• World of Warcraft: Battle For Azeroth V2 - Daelin Was Right (feat. Mark Addy)
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A level 110 character in Burning Throne gear + two legendary items will completely decimate island expeditions. For example, a DH with the head legendary can pull half the island, and then just eye beam constantly because of the cooldown reduction for every target damaged, killing all of the mobs in like 20 seconds. Or an affliction lock with the snare ring can trivialise expeditions. Legion endgame characters are functionally more powerful than 120s when you take scaling into account, so you just have a mate gear up in heroic or above legion endgame gear, freeze their exp, and then have them boost two other players through Island farming.
EU players, I require thee aid. I'm looking for someone who has already completed Commander of Argus and has access to Rezira the Seer. I'm sure you can all agree it's not fun to farm 500 demon eyes and only get 45 of them in 20 minutes. So if there's anyone out there who can propel me to kill this son of a bitch, I'd appreciate it.
Oh my God, Tortollan Seekers rep is the worst fucking thing in this whole expansion. They don't have a questline (that I know of) so you're left with a grand total of 2 different world quests, both of which are a fucking snore.
there is a questline in stormsong valley but that's about it.
Echoing what Sableye said, but there is actually also a relatively long questline in Zuldazar way down in the right-most corner of the map. Also there's actually 3 different world quests.
ya they don't get you far just to friendly I think but its better than nothing and it unlocks their worldquests.
https://files.facepunch.com/forum/upload/220506/467927ed-4466-4556-b0e9-de97f2e67c14/received_633285977086030.jpeg Apologies if the image is large, I'm not super familiar with mobile facepunch. Managed to get this bad boy on Sunday. Started it a 5pm was still going at 6.30 with a train to catch at 6.45. In the end I got my brother to finish it for me, it was only the very last part but from what he described it was hell to do.
I agree but I just don't have enough gold to join right now. Maybe with this: https://overgear.com/games/wow/gold
man the price for gold has really plummeted with tokens.
I genuinely don't know if that's spam
Completed my Tortollan Seekers emissary mission yesterday and my trinket got warforged. Went from a 310 to a 365. Oh, that's so good...
I'm not a particular fan of Bellular's clickbait title, but he does a good job of covering what's going down at Blizzard right now: https://www.youtube.com/watch?v=Xp4sVrMTQ7s
With Classic WoW on the way I've started putting together a collection of Boss Guides for raiders - this week we cover Nefarian! https://youtu.be/C24pLhZEWp0
"everybody got their atunements?!"
I can't wait for the collages of screenshots of people who either realize that Classic wasn't as good as they thought or people who are just plain shellshocked by the whiplash.
Unpopular opinion: classic was actually pretty crap compared to modern wow. Just because the most recent expansion was a bit of a missfire for a lot of people doesn't mean we need to break out our level 60 [Rose Tinted Goggles].
Popular opinion: classic was actually amazing, and you're completely wrong.
https://files.facepunch.com/forum/upload/107128/3be763ca-5215-4c44-b2a0-0b2c48aa10e2/765s1hnm14821.png
Bonus points if he's blown you off the platform and killed you, which means that for all you can see, you're listening to a monologuing snowstorm.
The answer lies somewhere between the two extremes of CLASSIC WAS GARBAGE and CLASSIC WAS THE SECOND COMING OF JESUS. Classic was a game for a different time catering to a different audience. I played on nost and I played BFA enough to level a Warlock from 1-120 before switching to DH and leveling that to 120 as well. Modern WoW's combat is significantly more active and on the surface should by that token be more engaging, but it's tossed aside by the fact that there's practically nothing during the leveling experience that rises beyond 'complete faceroll' levels of difficulty. So you're stuck doing all this fluff-content designed explicitly for the lowest common denominator if you want to get to the 'actual' game. At this point I'd suggest they just toss out the leveling experience in retail entirely and let you go straight to endgame because that's the content that's still actually remotely interesting. Classic was simplistic but at least you could fucking die without having to take your hands off the keyboard and make a cup of coffee below max level content, and that contributed a great deal to the experience of actually leveling a toon feeling more meaningful. Leveling gear is likewise more meaningful, lasting for hours or days of leveling rather than being monotone replaceable scrap that you just tossed aside the moment the thing with the bigger numbers came by like 5-20 minutes later. Professions were great because they'd legitimately get you leveling gear upgrades and helpful little boosts while you were grinding up. Making leveling work as an 'actual part of the game' doesn't work in modern WoW because there's just too much shit to balance and tweak and work with, and it doesn't matter how many times they shift the scaling and numbers around, it'll stay that way for both business reasons and technical reasons. I'd honestly rather they just fucking cut leveling from the game in modern than devote resources to 'fixing' it. At endgame though retail is way better, lol. Or at least it should be. BFA is a huge hiccup but raid encounters in retail are far more engaging and complex than anything in classic, and aren't held back by the weird idiosyncrasies of itemization and server limitations that were present in classic and with way less hellgrgind. You do have to like the debuff limit, and like the idea of running in 40-man raids, to like classic, and if you're not committed to those things via nostalgia-goggles or some warp of personal preference, but then those people DO exist. I'm really tired of the "I CAN'T WAIT 'TILL PEOPLE LEARN HOW DIFFERENT CLASSIC IS AND THROW UP ABOUT IT!" posts though, lol. At this point I half expect most people to be pleasantly surprised by it because they've gotten this shouted in their ear so many times that they've come to expect it to be Literally Everquest or some shit, lmao. If there was anything WoW did at launch to secure its success, it was being a more accessible than its contemporaries at the time, after all.
