• Unpopular Opinions - Fallout Edition
    80 replies, posted
Fo3 was my first entrance to the FALLOUT series, and I found the whole Brotherhood vs enclave to be enjoyable. But knowing what I know now about the series, the Brotherhood in 4 are unjustifiable evil. They are the single worst representation of the the BOS and I would never side with them. Minutemen are the best choice
Lily Bowen is a qt
The Minutemen as a faction to "win" Fallout 4 are obviously the correct choice, given they are pretty much just Bethesda's version of the NCR and it would make sense, but I'll be damned if they aren't the most boring fucking "faction" to exist.
Fucking thank you, I thought I was the only one who hates radiant quests. They're the absolute bottom tier of game design. They were cute in Skyrim where they're just a reason to find a dungeon and make some quick cash. Should've known Bethesda would go too far and base an entire fucking branch of Fallout 4's main quest around glorified RNG bullshit.
Nice try Todd Howard
I've tried to play Fallout 4 on three different ocassions, with and without mods, and was bored out of my mind by the time I reached Diamond City every time. Dead Money is the best DLC for New Vegas in terms of story and lore, but the absolute worst in terms of actual gameplay. As a rule, I hate any scenario in a game that removes all of your gear that you've spent dozens of hours preparing. The DLC has also three or four different mechanics for area denial and all of them would be frustrating on their own, let alone all existing at the same time. "Hey team, we need a way to keep players out of an area. Any ideas?" "Give them an explosive collar that will detonate if players walk into the wrong room." "Great idea! But we need a way to keep players out of an area." "How about poisonous gas that will quickly poison players?" "I like it, but we still need a way to keep players out of an area." "How about invincible holograms that will destroy the player as soon as they're spotted?" "Brilliant! Only issue is, we need a way to keep players out of an area." "Why don't we just fill every square foot of this map with traps?" "Alright team, put all of this in the game at the same time and meet here this time next week." There's probably a narrative subtext to all these mechanics being in here that's secretly brilliant, but it's still not fun to play. I wind up getting really fatigued by the end because of it. The most offensive part, however, is probably more of a developer oversight but still was the last straw for me. I once did a technical pacifist run of New Vegas. No kills at all, excluding disabling robots with the Robotics Expert perk. Almost every single quest in the main game can be completed without killing overtly, and the game actually goes out of its way to allow peaceful or nonviolent resolutions, albeit through dialogue, stealth, or critical thinking. Nothing felt like I was breaking the game or stretching the boundaries of what was legal, it felt like they thought it through. There are some exceptions, but these deal with quests that are explicitly about assassination, like bounty hunting raiders for the NCR or assassinating a target in Camp McCarran for Ceaser's Legion, but these are justifiable in the context of the plot. This also applies to the other DLC, you don't have to kill anyone or anything to complete all or most content. Except for Dead Money. You have two options; enable the hologram security for Dean Domino while he triggers the fireworks so that he doesn't turn hostile to you later in the casino (which will make the holograms kill the ghost people in the streets, adding to your kill count in your Pip-Boy), or you can leave him for dead (in which case he confronts you later in the casino, and killing him is the only way to progress because you cannot access the key by any other means and the door cannot be picked.) I wound up downloading a mod that allowed me to talk him down and bypass this, but still. Way more wordy than I anticipated at first, but it in a nutshell it represents the weakest gameplay in New Vegas and it's a chore to play at best and run-ruining at worst.
I think the deciding factor for if you'll like Dead Money is "do you like survival horror games" because that's basically what it is. I do, so I like Dead Money a lot. Other people fuckin' hate it. That's just how it be.
