it's best to ask for some help, people are generally friendly and will give you a hand. Can easily sort this one out in less than an hour
If anyone has Vigorous Swap and would like Sharpshooter or Rolling Guard instead, hit me up ingame under the same name as here.
Very wip yeah, using the no texture texture.
The new elite alerts are good, actually challenging. At least it seemed that way considering I had to carry my team and defend all 4 interception nodes by myself the entire time
The new instant-and-infinite Archwing has completely changed how I fight in the plains, it's pretty nuts. The anti-Archwing rockets hurt you enough that you'll still want to avoid them even tho you can reactivate in midair, and the small cooldown on Archwing deployment means that you're rewarded for still fighting airborne: Cancel Archwing to avoid damage, continue to fight for a bit in midair, then get into Archwing again. It's really fun! Plus obviously everything is much faster, both the traversal from Bounty to Bounty and the movement within bounties.
I also had Vigorous Swap and some +sprint mods active during my Archwing experiment, so I felt like a really hyperactive speed demon. Always zipping around, always swapping weapons, it was incredibly fun! I especially recommend it with a Lifesteal or Adrenaline+Recovery build that lets you play even more recklessly aggressive. Makes getting your health cut in half from anti-Archwing rockets trivial punishment for your airborne combat.