• Super Smash Bros. v11 - Spoiler Tag Leaks Edition
    999 replies, posted
There's hacks that let you use xbox controllers with your 3ds, so imagine hooking a 3ds to the switch and then running the controller hack to use an xbox controller
or just use the 8bitdo usb adapter thing and have less to fiddle with.
you know who was a grappler, pre nerf? Luigi. arguably the best dthrow confirms aside, he pretty much reset to another grab mixup after his throw combo, which is EXACTLY what characters like zangief would do to you in street fighter. Honestly they never shoulda gutted that out of him imo, he still had piss mobility which is another trait of a lot of fighting game grapplers
The whole joke was overcomplication...
Fuck that, DK Bongos all the way: https://http2.mlstatic.com/dk-bongos-donkey-konga-D_NQ_NP_831787-MCO25923176341_082017-F.jpg
I sincerely keep forgetting those exist
Inkling and Ridley amiibo are back up on Amazon
wonder if the inkling amiibo is gonna give different splatoon 2 gear than the usual one
my first impresion after trying ridley a month or so ago was that he was a slugish meta knight with larger reach.
Considering heavyweights in Smash so far, it's kinda hard to pin point what sub category they really fit into. DK is a brawler/grappler type, since he has a unique grab and lots of raw power attacks that can still carry a good amount of range on the ground. Bowser is a pressure-heavy brawler, with some defensive options and anti-defensive moves. Ganondorf is a raw-hitting brawler, that can be scary with the right reads and careful use of powerful attacks. Ike is somewhat like Ganon, but more emphasis on long-range attacks with some defensive attributes. Dedede is somewhat of a floaty defensive zoner, with some set-up capabilities and hard hitting power. Charizard is sort of a rushdown brawler with armor attributes on some moves and good range on others, but still having high power. Ridley appears to be a high-pressure, high reward brawler, with some long-range capabilities. King K. Rool will absolutely be a defensive, stage control zoner esque type, while still having some good close range options. I feel like the problem with figuring out their roles as heavies, is that some fill the roles as others and they have some similarities as well (such as being high-risk high-reward a lot). DK is fine as he is now, Bowser too, although his 'armor' could be more interesting. Ganon is also somewhat fine, however if he was based more on his Zelda representations, he would be way much more unique. I feel like Ike could have more agile while still having his slow-attack moveset, since apparently he is the agile in his games. I don't have a problem with current Dedede, although I would have maybe liked his minion control and some aerials (Bair) from Brawl. Charizard could have definitely been more interesting, since I don't find him as unique as the others. Can't really determine Ridley nor K. Rool since they are brand new. Hopefully any new heavyweight manage to add something a lot more to what's currently present. Also I am not perfect with describing every type of character so if I messed up/misinterpreted, its fine to tell me.
Sakurai walks backstage to the VIP room, where a number of professional Smash personalities are playing an early build of the game. "So," he says, showing just the faintest hint of a grin, "how do you like Super Smash Bros Ultimate so far?" "It's great, Sakruai-san! Really feels like something that'll inject some life into the series." Sakurai grins. "Good, good! And the roster, what do you think about the roster? Has anyone played Ridley yet? It took nearly 20 years, but I finally found a way to make him work!" "Oh," say the Smash players, "yeah, we messed around with him a little. He doesn't feel quite right is all." A look of concern washes over Sakurai's face. "W-what do you mean? What's wrong with him?" he asks. "Well," the Smash players reply, "he's got a lot of useful kit, good recovery, and a solid projectile, but he soaks up damage way too quickly to really be viable. We're all happy he's finally in, but it feels like he's too big."
yes.
you're right, it could go with being toned down, but ultimately I think it would be a healthier game if every hit was of more consequence and aggressive-defensive options were buffed bring back melee's ability to instantly dash into shield and you've immediately improved all offensive play and made approaching safer and more rich
Smash 4 shit all over character variety, really. All of the high/top tiers from previous games had the tools that made them good nerfed or removed instead of having their weaknesses made more apparent. In fact, they did the exact opposite by making the knockback formula compensate for gravity to intentionally reduce character specific combos, making Melee's glass cannon character designs impossible. Some of what you mentioned is simply because there is no real oki in Smash, though.
tech chasing characters are a horribly underexplored concept. I can only really think of Ganon and Falcon as true tech chasers. KDs and Teching is basically smash oki.
I think ultimately the actual variety of playstyles employed in smash 4 is narrower than other fighting games, especially games build around diverse character archetypes like street fighter and guilty gear maybe it's because of a comparative lack of mechanics or the limitations of a percent-knockback-based fighting game, but it doesn't feel like characters do a whole lot different sure, characters have different tools, but often the different tools serve towards the same purposes and goals. doesn't help that a lot of characters have really similar normals, especially tilts and aerials, so their combos just kinda flow the same.
