• Super Smash Bros. General v13 - Isabelle Fanclub Megathread
    999 replies, posted
I'd pay good money to see someone show this to Sakurai before the final characters are revealed, just so we could get a look at his facial expression upon seeing Banjo, Isaac, and Geno in the top three while Incineroar is below fucking Shantae, Doomguy, and Sora
does anyone else find it odd that the Ice climbers' smash appearances didn't revive them as an IP? Kid Icarus got new games after Brawl (albeit in a completely different genre of game) and Captain Falcon's popularity in Smash is probably most of the reason people occasionally clamor for a new F-Zero and why their was F-Zero stuff in Mario Kart. The original Ice Climbers gameplay might not make for a great sequel in 2019 but I could see them easily fitting into a different style of co-op exploration game
Or a co-op only 2D puzzle platformer where both players rely intimately on eachother to perform a multitude of actions neither can alone. To the point neither of you can even clear the first gap or ledge in the game until you figure out you have to work together to do so. They'd teach you that teamwork is vital before they're even halfway done telling you the controls, and the rest of the game is constant reinforcement that the two of you are inseparable, creating that narrative through gameplay.
gritty ice climbers reboot where it's just the 'nature beats the shit out of Lara' segments from the Tomb Raider reboot except the ice climbers themselves are still cartoon-looking.
I could see Ice Climbers translating well to a co-op 3D platformer if done right.
https://clips.twitch.tv/TentativeCleverNoodleKappa
I think the split joy-con setup the Switch has would actually make it perfect for co-op platformers like that. https://www.gamestop.com/common/images/lbox/171541b1.jpg not exactly ducks but there's blood and the gameplay is basically the same
No votes for Bubsy? Shouldn't he be a shoe-in for Smash?
I'm pawsitive he didn't make the catch.
https://twitter.com/IconsArena/status/1048351096924557317 tl;dr They're laying off most of the team.
what did they expect, they made a game for a market that didn't really exist and refused to innovate upon the game they were copying half their roster wasn't even original ideas and initially the other half was restricted behind a paywall.
Well it maybe might be a shame, but it's extremely difficult to feel even the slightest bit of sympathy for them because you could write an essay on everything Icons did wrong. The first is the name. Nobody stopped to think how incredibly bland this name is? It's chinese bootleg-tier, which I guess is appropriate for the game. The second is that marketing your game as "it's like melee!" isn't as big of a selling point as they apparently thought. Yeah, it's not Melee, and because it's not Melee, Melee players are going to continue to play Melee. This game had nothing to offer over it besides being online, and netplay on emulators is a thing nowadays. It didn't innovate, it didn't try to fix or improve the formula, it had nothing to offer on its own. Furthermore, not only was it just not Melee, it tried to market itself on this and prided itself on this by having multiple clone characters. Ostensibly, the idea is that you have a character that your target audience already knows how to play, and can pick up and play competently in a matter of minutes. You could maybe get away with it if it you hadn't plastered it all over your primary marketing meaning that the only thing people knew about it was "look, it's not fox". Do not pride yourself on being a bootleg. If you want to have an easily accessible archetype, pull from actual fighting games. Shotos are the stock character archetype for a reason. Then we get to the big one. The art style and characters fucking suck. They are some of the most offensively bland and boring character designs I've ever seen. They were apparently working with ex-Riot character designers and it shows because they're like the table scraps the big boy MOBAs were too embarrassed to touch. The closest I ever got to liking one still fell short and I liked it less the more I looked at it, and it wasn't even particularly good to begin with. Fighting games live and die on appealing character designs, and they had none. This effect is multiplied by having so many clone characters in your game. Not-Fox's design sucked and that emphasized the effect more than any gameplay footage could. Then, on top of that, the animations are weak so your game looks jank. By the time they released you have a terrible looking blandly designed jankily animated self-professed bootleg with nothing to offer over what you're trying to imitate with an aggressive marketing campaign aimed solely at those people who immediately saw through it. It proceeded to finally come out and be immediately humiliated by Slap City, a game that succeeded because it actually looked fun and embraced what Icons tried so hard to abandon. At the end of the day people want to play Super Smash Bros because they want to play as Nintendo characters. You can't compete with that star power, so evolve or die. Rivals of Aether did it with a tiny fraction of the production values, you don't have an excuse.
Also reminding everyone Lyn and Knuckles died for this.
raymer was cool thats about all the good I can say about the game
When they say "spacie archetype" I think "jump canceling, strong frame traps and tick throws, a projectile, and an angled recovery" but what they really mean is "literally Fox". It's like if Ky straight up threw Hadokens and had Ryu's cr.mk as his f.S.
