• TF2 General Chat and Speculation Station V10 - It is not dead, is Aliven't
    999 replies, posted
i decided to try and get into a pass time game to see if it's even possible at this point i've been in the queue for a hour, please send help
I've been saying this for years now, the slow death of dedicated servers is the biggest threat to gaming as a whole that's ever really happened at this point.
I'd say that there are a lot more threatening changes to the hobby of video games, like the rise of microtransactions, the popularity of pushing pre-order purchases, DLC-based purchases, lootboxes, et cetera. But yes, dedicated servers being ditched for quickplay system is pretty bad
i got into a match soon as i joined i hear like 3 little kids over the mic calling me a faggot & yelling at me to leave, they put up a kick vote and i'm outta there. https://files.facepunch.com/forum/upload/58175/f8d1468d-0b88-467d-8d9c-802dc24d4c7a/we did it, mate.png
I presume dedicated servers is reffering to community servers correct, or am I missing something? If it is though, I think I'd have to agree... Toxicity tends to stay down when you play with people you know regularly and enjoy playing with. This is something that community servers generally provide. You browse around, you see servers you like and you favorite them. You regularly play on them and meet people who do the same, so that you frequently get paired up with people you know. Matchmaking on the other hand, but quickly play and casual you get stuck in matches with random individuals that you more then likely have never met before. The environment is different everytime you play a match. You don't get a good opportunity to play with people in matches more then once, giving you time to get to know anyone. I guess you can say the gaming inviroment is, a bit too difficult to adapt to every single match I guess and people eventually lose tolerance for it...
That and he doesn't get a thread dedicated to arguing with him that lasts over 10 pages.
Community Servers being all but gone is almost making me nostalgic for the ones with the really fucked-up rules. Remember those servers where you'd have to watch like 2 minutes of commercials every map? Hell, I remember one where I got tempbanned for muting a mic-spammer, which was apparently verboten; everyone's micspam must be appreciated by all server patrons at all time, also "don't be a dick/have fun! ".
I miss Pinion.
Hey @Feeble Oaf , what's with the rather massive signature on your posts?
Who?
It was an ad thing, if I remember correctly. You had to watch an ad every time you joined/a new map started/the round began/you died. I don't remember the specifics, but I'm certain it was one or more of those. You couldn't skip it, and if you could you still heard the audio.
what the fuck is that a forum signature? what the fuck is this, 2003?
https://www.youtube.com/watch?v=Ka8XBYxLwUk
once again, steam devs playing tf2 doesnt mean shit, their official steam profile stats or whatever are entirely pointless to analyze because they all likely have some alt accounts/playtesting with eachother/etc.
https://4.bp.blogspot.com/-0p6vx6HInhk/T-d5a9oxjlI/AAAAAAAAMrc/2mpZ3vRcEtQDkR1IRdsmBPxwFTxKXk3JACPcBGAYYCw/s1600/leprechaun_activerain.jpg
So apparently it's possible to damage players in spawn on Harvest using explosives when both doors are closed. I've known for years that it's a shit map, but this was a new one to me. I was on my server under an alt account and a tryhard Original soldier was spamming at just the right angle and got me down to 30HP. I taunted him a bit via text chat (my alt is not an admin) then perma'd him via console. I'd be neat if Valve fixed their spawns.
That sounds interesting...
Can't wait for the Delfy video .
It's been a thing where you could shoot through the glass/spawn doors for years. I think they fixed it at some point, but I've always managed to put people on fire through the closed gates when round was starting. Back in a day you could shoot 2nd attack with cow mangler through the walls. Same with cleaver and sandman balls.
The "upward exploit" isn't really a fitting name for what this actually is... And it isn't new by any means either. Its a bug with how the sticky blast damage is handled when stickies clip with each other. In order to deal damage through any wall that isn't too thick to keep players out of the explosion's radius, simply place all of your stickies within each other, so that every additional sticky placed is clipping into the first placed sticky. For instance, if you place 8 stickies in the same exact spot on a wall, 7 of the 8 placed will deal damage (the first sticky won't deal damage through the wall) Meaning... You can still kill people through spawn gates. Just place stickies in a bunch above the gate on the walls that surround the gate, and lure people over. KABOOM It's a flaw with how stickies handle the damage when they clip inside each other. Most likely a hard coded thing and this explains why it has yet to be fixed and why it most likely won't be fixed unless Source 2 finds a way to deal with this. This bug is more obnoxious than you think, and is relatively difficult for the victim(s) to catch it being used when the stickies are placed in more practical locations. (i.e Above door ways... Yes, placing traps above doors will give your trap optimal range to inflict damage, even if they never actually pass through the doorway) https://files.facepunch.com/forum/upload/315994/4063d034-e6b4-424e-8c27-0cb137d2c39d/20180907023846_1.jpg https://files.facepunch.com/forum/upload/315994/95d0f03e-4ca7-4a87-b609-d78e9559283c/20180907023849_1.jpg Same idea with walls. And if you want my opinion, the Scottish Resistance performs this much better than normal stickies do. In the first image (below) I placed 8 stock stickies, and in the second I detonated them, without dealing damage. https://files.facepunch.com/forum/upload/315994/5eab5616-0d46-449e-9d13-fba8b2fa1f77/20180907024803_1.jpg https://files.facepunch.com/forum/upload/315994/5cec453d-bffb-48df-8a80-48bfa856e4f6/20180907024808_1.jpg Without moving the bots, how many stickies I placed and where I placed my next stickies I got a different result using the Scottish Resistance: