TF2 General Chat and Speculation Station V10 - It is not dead, is Aliven't
999 replies, posted
Wasn't that what they did with the MYM update?
About three years prior, yes.
That's what happens when a game's updates don't definitively end, but rather peter out.
Blue Moon added blu team versions of the training mode cutouts, wonder if they'll ever be used.
Doubtful, the lost WAR! voicelines surfaced when MVM dropped as robotized voice lines. Then the original ones were put in by assuming accident whenever a lot of sound files went from wav to mp3
canteen crusher is cool and i'm happy to play more MvM, but since people learned of titanium tank, the floodgates have opened to the real stupid motherfuckers this go around. the contracts system they have is cool too, but unfortunately a lot of people are focusing on contract points, despite most of the objectives being something that would occur entirely naturally (not like the defense bonuses in JI) and that you don't need to do them at all to get to the highest tier of badge they award
I had some time today to finally give it a shot, and I was graced by some really terrible people. I don't mean bad at the game, whatever, everyone has their own skill levels. I'd never hold that against someone unless it was real bad. since these stories are better if you were there, i'll just bullet point them:
contract obsessed medic who ran head first into the start of the wave to kill things with the ubersaw for a contract, then complained at how pushed back we were
cosmetic obsessed fella who boasted about his sunbeams prince tavish crown (75ish keys according to backpack.tv), then called my HOUWAR (90 keys according to backback.tf) a "2009 rich kid's loadout" when I teasingly wore it in his face
fella with a spray of him and his medic gf, he plays heavy
fella who muted me and asked me to cooperate
all these bullet points so far are actually just one person, and there's others, surprise
it sucked, man. the contracts might have actually ruined it. people just swap off classes non-stop, ignoring team comp just for make believe contract points that you could still get if you just did the map normally
I can't wait to do the spy ones only to get told to get off spy or be kicked lol. I do think they didn't make it clear that the bonuses are just there to help get to 100% faster and are not required.
Regardless tough, even when I max out my Canteen badge ( BTW, really wish it was an actual Canteen though =C ), I still want to attempt at getting the bonuses done afterwards since I like 100%ing those things.
people are usually fine with spy since the chunks against giants are fairly noticable. the same group of idiots I played with had no issues with me on spy when I tried it. naturally, sniper is going to be where people bitch because no one should have eyes on you, so they don't think you're doing anything.
I feel like Valve should really give Spy the ability to heal from money ()and possibly a slightly larger cash collect radius, maybe not quite as large as Scout but bigger than other classes) since a spy is going to be close to the robots much of the time like Scout and it could help make him a viable alternate to Scout.
yes if only you had the means to have robots completely ignore you until you decide to make the first move... really?
spy is already a scout alternative.
With crits it now three shots Sandman Scouts instead of four shots, and six shots Battalion's Backup Soldiers instead of seven shots, huge buff
"can you please wait until i get two more shoots? thank you"
Y'know, something that's occurred to me recently is how timeless TF2's underlying art style is.
Think about it: TF2 is an early Gen7 game. It's using a branch of Source not much newer than the initial release of Half-Life 2, which - mind you - saw a release on even the original Xbox. And not once has its existing art been updated. Added to with all these cosmetics and newer, more detailed maps, yes. But pretty much none of its original art assets - most notably the character models - have been touched, which means even the never-updated PS360 releases that are forever stuck in 2007 used these very same assets. And yet even over a decade later, you'll still see them being used in stuff like SFM vids right alongside characters from a game like Overwatch - a strictly Gen8 game - and still look just as good side-by-side with those character models from literally an entire hardware generation later.
Gotta give Valve credit for that, because that's damn impressive.
Devil's advocate - insane art direction has been Valve's trademark. Half-life's grungy sci-fi/horror hybrid was insanely unique and reminiscent of Geiger's work on Alien, albeit much more subdued. Left 4 Dead's classic horror movie inspiration is what made the first game, and even the more southern themeing of Left 4 Dead 2 was fairly well done and helped it stand out. TF2's constantly praised for its initial artstyle and direction, and people are still insanely happy that they got it over the generic Warhammer look of original TF2.
Looking at the shilouette of each class gives you a pretty good idea about what their skills and personalities are like. I really like that aspect of TF2.
DOTA 2 also has a great art design, and the Portal minimalism is great.
Art direction is what basically every single 3D game needs to survive the test of time.
wich is why a handful of PSX games look great even by today standards while others are an absolute nightmare.
https://files.facepunch.com/forum/upload/132767/5c481b10-f086-4174-9169-b22039b5cbe9/image.png
http://makosedai.com/wp-content/uploads/2013/09/VagrantStory2.jpg
https://r.mprd.se/media/images/52170-Fighting_Force_(E)-1480776216.jpg
Excuse me gamer did you mention [Defense of the Ancients 2] in the TF2 Subforum? I must mention this is forbidden, remove this post at once or I am forced to apply a box to your post
Anyone know the best cl_interp settings for hitscan and projectiles are? I've known about interp for ages nut never bothered looking into it.
rate 1048576
cl_updaterate 100
cl_cmdrate 100
cl_interp_ratio 1
cl_interp 0.000001
cl_smooth 0
cl_smoothtime 0
These are my settings (mostly adjusted to some community servers), grenades and rockets are perfect but hitscan I wouldn't say is that great, still better than default settings anyway.
To this day I think TF2 is the only class/character based shooter that has managed to nail this 100%. Overwatch and Paladins have got so many characters whose gameplay style goes completely against their design.
giving enemies red outlines seems like a way of saying "we really cant bother with making enemies stand out of the enviorment sorry"
Just copied from what gets posted elsewhere, but the general recommended cl_interp settings seem to be 0.152 for projectile classes and 0.33 for hitscan classes.
Really sad that they get paid less and less ever since CSGO cases were added. That model doesn't work with a comparatively smaller game like TF2.
Indeed. Some people seem to long for the early days of cosmetics solely because of a few dumb hats like the banana - but the majority of the fan-made cosmetics added in recent years blow the early ones out of the water.
I never liked the development of hat fortress into shirt fortress tbh
I think the best cosmetics are the ones that fit the personalities of the people playing as said class.
Nah man edgy skeletons and armor and spikes that don't fit the classes at all. And pocket animals/stuffed animals/real animals are a close second.
I think we're losing sight of the fact that cosmetics are a means of establishing player identity. As long as the items in question adhere to the art design of the game, then there should be no issues. We as players are not--and should not--be obligated to role play as the characters, especially if our primary investment in them is based on class mechanics. Heavy himself probably wouldn't wear anything beyond what was necessary for his role as a mercenary, so that limits a good majority of what the game has to offer cosmetically.
TF2 Wiki is credit to team!
https://i.imgur.com/JthnPHa.jpg
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