This isn't a meme either. They killed PM on purpose and used Nintendo as a cover. Lots of modders got "laid off" of the team without warning because they didn't want anyone working on it to bring suspicion to them. That and the way you get characters and everything Reds said is why I'm just kinda like "Man good riddance"
I would love to see a high production value Melee-esque platform fighter with its own unique innovations and streamlining and fixing all of Melee's busted shit while maintaining the depth of the game, but that's a while off yet it seems.
Wait, so you're telling me that PM never even got a fucking C&D in the first place?
while its not high production value, everything else is literally slap city
I actually never knew about this, that's scummy af.
Rivals of Aether +smart parry system +no grabbing (minus 2 characters' moves) +diverse, well balanced roster +not just another melee circle-jerk +shovel knight It ain't high production value, but it's extremely snappy and feels great. Animation, character design, and level design are top notch too. It's a shame it goes so unnoticed, I genuinely think it's mechanically the most solid platform fighter out there.
Where did you hear about this?
Can't find it offhand but a few of the smaller modders said that one day Warchamp (I think) just up and got rid of everything From what I recall, and this is just my recollection of something I read well over a month ago, they were getting annoyed that they weren't able to make money on the project and wanted to do something that could get them paid (which is fair). They got everything in order for Wavedash, ex-riot guys and whatnot and then canned the project and killed whatever was in progress. Plan was that people would blame Nintendo for a C+D and they would just use that so people wouldn't bother them about Project M when they moved onto something else. This also means they couldn't let the project continue after they left otherwise the lie would be exposed/broken so they cut it all off leaving smaller modders in the dust. Something along those lines anyway
I want to clarify a few things: No, PM never got a C&D, in fact, several of the modders still actively create content for the community and no derivative or custom build has, either. Even Legacy XP, which got 6-digit views for it's 2.0 trailer, is still fine. Strong Bad and Warchamp were two of the last remaining devs after the purge, this is accurate and they also were among the very few that were in Icons. LlamaJuice, a stage designer who was very new to the team, also went to Icons, but is otherwise not particularly related to those two members. There was a questionably-tiered work structure within PM where several aggressive individuals dominated most control. Here is the important part here: most of those had more control than SB or WC, but are not involved with Icons at all, and seemingly disappeared from the community entirely. A modder and a tester leaked two different builds, one with characters ("4.0") and one with balance changes (3.61, incomplete), as a response to the shutdown, knowing the logic was bollocks. When said tester started to announce his own patch with a bunch of PMDT members, several of these higher-ups harrassed them into cancellation. This is where things get really weird, however. A clearly irritated person spent several months dedicated to spamming about how Icons killed PM over several communities, particularly on GameFAQs and Reddit, where he stalked the Icons discord and eventually got his subreddit deleted, though he still copy-and-pasted his campaign text as a comment on multiple subreddits after, and people started to consider his posts fact. tl;dr: something shady did happen, but a smear campaign also exists under an unproven-yet-plausible scenario and most of the people in control of PM did not get involved with Icons.
Yeah I wasn't sure how many PM guys went to Icons, just that a couple did. Regardless though it's messy enough and Icons is grimy enough that I can't really bring myself to care outside of "oh, huh."
there was never a c&d in the first place, even warchamp admitted it on reddit. while you can argue that the threat was imminent, it has always been pretty crystal clear that "nintendo shut down pm" was a misleading title. they simply used the company as a scapegoat for their own incompetence in leading a brawl modding team
If you had to pick any character that does NOT originate from a video game for smash, who would you pick and why? Honestly, I'd pick Spiderman. He's had several amazing, fun appearances in the marvel vs series, a strong handful of fantastic games of his own, and is probably the one superhero most prominently featured in video games altogether. There aren't nearly as many superman adaptations as there are spiderman adaptations despite Superman arguably being a more famous hero, and his game roster rivals that of Batman. The webswinging and surface clinging and super strength together create a really fun and interesting movement and physics-based moveset, as demonstrated in the marvel vs series, which I think would translate beautifully to a physics fighter like Smash.
Wreck-It Ralph with Scrooge McDuck AT He was meant for a crossover and it would increase the chance of Sora being feasible.
https://files.facepunch.com/forum/upload/168878/3e0907e4-0ff7-4eb4-ab7e-612fcfb2caa4/HERESY-MAGIC.png Why have Spider-Man when you could have Kumoko?
I'm stuck between Luke Skywalker and Kanada/Tetsuo from Akira. I suppose it would be interesting to see a Bugs Bunny character in Smash and what their moveset would be like.
Sorry, you need to Log In to post a reply to this thread.