TF2 General Chat and Speculation Station V10 - It is not dead, is Aliven't
999 replies, posted
Just my two cents, but I feel like everybody jumps on the "IT'S DEAD, DEAD GAME, DEAD GAME" trend the second we have even the slightest drought in updates. Once TF2 stops residing somewhere in the top 10 most played Steam games at any given time, then we can talk about how it's dead. Until then, we know for a fact that it's still got a designated (if not exactly robust) development team doing SOMETHING with it, an insanely dedicated community of modders, modelers, and map makers, and a reasonably popular competitive community (at least, popular enough that Valve's found it necessary to add hundreds of comp medals into the game via official patches). It's not dead, just positively ancient as far as online shooters go.
It isn't "dead" until Valve up and shuts down the servers.
Also, we haven't had a Summer Update that's added weapons since 2014. Since then, they've been small-scale affairs that add maybe a couple new maps if we're lucky, but are mostly just "here's your annual crate with a dozen random workshop items"; the Summer Update has never really been this massive affair, so I don't really get why THIS is the harbinger of TF2's demise. If they miss Scream Fortress, THEN we can worry. Until then, there's not really much we can do besides wait.
The TF2 trend in tl;dr is :
"I quit TF2 today, thus It's a dead game just because I quit it."
I honestly wonder if it isn't just burn-out. I took practically a year off TF2 when Meat Your Match came out and got way into Overwatch. Then I got bored with it around the time of the second Halloween event, because Blizzard was already accumulating all the problems that frustrated me with TF2 (only it took Valve a decade to get to that point, while Blizzard got there by their first anniversary).
I came back just before Jungle Inferno and everything felt fresh and new; I went all-in on customizing my hud and autoconfig and all that and I've got a whole new appreciation for weapons and playstyles I never even considered before. It honestly feels like it plays better than it ever did. Sometimes you just gotta take a break.
Yeah I only ever hear the "Iz ded dood, why are you playing a ded gaem ecksdee" from those that just stopped playing, out of boredom or another game taking their interest.
And then people bandwagon behind it like it's fact and it snowballs from there.
I still get questioned by friends why I still play TF2 when games such as Overwatch exist, which in their eyes is the hottest shooter in years (subjective).
And I've tried explaining TF2 clearly isn't 'dead' if there's still community behind it, still the same meme answer I get.
But it's simple, Overwatch isn't TF2. And nothing has come close to being like TF2 for me.
said it like 4 times already but especially in the context of overwatch now being older and the like, dead game nowadays just means a person is burned out
people seem to.... struggle to simply say that they are burned out of a game, so logically the game's at fault - and if you quit a game that's already dead, no one can hold you accountable, given the game is dead - even though quitting a game in the first place isnt even something people would be angry to you about
its strange
certainly this version of source is not made with huge open br maps in mind. I think the main barrier, other than the regular almost factual opinion that BR wouldn't work for tf2, is probably that the performance would just be awful
Expect JI literally fixed what was wrong with Pyro fundamentally, inconsistent flames and a major rework to afterburn. No one was asking for a major overhaul to how Pyro plays or interplays in TF2's meta. Pyro is literally designed to be an incredibly powerful close-range class, I mean even the developer commentary included in the game says this.
"The Pyro is designed to be the best short-range combat class, aimed at encouraging players to adopt an ambush style of play. To achieve this, we made the Pyro vulnerable in the open, which forces players to seek out enclosed areas and doorways. To add to the Pyro's short range lethality, we made the Flamethrower effects visually noisy, which helps disorient opponents long enough for the flames to finish them off."
Pyro is designed to be a weak class outside of close range, that's the point. His role is close-range, consistent DPS, at the cost of having little in the way of dealing with threats outside of that range. I guess you can blame TF2 for being so mid-range centric in its design, but Pyro absolutely has a role to play in TF2.
I got seriously bored from Overwatch after like 1k~ hours on the game, It's just not the same, not even close. It's a great game, but I find Overwatch alot...ALOT more competitive even if you're trying to play it casually, than TF2.
There's just way more things to do in TF2. Way more. It's the only game I see having 5k hours on. If you get bored of something in TF2, there's just so many other things to try.
For reference, this is what a dead game looks like:
https://files.facepunch.com/forum/upload/1823/a0bd9e09-b300-4f23-a151-2181a494aa2f/image.png
Now here's TF2, a "dead game":
https://files.facepunch.com/forum/upload/1823/0ef03c22-8a6d-4967-b110-2af2a8dcc8db/image.png
I think the difference is obvious.