Speaking of classic, any suggestions for what Horde class strikes a good balance between being relatively easy to level while also being in demand at endgame? I only started playing shortly after TBC launched so my understanding of vanilla is pretty limited. I know for leveling hunters and warlocks are generally considered easy, with druids post level 20 being another mention, and classes like warrior and paladin being a nightmare.
I only started playing a few months into TBC, so while I remember the way certain things were in classic (the various mount speeds being serious time and gold investments for example) I wasn't actually around for classic itself. A lot of the time all I really get from talking to people who were is: "You know all of the various quality of life changes and fun additions like transmogrification?- yeah well that shit wasn't there, everything took way longer, and it was amazing!".
I guess i get that, because it took longer, there was more time to make memories through the struggle right? But the thing is i feel like anyone coming back will already have memories of this stuff. It will be nostalgic, sure, but how many people actually just want to slog through a game to get back to where they were over a decade ago? And then theres a lot of class balance things that you weirdly get people that enjoy, such as paladins existing basically to buff everyone in a raid every 5 minutes over and over. I can't imagine they release classic in the same state that vanilla was released and surely not even exactly as it was in any of the patches. I also think, if this was being released during a good retail expansion that was better loved, would as many people be going as nuts about classic? It just seems like from most of the people I've talked to classic is an idea they really want to enjoy again, but it seems hard to believe that everything can be like it was again and last that way for long. I just can't imagine Classic is going to satisfy more than a niche group of people for more than just nostalgic trips around memory lane.
Vanilla and BC gameplay was like chewing gravel I don't think anyone can disagree with that, but I predict the appeal of Classic in the end will be the community. Yeah the old content literally requires you to group up, but I mean a few months after launch when all the people that are only curious at how WoW was or the people who had the nostalgia goggles glued on hard leave, anyone left playing will actually care and be as close to the old WoW community you can get. Or it will be full of complete elitist assholes. Either one.
Yeah this is kinda how I feel. I do have a lot of nostalgia for Vanilla zones that I levelled my first ever character, a Blood Elf hunter, through. I sometimes fly out to places like Tanaris to visit that one spot where I farmed waste wanderers for their water pouches (even if it is under water now), or spots where I camped rare beast spawns to get a shinier looking boar than everyone else. The amount of time spent in certain areas definitely meant you built up more memories and a sense of familiarity with the area- but I don't think I'd get the same experience just doing it all over again you know?. I'm much rather have a new expansion that's actually good than just throw everything out and play some old clunky mmo missing loads of later features that I really enjoy.
Apparently they're using 1.12 (IE the last patch before TBC) so it'll be...less bad? Honestly, I can't see myself even trying Classic, if only for one reason: Dungeon Finder. I couldn't raid during Cata no matter how hard I tried to get into groups so the idea of having to play without the Dungeon Finder gives me nervous twitches.
8.1.5 https://66.media.tumblr.com/07f0974deca92eb6f438f693b21ad6bd/tumblr_pl4n2c58yc1u8uhnlo1_1280.png
its going to be worse because back then you could at least find raids and groups in general, now you've got like discord and people are going to be there instead.
Damn, the new SW portal room looks nice. https://www.youtube.com/watch?v=K8g9e_O_hyc
Hello everyone soon to be first time wow player here and i just wanted to ask for some aesthetic advice So i finally got some free time to sub to wow and i want to play unholy DK, ive always wanted to play a necromancer and the DK reminds me aesthetically of warhammer fantasy chaos warriors Ive looked around and seen various pictures of DK's during WOTLK and at first i wanted to make an undead DK but i didnt like how the leg armor would turn into shorts but i know models and animations have been changed and updated so i wanted to ask which class has the "best animations" for DK and would give me that "completely enclosed in heavy armor" look, kinda like the human dk racials dont matter as much to me since i heard in the end only min max raiders care about that
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