TF2 General Chat and Speculation Station V10 - It is not dead, is Aliven't
999 replies, posted
I've honestly still having more fun after MyM then before with quickplay. Where it seemed like most people treated games like a DM fest like it was hightower on most of the games I've played or were plagued with friendlies who would go out of their way to try and force feed you their made up rules or attempt to kick you from the match. The last few years of Quickplays life I felt like it was a slogfest trying to get through games more then it actually was a fun game.
I just wish we could get good solid community servers back. I still feel those were the of the best ways to play Team Fortress in general.
It never was a priority. Nothing besides VR and Dota 2 are a priority to Valve.
gonna retract the point about mastercomfig because my negative experiences with it may be an outlier, but afaik the rest of the advice given here is still completely factual and something you should consider before going full config @EmilyVasquez
.... Except that role you described is incredibly weak and inconsistent.
(This is for you too Smokin’ Johnny, as a reply to your other post you said I ignored)
With the exception of spy checking, and the utility of airblast, everything pyro can do is either done better by another class, or is not reliable enough to dedicate picking the class to most of the time.
The reason people reacted poorly to the degreaser combining and axtinguisher nerfs was because that was one of the few viable ways to play pyro that had impact on the game- and valve didn’t leave anything on the table.
Pyro is at worst an unskilled annoyance thanks to how easy botting forward for guaranteed damage is, and in higher level play, essentially an airblast machine in HL and not picked at all in 6s/prolander outside specific situations.
Do you really think what I just described should be the ultimate fate of the class? Because being TF2’s iron butt monkey seems like a crappy way to spend eternity.
Community Servers started dying ever since the Quickplay change that made Valve Servers-only the default. MyM has absolutely nothing to do with the death of Community Servers.
Is this Downward Thrust?
I don't think it's entirely fair to say MyM has NOTHING to do with the death of community servers, MyM definitely worsened things, but yeah Quickplay did the brunt of the damage years ago.
As someone that basically overviewed the entire community server situation ever since that change (painfully being forced to watch like 8 slowly die) - People trying to paint MyM as the culprit for the Community Server death don't know shit. This isn't even defending the update, it sucked ass, but the quickplay change cut-off the heart of community servers, leaving them to bleed out of players.
If this was a murder scene, the Quickplay change was the shot in the head, and MyM was a light kick in the gut. You can't worsen a situation that's already at it's worst, being dead.
To be honest, sometimes MvM makes it feel like only Melee weapon fabricators exist in the game
imo Quickplay was like a beating that left Community Servers in critical condition, while MyM was the shot to the head finishing the job.
retry
in the console.
Did anyone use Quickplay for going to community servers? I doubt many enabled them in Quickplay.
I've been using it to avoid getting kicked by friendlies recently. You just have to wait till the very last few seconds of the kick screen, you can rejoin after the vote is over.
queue for competitive
wait 45 minutes
enter server
someone leaves
server shuts down
now all of your settings are fucked up and you have to relaunch tf2 fix it
repeat
https://files.facepunch.com/forum/upload/257085/9d97fbc9-b844-4448-9d61-cb9b7941b306/image.png
autoexec
Yeah depends how your autoexec.cfg looks like, mine just execs different cfg's from the folder aswell.
Yes. In early 2016, I ran a Tough Break campaign server. It quickly became a 24/7 Landfall server. It was regularly in the top 100 servers worldwide, and even briefly in the top 50. This is when that meant something. Roughly 3/4 of the traffic was from QuickPlay. Sometimes it was much more than that. The same was true in 2014 and 2015 for Halloween Mix servers. I ran a 24/7 Ghost Fort server that was the most popular server we ever ran ...until Landfall. Again, most of the traffic was from QuickPlay or QuickPick (which I believe was when a user picked a game mode via QP and then clicked the "see servers" button.)
The advent of QuickPlay may have been a serious blow to community servers, and did indeed kill off a bunch. However, it did allow many community servers to survive for years. The change in early 2014 that made QP an opt IN for players (known as the "the Saigns clause") did kill off or at least greatly diminish the population of a bunch of community servers. That said, it was possible to keep niche server populated or semi-populated at least in the evenings.
MyM changed this completely. It used to be that even in the post 2014 QP era, regulars would join a server and "seed" it until the QP threshold was reached. This gave a server running any stock map at least a snowball's chance in hell to populate. Post MyM, the only way to connect to community servers is ...the server browser. A function of TF2 that was dated even 2007. It's barely better than the server browser in Unreal Tournament 99.
Within the first month of MyM I saw announcement after announcement in /r/tf2 about long time community server groups shutting down. I saw my own server group change completely (Doublecross is completely dead, Harvest and Hightower do OK). MyM was not a a small hit to community servers, it was the killing blow to an already injured ecosystem. Now we live in an age of algae (Skial) and fungi (10x randomizer this isn't even TF2 anymore.)
If you don't think MyM was a drastic, negative change to community servers I can only surmise that you didn't actually play on community servers ...or you only play on Skial 2Fort.
Playing on a Skial server was one of my worst experiences in TF2.
Oh god back when they had those donator perks, It was so cancerous.
What are you talking about? Skial badwater nocrit is one of the last bastions of pure, old school community tf2 when it’s full. A lot of off duty comp players hang out there and just fight endlessly, it’s great.
Does Facepunch still have a pub?
I only ever bother with Valve servers anymore, just because you can't find a single server that's got stock maps, no crits, and no spread that isn't either Furry, Christian, 24/7 Hightower, or some idle/achievement/Minecraft/orange abomination.
I just miss being able to use mods tbh.
I used to have so many QoL mods that made everything nicer to play, then they all had to go into the dumpster because of sv_pure
We do. However most of the time when we run events, people hardly ever join. Don't know if that's just the time being bad, the maps being bad or FP not having enough people. When we ask for feedback, we basically never got any, so I think it's just FP not having the meat.
Quickplay was valve's response to servers running unskipable ads in the MOTD such as Pinion plus a miryad of other issues, like security leaks and other server-related problems. Quickplay did not kill comunity servers. community servers in the US and EU probably did kill themselves due to annoying and invasive practices, but for the rest of the world (latam, asia and others that lacked valve server support for almost a decade) it was a blessing.
this of course doesn't hide the fact that valve's response and implementation of the whole ~service~ should had come way earlier and in a far, far better way than what it was when it started, but to blame it all on quickplay is just, at the lack of a better word, lazy.
I never used quickplay specifically because it originally funneled you into any old ad ridden community server at random.
Can TF2 map logic be used to make benchmark maps like in CSGO? Would be useful now that demos execute the graphics options you had when you recorded the demo.
Tour of Duty Ticket - 0.90 eur.
Outputs - 1 weapon + 5-6 robot parts worth ( 0.22 - 0.55 ref ) + sometimes a random fabricator.
Squad Surplus - 1.75 eur.
Outputs - 1 weapon.
Like, why are they not lowering the price of Surplus to like 0.25 cents? It's legit one of the most useless overpriced Store items. Why would you even buy a surplus when you can afford 2 Tour of Duty tickets for almost the same price.
Squad Surplus should have a chance of rare rewards like strange parts, exclusive war paints and hats with exclusive unusual effects.
if you're going to call out every single nonsensical thing with mvm you're gonna need a few dozens more posts tbh. it's all been analyzed and acknowledged years ago.
thats a long way to write "it'd fuck me up"
actually i only got 300 tours or so. there are way, WAY more dedicated people out there that make 1,500 tours seem average.
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