• TF2 General Chat and Speculation Station V12 - Miniguns are SCARY - look it up
    999 replies, posted
Are Helltower's announcer voices broken? I swear there was more bickering between Redmond and Blutarch in it in the past.
I am honestly shocked and a little bit sad that the creators of Spooky Night/Ominous Night didn't make a version of Spooky Night that had the It's a Secret to Everybody skull/eye glow. They could have named it "It is Dangerous to go Alone." If they happen to actually do this for next year you heard it here folks.
https://i.imgur.com/8hfaHL2.png this is the closest we will get to a tf2 comic this year
Don't worry guys, there's always November! Remember to stay positive at all times, because optimism and/or placidity is much better than being upset. Valve won't let us down.
I think my last aussie was around 90-100 and I'm at 161 now.
If we're talking about mvm dry spells, 104-232 was completely dry for me. No aussies, no good pro ks kits, nothing
Indeed and to back up my own vid here another vid from a fellow modder (sigsegv) https://www.youtube.com/watch?v=ACfafLuLmy8 As you can all see iron bomber projectile goes as fast as a normal grenade this is because the server uses the normal model and doesn't directly change it your client does it which has no impact on gameplay. (Unlike for the cannon ball where the server does change the model) And in the vid you linked I've shown that the method used for iron bomber could be used to fix jar reskins. I did email valve 3 times about it and I got 3 times "I'll forward your email" from Eric lol. The only time I got one fix I reported in game was back in November 2016 http://www.teamfortress.com/post.php?id=25548 "Fixed seeing the wrong custom projectiles for grenade launchers like the Iron Bomber when the wielder has recently changed loadout" So yeah I kinda lost hopes on valve ever implementing the reskin fix for jars.
... the evidence is there in front of but it still feels easier to hit pills with the iron bomber and the projectile seems faster. Is it really that much a mental difference, then? I know competitive demomen who say the same thing, and even though it’s one of my least played classes, I still hit far more directs with it than the stock.
It’s because the basketball noise it makes when you shoot it awakens the inner NBA All-Star inside of you. Also the wiki page for the bomber has a bug listed claiming that the arc is straighter and easier to hit. It doesn’t have any source for that, so it may be mistaken.
give all grenades a spherical collision model until they first hit something now they all have the same aerodynamics and predictable first bounce and scale the projectile models so the spheres can be the same size without being too off
or better yet, remove all snipers and replace them with t posing heavies.
That's only a mental effect. You think you hit "far more directs" with iron bomber but you would get same ratio with a stock grenade launcher. The difference is with the attributes not the projectile model, upon landing on ground. If you want I can make you a video without the reskin done by the client. If you can land direct hits with iron bomber you can do the same with stock no problem and no difference.
If we're talking MVM tours, are y'all still having to spend 99 cents per mission in tours via Mann Up? Or is there a system now giving loot without having to pay? Doing hundreds of tours sounds expensive in the long run...
perhaps we hit more pipes with the IB because the op rollers force people to move in more predictable ways
bUt tHiNk how much crOwD cOnTrOL u lose with -15% radius even though like pipebombs usually fights off flankers 1 at a time and stickies take care of splash business
marketplace.tf sells tickets for $0.75 usually Also, selling loot you don't like usually also helps keep costs down, since worst case, you still end up with a spec kit worth $2
We sold the ticket that got a golden pan recently
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jinx me up lord geel i want a golden pan please.
[ERRORNAME ended fisk64's 5 year lurk streak]
Hi fisk
How have you guys spent so much on tours!?
Oh goody, let me buy shit tons of tickets in hopes that I might get that obnoxious pan for myself as well lol. Sitting at around around 200 completed tours ( not including unofficial tours and all the shit loads of times I've done wave 666 )... I just spent the cash on occasions pretty much sums it up. I don't even play MvM for the drops either, I just enjoy playing the game mode in general, more so when I need a break from the standard game. Those drops are really nothing more then an added bonus in the off chance that I get one. I actually really enjoy cooperative shoots quite a lot mind you. I just wished more shooters actually had a good solid coop campaign to play. I honestly wish I could do MvM more often BTW. But as it stands I'm trying to get more productive with art and improvements I hope to gain from producing more of said art and playing less of video games as a whole. Which is failing miserably because I picked up a switch and have been burning tons of time on it thanks to purchasing it lol.
its self sustaining for a couple years and any new tour would be for a couple more. but yea
I hope Monster Bash and Cursed Cove are implemented into the game full-time in some way.
In Uncle Dane's Scream Fortress X video he talks about how he thinks Player Destruction is the best CTF variant and how he would like more maps and it moved to the main game modes. I have to agree that if you consider PD a CTF variant it's the best CTF type game mode. If it had some great maps I wouldn't mind seeing it promoted but I would really like to see 1 or 2 maps from Valve before that happens and we all know that probably isn't happening.
If the weird halloween features like spells could be temporarily disabled theres plenty of halloween maps that can go into the current rotation
fuck you valve stop giving me the roaring rockets effect i got it twice so far and the effect is still fucking nothing, oh boy 2 rockets fly up and piss away! totally as good as all the other halloween effects!
the only complain about cursed cove i've got is that sentries should get deactivated or destroyed once the ship arrives. due to its nature it instantly blocks your view but sentries can still target you, wich basically means that the team that can stack more sentries on the bay area will instantly have the upper hand.
So what website is there to use for trading apart from backpack.tf now?
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