You can try and elevate your typing language all you want, you're still trying to use 6s as proof that the game is dead because balance is so bad Pyro doesn't even get picked still omg!!!! How horrible!!!! Like you have no self-awareness and choose to ignore that 6s isn't an official format supported by the TF Team any more than Highlander is.
Keep in mind that the all-time peek was this year.
pre-JI flames weren't the "mystery" most people want you to believe. they were very easily learneable and predictable from either sides. Sometimes a hit box got a slightly longer range than the others - alert the presses.
anyway back to JI, they were fixed really? Cause the flail thing made the game very untolerable for a while and blue moon now randomly halves flamethrower DPS. Fixed really?
afterburn is trivial and its complaints were not justified. The new one isn't any more threatening than the old and is infact a nerf in most cases.
I don't know about you guys but when I say "TF2 is dying", I'm mostly just referring to the old TF2, prior to Meet Your Match. I do not mean the game as a whole, but even if it would have a 100k players every week, I don't think it's the TF2 I would wanna play. That's just my preference, I'm not implying that this "new" TF2 is bad, it's just, not for me.
it's the same game, like it or not.
I mostly just mean it in a metaphorical way. The "old" TF2 was the one with Valve servers, regular updates, regular communication. The "new" TF2 is this one, with Casual mode, almost no updates, and close to no communication. #notmyfortress
So its possible this is the game plan for the tf2 dev team atm:
New Meaningful Content --> Patch and Balance changes --> work on next meaning ful update --> repeat
honestly ill perfer this is it ends up being the way they start to do things. I love the last few years somewhat, but i dont like how its been SOOO long since we got core changing weapons, and features like comp mode actually added. Jungle Inferno, then the blue moon update where incredible, and i have longed for something like those two combos for so long. I dont mind waiting once a year to get a good meaningful update with legitimate content, then a adjustment/balance patch a few months later.
I want to stress that the EotL, GunMettle, Invasion, Tough Break, Meet Your Match updates were all pretty good in their own respects, but Jungle inferno definately is the biggest unique content that has been shipped in quite a while, and i def will wait.
They Just need to let us know what's happening, which is the biggest issue right now.
Dying probably isn't the right word to describe the state of TF2. I propose 'Bleeding'.
Where exactly did I say the game is dead?
No really. I’d like to see where I made that claim because I really don’t remember making it.
Update flopped, not dead game. Sorry that you felt the need to call out a mistake instead of actually responding to what I said.
That's a pretty good video apart from the casual 6s queue point, good job funko pop.
Thinking about it, the statement of "we eventually wish for all devs to work on Source 2" could have darker assumptions for tf2 :V
TF2 is a very different game post Meet Your Match. MyM was the the final straw that killed off most community servers that aren't utter stupidity (10X Randomizer CP Orange RTD etc) or named Skial. There are no populated community servers that run 5CP or PL map rotation. There are no CTF servers that aren't 2Fort or Turbine. There are exactly two unusual trade servers. It's no longer possible to search for a Valve server that is running a map one wants via the server browser. Now the only window to entry is the same shitty lobby system that launched with MvM. It has minor improvements WRT the party system and being able to be on one server while queued for another, but it is inherently slower.
Also, on maps that end quickly, the amount of down time between actually playing the game is huge. Maps always reload on match end, even if the next map voted is the same one. There's always a minute of "waiting for players." To this day, that function sometimes bugs out and runs twice. All these delays, especially the reloading of the map, causes a not insubstantial player exodus.
The single worst thing about MyM (besides the death of community servers) is the massive stratification of populated maps. The popular ones get played far more often and the niche ones are barely played. MyM did fundamentally change TF2 as it was prior, and not for the better.
you're not wrong but apparently this was a big improvement to most
I mean, considering all the content the game's gotten since launch, the current state of it might as well be Team Fortress 3.
TF2 isn't dying, Valve's support for TF2 is dying.
probably best said, and perhaps why there was disagreement. I would say this clarifies it to something we can all agree on.
TF2 losing support would hurt CSGO's and Dota 2's economies, it would reduce item valve by showing that at some point in the future, the games will no longer be updated.
There, a reason to update TF2 Valve could possibly pay attention to.
I'm sure TF2 didn't lose Valve's support, people are just speculating.
I mean, it's definitely not a priority anymore (compared to when we'd get multiple major updates a year), but there's exactly no reason to believe it's in the ground when they've already told us about the Heavy update.
No they haven't. The only hint that they may be working on a Heavy-related update comes from b4nny saying they've been working on ideas for Heavy for a long time; other than that, there's been contradictory evidence from Valve's update-related blog posts.
Sorry, you need to Log In to post a reply to this thread.