• TF2 General Chat and Speculation Station V12 - Miniguns are SCARY - look it up
    999 replies, posted
That almost never happens. Also, I have another button (that's hard to hit by accident) bound to "record fix; stop" snd_restart has other advantages. It silences looping taunt sounds (like the sodding square dance), tames ambient sounds for a moment, etc. It's a really useful command.
You know what my favorite part of this game is? When you help get a near-flawless victory for your team and then get autobalanced to the losing team a mere second before they win the round, causing you to switch to the other team and lose. Fucking goddamnit Valve fix this shit.
Free bonus XP though
I think its more like "we can but we dont really feel like doing it"
We clearly need a new "Bonus XP!" Merasmus voice line that plays when you're auto-balanced.
well, its been confirmed that threads still die at 999 posts.
How come Elite Grade items out of Cases have roughly the same chance of being unboxed as Unusual Taunts/Unusuals yet aren't being treated with the same respect?
Because unusuals have way more variables. Effect and hat. Elite items are just elite items. Anybofy that unboxes an elite item from this crate is guaranteed to be the elite item.
because you basically posted the generic "my team bad, their team good???" you have in overwatch, tf2, and basically any other team game and then end up blaming the game for your loss it doesnt matter how good the system is youll always have shit games
We won!
the fact that the tf team could popularize competitive by 300% by simply adding a shitty hat for playing comp but they decide not to makes me mildly upset
I always thought it would be cool if they kept competitive free to join, but you could get a pass that gave you some kind of reward for playing like the equivalent of botkillers or something, but I guess there's always more going on behind the scenes than we know
what happened to tfteam partnering with the best players in the game to oversee problems and flaws of the game not like they even listened to them in the first place
As long as game unbalancing is a thing, it probably will never go away. unbalanced matches won't disappear as long as they choose to ignore game abandoners as well. Since allowing people to freely leave whenever they want is the direct cause of unbalanced matches.
obviously we need a videogame gestapo and to shackle people to their keyboard
So you're perfectly fine with people creating lopsided matches at the first hint that they may lose and people being punished with auto-balance being the only way to balance games in place of the people who caused the match to become unbalanced in the first place?
yes. people leave for 2 reasons a. genuine real life business b. they aren't having fun because of X reason a is not fixable and b is fixable with good class/weapon balance and not always the same 3 classes steamrolling everyone else. As of 2018 this is still the case and valve couldn't manage to stir things up in 11 years (it's not gonna happen). putting a karma system or whatever isn't going to solve anything because the majority of players are (pardon the word) "casual" and just don't play enough to make a difference in the first place. Their timeout would be the same as their everyday leaving.
I highly doubt scenario b is even remotely or realistically fixable no matter how good of a dev team you have to work with. People abandon games under the most insignificant reasons in this game.
[i]Dominates CasualGamer.[/i] CasualGamer left the game (Disconnect by user.) [i]Headshots CasualGamer more than once.[/i] CasualGamer left the game (Disconnect by user.) [i]Backstabs CasualGamer more than once.[/i] CasualGamer left the game (Disconnect by user.) I get a good laugh at all the people out there that claim the matches are unbalanced and leave when they feel they cant win. Rather than staying put and learning more about the game and what the enemy is doing to roll them, they just leave and cleanse their mind of what just happened as if doing that is going to change the outcome of the following match up. Whats even worse is that this is a universal trend. The game below (Rising Storm 2: Vietnam) started as an 8v8. A majority of the players had been in the server for a mere minute or two. https://files.facepunch.com/forum/upload/315994/5d1397e5-72cf-449a-a31c-7ef445262221/20181021173140_1.jpg Getting killed isn't fun, but leaving isn't gonna change anything the next time you have to face a challenge.
canteen crasher got a big content update so go wild if you wanna and play my 2 missions
Can I say I really hate like 9/10 of high tour players on Mann Up. From wave 1/7 to wave 4/7 we played flawlessly and yet they continued to bitch, moan and insult me about my sentry placements over voice chat. Legit playing the stereotypical snob high tour, where they don't bother saying what the problem is, but instead whine, cry and act like a child. Thing is it's not like my sentry was going down, I was using it to bodyclock giants and I was out dps'ing the soldier and heavy. (Which to be honest, I shouldn't be out dps'ing the heavy) Nah let's just kick the engineer because fuck it. Legit those kind of people can get fucked, they suck any ounce of enjoyment out of MvM.
This is, lamentably, something that's happening industry-wide. It's gotten to the point where companies like EA are patenting matchmaking algorithms specifically to prevent churn risk rather than provide balanced matches for players (Engagement Optimized Matchmaking). We're currently living in a period where, collectively, humans are overstimulated to the point where they become increasingly intolerant of anything short of instant gratification. As a result, player retention rates in games are worse than ever, and it isn't enough to simply provide a deep and engrossing experience--in fact, game developers are now encouraged to provide the exact opposite of that. "Daily lootboxes" and other such mechanisms exist to reward people for logging in once every 24 hours; we need to get our trophies for breathing, otherwise we'll go play Candy Crush on our smartphones for five minutes, get bored, and then browse YouTube. Suffice it to say, this problem isn't going away any time soon, and no amount of matchmaking will solve it.
I just played a nearly 30 minute long match on Ghost Fort I'm currently picking up the shattered and crushed remains of my soul after being completely fucking destroyed by Merasmus spawns every 30 fucking seconds and engineers using low gravity and super jump to build sentries on top of the map during truces never again
The people that play mann up now only do it as a grind for golds. If you aren't playing at 100% meta (according to them) you're wasting their time, even though you could shit around most of the time with lesser weapons and still do just as fine. I honestly recommend staying away from mann up and play some of the community made MvM stuff at this point.
I made a shitpost. Back in the 90s I studied graphic design in college. What a useless degree. None of the skills I learned apply to my daily life or employment. I spent half an hour masking the Demo cutout so he aligned with the table and then put a grenade launcher in front of it anyway. Also, ya cannae change my mind. The Iron Bomber is too close to a straight upgrade. It's got "Degreaser Syndrome" on steroids. https://i.imgur.com/xWPoG8o.jpg
"crutch" is a kinda a bit harsh but it's still a "let's make your rollers 10 times as effective and you give back nothing"
Fun fact: the iron bomber projectile model is only cosmetic. The physics calculations are done on a stock GL pill physics model. Same thing with Quickiebomb projectiles. https://www.youtube.com/watch?v=oLcziLWZ9po&t=0m33s
honestly I hit so many more pipes with the iron bomber I wouldnt be surprised if it somehow has a bigger hitbox, I swear it can't all be placebo since I don't use viewmodels on the nade launcher
Is it? also loch an load has the same phys model but doesn't have initial random rotation, unlike original grenade launcher.
a good check to see if a player is a real human or an AI developed by valve to up the player numbers is to move your mouse up and down to do a "nod" motion; If the player in question, while looking at you, responds with a similar motion or even a "no" one, its a human, if not its probably an ai
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