https://files.facepunch.com/forum/upload/315994/25d2da96-8182-4d97-a836-aa88cddb17a7/20180907024836_1.jpg https://files.facepunch.com/forum/upload/315994/8ac429ec-8b92-42cb-bc63-9ff5c36eb750/20180907024844_1.jpg Not only is the radius of the Scottish bigger, but it also lets you dish out more damage at once compared to the stock considering you can place a trap with up to 14 stickies. https://files.facepunch.com/forum/upload/315994/a288a909-d8f7-48a7-9f86-9971a4a039fa/20180907024933_1.jpg I could screenshot at least 40 other spots I know of off the top of my head spread across several maps, but I'm pretty sure this example does more than plenty for the creative minded. Okay time for a jump on topic... I myself prefer the old days of Server Browser only. Its what separates the experiences of today versus 8+ years ago. Team Fortress 2 was released on the same engine as Valve's other titles, with the same expectancy of using a server browser to find servers. Nothing new in terms of the way we connected to servers was introduced with the release of TF2, but in my opinion it wasn't needed and was fine apart from the lack of a better tag/search system. I can't honestly believe sifting through a server browser is too complicated for someone. Sure it isn't nearly as fast as pressing a Find Game > Start Search but you have unlimited amounts more of freedom behind it. The match maker system lets you choose maps, and at best lets you tell it what server locations you'd like it to put you in. But this is reliant on others choosing similar maps to you, otherwise you're gonna have some nasty wait times. And that is pretty much it! You're limited to 2 rounds on Koth, Payload, CP, etc.. And once the match is over? 90% of the time, everyone leaves and throws them self into another 2~ minute wait to get matched with another completely random selection of users. Okay so what about the times your favorite server was full and you'd have to wait 15+ minutes for a slot to open up as it switches off the map you wanted to play on? A single 15 minute wait time is much better than the barrage of 2 minute wait times you get with a Match Maker that sees servers emptying after the first or second round depending on how hard one team got rolled. (And if you're playing with a party of 3+ people nowadays, wait times exceed 10+ easily, and it will place you in half-full servers that wont even start to fill up until the round ends) If using a Server Browser which was common place 6 years ago that was universally used for 12+ years in many different games is too complicated, what on earth is going to happen to the baseline standards new comers will hold for the game? A simplified way to get into games is nice and all, but at the cost of: losing traffic on community run servers playing with more than 3-6 friends (without absurd wait times) through effort, you learn more about the game whether you wanted to or not (i.e: There are more than just the official modes! Trade servers are a thing! MVM outside of the Valve search system? Custom maps! Mods! Surfing! Jumping Tutorials! etc ... And from here you also start to run into the same people more often, and begin to share that knowledge among each other making the experience for you and others that much better) Just some thoughts though, as its far too late to convince anyone that Match Making was never a good idea (where teams are involved), no matter the game.
So I tried to get one of my friends into TF2 (hes into competitive shit) and he said he will look it up later, he then responded to me that the game looks like garbage and I asked why. He said that the games graphics look worse than the old Quake games and I asked him to show me what he saw. Funny thing is he looked up competitve play and as we all know, people who play TF2 competitive have the lowest fucking graphics, no gibs, corpses instantly dissapearing, no viewmodel and all that. I do wonder if anybody else got turned off because they saw something like that.
I briefly tested this stickybomb bug and I can verify a few things: It works Sticky bomb damage is reduced to roughly 1/3 of a normal sticky bomb through walls The bombs MUST BE PLACED HIGHER THAN THE TARGET'S HEIGHT ON VERTICAL SURFACES LIKE WALLS otherwise it will do no damage Contrary to point 3 when stickies are placed underneath a horizontal platform like say the hightower platform and ramps, stickies don't care about height and just go through anyways Blast radius is unaffected You can sticky jump with the force through the wall or floors Very deliberate and attention consuming, useful mostly for killing skittish snipers and not much else in terms of combat Push force is unaffected, paired with the reduced damage this makes sticky jumping extremely health efficient as a de facto gunboats. requires at least two stickies to perform
I donno, I think it's a neat idea. https://orig00.deviantart.net/fbd9/f/2008/036/2/4/tf2_demoman___red_team_by_helmut_de_bouffy.png
Can someone with experience splicing voice lines for SFM or Gmod videos help me? I'm trying to make a sound mod for the Soldier and I want to know which sound files I should use to splice so that he Soldier will say 'Fucking' like in 2:03 of this video: https://www.youtube.com/watch?v=4zp45Ob3DqA&app=desktop
This https://youtu.be/YOllC_OJ5nk?t=12s and this https://wiki.teamfortress.com/w/images/8/85/Soldier_incoming01.wav
at first it was kind of cool to have a community scream fortress where we go back and play previous maps but if valve pulls it for the fourth time I think I'm going to have an aneurysm also whats up with the forum signatures this isn't 2007 people
Here you go, Fartner. https://orig00.deviantart.net/d264/f/2013/195/3/b/engineer_userbar_by_edgus-d6deubm.png https://orig00.deviantart.net/6583/f/2008/036/c/c/tf2_engineer___blue_team_by_helmut_de_bouffy.png https://orig00.deviantart.net/e521/f/2008/036/d/4/tf2_engineer___red_team_by_helmut_de_bouffy.png
no thank you I worked very hard on my own
Community servers got up to some toxic shit of their own. Remember the Cheater's Lament? I don't think it's a question of less or more, it was just different.
never forget https://www.youtube.com/watch?v=wOHd3SyIMnU
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