World of Warcraft: Battle For Azeroth V2 - Daelin Was Right (feat. Mark Addy)
775 replies, posted
Finally explored a bit in Stormwind. Really starting to like the game now that I've encountered an area that isn't just ice and rocks. Wish I'd known that before playing as a Gnome.
The good: I have more level capped characters than ever, there's a lot to do
The bad: it's because I don't like any of the classes, so I don't do much
My early attempts at a recreation of pre-alpha WoW. The development build I'm basing mine is dated from late 1999 to early 2000. This would've been some time after they scrapped their initial idea of re-using Warcraft 3's engine, making some of these the earliest assets for the WoW engine use today.
https://files.facepunch.com/forum/upload/180967/a848d2c6-b5af-4c08-a163-efa77355a45e/watchmen.jpg
Early version of the Night Watch. You were initally supposed to craft and use torches in dark areas in Duskwood, which emitted light (without the torch's light you could barely see in front of you). This is why many NPCs in dark areas such as this hold a torch even to this day.
https://files.facepunch.com/forum/upload/180967/0f176cd3-be44-4b1d-939d-3e3f2882ab53/wepl.jpg
Early warrior model. Early name tags. Early Westfall - the first zone ever finished. This is why if you die in an 'invalid' place (even in the live version of WoW) the game sends you to the Westfall graveyard - because it was the first Alliance graveyard ever created. This is also the case with Barrens and the Horde.
https://files.facepunch.com/forum/upload/180967/8f5b394b-7ded-44bc-b9a6-72616ec0aaa9/WoW 2018-11-30 02-42-41-10.jpg
Player warrior on the left. Player rogue on the right. The rogue is named 'Buckler' because at this point in time rogues could use a one hander and a shield variant called a buckler. This was later removed but even in live versions of WoW there are shields named bucklers. This is because they just removed the buckler weapon skill and moved all the bucklers that existed to the shield weapon skill.
Also, the NPC in the middle is one of the models that have the weapons built into the model - any weapon or shield you equip will not equip properly.
The same is true for armor in general - interchangeable armor was not implemented at this point.
The way Thorn kinda swoons over Baros is cute but uh...Baros is gonna make their first time really weird, isn't he?
https://i.imgur.com/QcbthIa.png
Have you completed the garrison campaign before?
No. And you just made me look up what happens.
Now I feel a little sad.
Is it me or is leveling through Draenor content kinda tedious? I'm level 96 and I STILL only have 3 dungeons to choose from, it's ridiculous.
I swear, 8.1 and the XP nerfs can't come fast enough.
If you have WoD flying you should really be doing treasure routes and bonus objectives - Draenor usually takes me about 2 garrison XP pots to get through
I only got back a few weeks ago after not playing since Cata so that question answers itself.
If you're ground-bound it's probably still faster to quest for the most part, but i'd suggest you install DraenorTreasures and just grab whatever is closest to you at any given point while questing. The treasures give a pretty solid chunk of XP - just make sure you have archaeology before you go after the ones in Spires of Arak.
The questline in Dustvar where Lucille Waycrest sends you to the graveyard is so depressing.
Almost every questline in Drustvar is fantastic. I genuinely think it is one of the most atmospheric zones in the game, thanks both to its music, aesthetic, and characters. There's an actual eerie - at times even downright creepy - vibe to everything. The small questline involving this girl is horrifying.
You get a neat trinket out of it tho.
I haven't done any of the Horde zones, and so far i've only done the 'main' quest lines in Stormsong Valley & Tiragarde Sound.
Tiragarde Sound is pretty good. I enjoyed it. Stormsong Valley was very fun but I put most of that down to the amazing music for that area. I'm doing the 'side' stuff in Stormsong Valley which is okay, but after many an hour spent during the early years of WoW killing quillboar I've had just enough quillboar for one lifetime.
Haven't completed Drustvar but i'll echo the sentiments and say that the questline is good. It's dark, moody and pretty much everything you can expect from a story about witches and covens.
My only complaint is the part where that woman, i forget her name, who is VERY CLEARLY A WITCH invites you to sit down on the VERY OBVIOUSLY trapped chair but your dumbfuck character has to do it to progress the story. It's a story mechanism that was prevalent A LOT in Legion and part of what made me hate questing because every other boss of a small area would show up, stun you, taunt you and then move on to the next area. Another poster here put it succinctly: If Blizzard was a DM in a D&D game their players would've beat the shit out of them by now.
Soloing content that was relevant the last time I played is so weird, as well as seeing how loot has changed. Which is great because while I've only been the victim of ninja looting once (and still won out in the end), I've seen plenty of people who weren't so lucky.
Professions are just a mess in this expansion. It doesn't feel like any of them are too profitable or otherwise useful.
hydrocores were meant to make early gear at launch that would help the hardcore crowd with gearing up for uldir
When you control the elemental in the Zuldazar foothold chain, is that the same model as stage 2 Ryolith? If it's not, it looks eerily similar.
The one drustvar quest line where you're doing a creepy girl's errands while she's singing creepy songs about everybody you killed is pretty much self aware, like you know shits gonna end with a tea party in the middle of a demonic summoning circle
Well it's really no different than if a band of Warlocks/Twilight Coven set up shop and started abducting and sacrificing people. Kul Tirans seem to be a superstitious bunch of yokels as well, there's not many mages around to get people used to magic, there's creepy druid people hiding in the trees, their Tidesages are mysterious and revered.
It's all just references to the Salem Witch Trials anyway.
except they've clarified that no, kultiras has normal mages and lots of them.
I don't remember seeing any, rip.
Went to do the 5 timewalking dungeons quest. I thought 'cache of uldir treasures' was just a fancy name.
https://i.imgur.com/lQY7f4r.jpg
Oh wow, the flight map is actually usable now!
I'm still waiting for night elf men to be able to have eyebrows without also having a beard.
https://files.facepunch.com/forum/upload/107128/59dcecda-b532-4ece-8ee9-9fb960e4d750/WoWScrnShot_121218_125544.jpg
While flying through the new Darkshore, the game decided I had no need for a mount, and so I instead ran across the sky to my destination.
can we just talk about how awful the darkshore writting is
why the fuck was sira like "well im dead now cant believe elune did this guess ill join the horde"
why the fuck were half the night elves like "yeah sure ill be a dark ranger thats cool"
why was tyrande much less powerful than the cutscene showed her to be before she ENOUGH'd out of there, like she could have fucked nathanos up so easily
I mean, I'd probably jump at the chance to be a dark ranger. Better than being dead.
dark ranger allied race when blizzard?
Is it true you can't see how long guildmates have been inactive anymore at a glance? Can anyone think of why they'd make that change right now?
Stop people cancelling their subs when they realize half their guild quit 2 months ago
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