Smash 4 top tiers were so because they all had clearly intended weaknesses that the devs in charge of balance should have realized and tested but just forgot about or something. Bayonetta was stated in her trailer to have slow start up to her moves... except she doesn't. Cloud has an easily exploitable recovery... except his inherent ability completely negates it. Roaslina is supposed to be incredibly vulnerable without Luma... except she isn't half the top tiers should have struggled to kill because their attacks were fast with low damage... except they all got a reliable and exploitable kill move or combo that just shits on that idea.
ergo why I think Luigi was a great top tier in his prime. Sure he practically could 0-death you, but he actually had to get in, which for him is a tall fucking order with how slippery and slow he is. The fact that practically anything he hit on block could send him across the stage was a death sentence for any semblance of pressure, so once he was in he had to grab as quickly as possible before he reset to neutral and fought another uphill battle.
To be honest, Luigi wasn't that slow of a character, and his dash grab had some pretty good range to it as well. Plus his slipperiness could be averted by using pivots, which also increased grab lengths slightly. His fireball was also a good tool to make people hold their shields up so he can run up and grab them if they didn't act fast enough. Hell, in Ultimate, the dash attack cancel will probably make Luigi's movement a lot more easier to control than before.
you know, you're right. But I don't think nerfing his combos were the solution. Making his dash grab shorter in range probably would have been a decent solution, or slowing it by a frame or two. Anything that just makes it a little bit more challenging to get a grab, but keeps the reward incentivizing taking the risk. I remember they nerfed his fireball's plus frames because it made it really easy to dash in and get grabs, which was a good start. I just don't like how hard they gutted his grab combos
Some of you might have already seen this by now but I saw it today and thought it'd be cool to share here for discussion sake: https://www.youtube.com/watch?v=Q8SqlRYW3xo Kind of cool they considered Jody Summer from F-Zero at one point.
I believe Cashman also recorded a title shout for Brawl later on. And since there's already an unused sound file for that part in Brawl (it's just silent in the thing), it'd actually be pretty easy to mod that back in. I know Xander Mobus recorded a title shout for 4 Wii U during the actual official recording session that they just didn't end up using. I'd be surprised he didn't do one for 4 3DS, but that version doesn't even have an intro movie as it is... Speaking of Brawl, me and my brother have picked up playing Smash every few nights again. We started with 4, but a few nights later switched over to Brawl and have been playing that ever since. It's really amazing how well Brawl's gameplay holds up. There's this sense of "ballistics" that you don't really feel in the rest of the series. Attacks are meatier, there's a ton of momentum behind you when you get sent flying so your flight path isn't as easily nullified by terrain, and even projectiles hit like bricks. It's so satisfying. We've just been hitting the random stage button with the random stage pool set only to custom stages (of which I've made over 300 of over the years) and - like - every other match we get some insane scenario that is worth saving a replay over (when we can; it's a shame Brawl cuts off saving after three minutes). We probably have hundreds of replays and screenshots as well from over the past ten years. I'd say it's also got the best pool of official stages in the series too (until Ultimate comes along, anyway). Its new stages had just the right blend of simplicity and gimmicks (whereas 4 tended to take the gimmicks too far), and you've got a whole page's worth of returning Melee stages, too. So you can go to the Melee page for a saner experience or the Brawl page for something spicier but not overly so.
I would play brawl if there were core engine fixes and general gameplay improvements nothing project M but just shit that makes it less slow like molasses I really love regrabs in brawl, would be cool if the game were balanced around them and replaced infinites with throw loop type mixups like chaingrabs were in melee, except for icies who are totally fine to have wobbling imo
Eh, it really doesn't need it. We literally just finished playing tonight about half an hour ago and were having a blast. I mean, I will say 4 has a slicker engine (Smash's gameplay has only gotten better with each game, after all), but it also came out six years later.
do yall think we might get a 3D online hub for smash 5 like dragonball fighter Z, cross tag, and guilty gear xrd have? Considering bamco is in part developing smash 5, I don't see it being out of the question!
All 3 of those games were developed by Arc System Works, their logo is even in the picture on the arcade machine
Chibi models of all the smash characters for some sort of purpose would be heckin cute though.
A chibi hubworld would be nice if you could taunt or do basic actions and your avatar be the character and color of your choosing. I mostly just want this to see a full time Captain Falcon "Show me ya moves!" taunt circlejerk in the corner of the hub
weird, I kept getting mixed information whether or not DBFZ was developed by Arcsys or Arcsys' tech was just used by bamco still, DBFZ is bamco published
I don't think so, I played DBZF and in this game the 3D Hub replaces the main menu, you choose what you're going to do from there, which isn't the case in Smash, we already have a glimpse of the main menu, after all.
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