I like dead money, but I'd like it more when I've disabled the beeping collar bombs because fuck those radios. I remember playing it for the first time and trying to find the radio in dog/god's police station and hating every SECOND of it. I love the setting, the environment, the weapons, the lore and the characters I like it, but I'm never in a rush to get to that DLC Oh and fuck the holograms they make no sense.
travis<three dog<YOU'RE LISTENING TO RADIO NEW VEGAS, YOUR LITTLE JUKEBOX IN THE MOJAVE WASTELAND, I'M MISTER NEW VEGAS AND I'M HERE FOR YOU
i feel ya on three dog being completely nonsensical in every sense from tone to setting to backstory, but on the other hand aaaaaaaaaaaaaaaAAAAAAAAAAAAAAAWWWWWWOOOOOOOOOOOOOOOOOOOOO
Wait what
No, Travis is awful. I don't care if he might be more 'lore appropriate', his bad 'oh look I'm so awkward' routine is fucking annoying. 3 Dog adds life, he's funny, I like hearing the talky bits on GNR. In FO4, I just want them to be over as soon as possible because the attempts at comedy just make me roll my eyes.
I refuse to accept that mister new vegas is an AI and I will always put it down as a bad fan theory
theyre all annoying after 500 hours
hey, it explains the recycled lines
Fallout 3 was pretty good in the same way that Oblivion was pretty good.
I agree with you, but I'm not sure if I agree with you for the same reasons.
I don't know if it was just me, but a little while back I was bombarded with a bunch of "no fallout 3 wasn't good" videos on YouTube, using excuses like the physics system and the clunky gun-play as their main reasons while ignoring everything else the game has to offer. But mark my words: Fallout 76 is going to have tons of soft core micro-transactions through the creation club, and console peasants are going to eat them up like the little pay pigs they are.
New Vegas has the worst map design in the series bar none, all of the buildings and dungeon layouts are nonsensical mazes and the overworld is too physically flat and boring becuase they literally took the topography of tje real mojave and shrunk it to 1/16th scale with oversized landmarks.
I liked the companion Loyalty notifications in Fallout 4. It gave companions the ability comment on the player's actions without having to use voice lines.
I think the metro tunnels would like to have a word with you
The strive for realism in both the outdoor areas and indoor areas pretty well stunted how much fun you could get out of exploring, in my opinion. Chances are that, if you ever bothered to go off the beaten path, you'd end up finding a Morrowind-style funsized cave or shack, with maybe five non-scaled enemies in it and, ultimately, no worthwhile loot other than ammo/food from the enemies, maybe a stimpack and rad-x from a first aid kit, and whatever caps and ammo your Fortune Finder and Scrounger perks randomly generated for you. I'm glad that Old World Blues and Honest Hearts gave themselves the opportunity to move away from it, because verisimilitude isn't very high on my priorities when I play a Bethesda-style sandbox game.
this is a very enigmatic statement
I can't tell if this is unpopular since getting mixed messages from a lot of places about it But Fallout 76 seems like it will be great. Fallout was already fucked hard being an RPG because of 4, and it did well, so might as well do what it did right, which was Gunplay and environments. Hell, I could be wrong, and 76 could suck, BETA still isn't out, but hopefully they give the date in the next few days.
Lets just say that it didn't age very well and leave it at that, I mean they took Fallout 3's main story and switched it around a bit for Fallout 4.
i havent played enough of 4 to hear confident travis but i can't imagine anything being more annoying than awkward travis
The 130 years of 1950's cultural stagnation was a bad world building decision. Fashion, music and art inevitably changes, it's as if the entire world loss any sense of creativity. The gap is too big. To account for this, the great war should of happened 80 years earlier.
that kind of thing seems to work rather well for the start of bethesda games though "main quest is this way, lets start simple, you're chasing after your dad/your son/that fuckwad who shot you in the face/that BIG HONKING DRAGON"
Yeah, it shouldn't have been consistent, it should've been a retro fad. Of course, it would've been fine if Bethesda hadn't become obsessed with that aspect and amplified it. Once you start fleshing it out more, the facade starts to show.
I think Fallout Brotherhood of Steel is an okay game. I said an okay game. Not an okay fallout game, just an okay game.
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