• What would you change/add to Overwatch that you think will improve its gameplay?
    45 replies, posted
I haven't played Dota in a bit but 6 second silence sounds pretty par for the course. the big difference is that your characters also had items so you could potentially have 6 more abilities that aren't affected by silence at all, and some of them removed debuffs.
More variety and thought put into the map design that allows any hero to flank and isnt a simple hallway that the defense can hold. I dont mind CC abilities and any of the recent heroes even if they're just Blizzard just trying to "counter" a meta but if a map doesn't feel fun to play in what's the point in even playing?
Hire different writers so some of the dialogue doesn't sound like the most generic, boring stuff in the world.
Get rid of the excessive use of "get out of jail free" cards. If a hero is based on mobility that is fine, but why can Moira, who can already heal from afar and handle herself in a 1v1 just pop out of a fight without any repurcussions!? Reaper's wraith form is okay since it always shows where he is so I don´t know what it up with that.
I think they should probably get rid of medal system or atleast the hero medals i feel like they are discouraging people from switching classes mid game
A map editor.
Everyone would just re-create classic, beloved tf2 maps. I'm totally fine with this
Literally all matches outside of comp would be done on fixed versions of the default maps, which would basically be exact copies of the default maps but with less chokepoints.
this game seriously needs to tune down frustration hit-boxes need to be more accurate relative to the mesh so aim can be more commendable heroes need to be less forgiving, Doomfist's arbitrary shield is stupid and Junkrat's second concussive mine is stupid Brigitte and Doomfist are abominations for the opposing team, it's so boring and disgusting to play against some things are questionable, such as Genji's double jump or arbitrary movement speed increase
Take out Wrecking Ball and game will suddenly improve. Oh and Hanzo mains. :P
Replay Mode
Individual cosmetic pieces for the head.
I just wish the game wasn't so damn competitive. I know 'Git gud' and being described as a casual is funny lel meme; but I hate how all the modes and maps in this game are centered solely around tight-ass 6v6 matches. Are you new to the game or coming back after a long period of not getting familiar with all the new changes? Too bad, expect to get crushed and probably inevitably dread your next upcoming matches. Really, I miss the damn uncoordinated chaos that 12v12 tf2 servers had. It allowed for lenience, your team wasn't destined to get destroyed if one or two people didn't carry their own weight. And the maps allowed for plenty of solo-potential or small skirmishes being carried out. Officially support the 12v12 bug and just add a mapping kit, damnit blizzard.
I really want to see all the supports nerfed across the board in terms of healing. I really dont enjoy any time an Ana is being played because she's barfing out so much HP you're forced to deal with her or you just wont do anything. Moira is almost like this but she's limited to a range where Ana can be played in a deathball or far, far away. Brig's armor pack is way too strong for an auto aim ability that doesnt interact with the rest of the gameplay. Think I just miss Zen/Lucio metas.
For the most part focusing the supports first is already the correct way to go about it in a fight. Personally I have the worst times against Mercy or Brig, because I can't hit good Mercys and good Brigs usually kill me first.
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