• TF2 General Chat and Speculation Station V12 - Miniguns are SCARY - look it up
    999 replies, posted
Bazaar.tf Backpack.tf Marketplace.tf Is all the ones I know of.
What I miss about the Outpost, and about the ONLY thing I miss about it was how I could describe trades. I like to go on lengthy tirades about specific subjects (it's the Irish genes, they have no "off" switch) and the text space that bible.tf's classifieds allows is not sufficient. The sad thing is that TF2 Outpost could have been a great site, with only a few minor changes (like not mining bitcoin via browser and having a working search function.) Geel has managed to surpass them, merely by not sucking.
barely nobody ever read those descriptions.
says there is an update...?
medals boys
I have no idea why but i saw the word "XP" and "fixed" and got hyped for split second maybe i want the xp system to be more utilized i dunno
Nice https://puu.sh/BTu6N.jpg
neo tokyo's blue skin was fixed too https://files.facepunch.com/forum/upload/210723/cdc5ef35-e7ca-43c5-8a37-c51351c25a5c/20181030114948_1.jpg spectral shimmer still looks unfixed though, but knowing how the post-jungle inferno war paint system works, i'm not even sure if it supports custom material overrides for phong and stuff the way the tough break skins did.
Every day I launch tf2 to play casual and every day I just leave after 1-2 matches because casual matches are terrible in 95% of the cases. Yet I still hope for the best and launch tf2 again next day. Is it that bad just for me? And actually, elo matchmaking made things way worse.
Well, they did it. They brought back green flames to DX8. https://files.facepunch.com/forum/upload/215516/d1463f2c-b25f-4946-8540-3a1b626cbcc5/20181030211542_1.jpg Ignoring the fact I'm on a crappy laptop because reasons, I'm glad this thing is back to its spooky glory. And Pyrovision flames got added too.
One sided matches. All day, every day.
launch tf2 launch casual MM open tinder while i wait. make them race to see who gives me a better match. guess who wins every time. me
people tend to usually only remember the negative one sided matches than the good ones id argue its fiddy fiddy
either you have interesting standards or eu > na
Yeah normally the server can't know if the match is going to be extended by capping since it can't predict what the players are going to do but if it's the final point they should probably disable autobalace for the last minute or two.
i wouldnt mind if the actual "reward exp" was scaled based on your actual rank.
Or if it actually meant something
As long as they do nothing to deter people from abandoning matches, this will be the norm from now on. Auto-Balance only attempts to fix it after the fact the game has become unbalanced. It's good in a sense, but not as the only means to attempting to keep matches "balanced". It's a band-aid fix at best. Which is why it's still hated. Because it punishes those who stay instead of the people who caused the problem in the first place. But appearently by the community appearently that's more acceptable to punish those who stay and not those who cause the problem in the first place lol. I don't think anything beats being auto-balance in the middle of uber push when you're the teams only medic. If it really bothers you, I've been told that you can use the command "retry" in console when you see the auto-balance message and you'll be able to avoid getting auto-balanced since it reconnects you to the server and pushes it upon someone else. Just be aware this resets all your stats and contracts if it does it. Or, just leave out right if it's already occured since abandoning matches you don't enjoy is appearently fine by Valve in the first place.
They removed it because allowing people to switch teams would only lead to matches becoming unbalanced again. Back when quickplay allowed it people either swapped right back over to their original team or jumped to spectator in the off chance they couldn't swap back and waited there till a spot opened up again. In other words, it would just make auto-balance worthless. That's why it's gone and never coming back.
combine autobalance with team scramble at the end of rounds so top players aren't just suddenly forced to shoot themselves in the foot
In my several thousand hours of playing I've had multiple times where I was actually auto'd to the winning team. Truly a feelsweirdman moment, especially when you're just standing there, gawking at the victory screen you awkwardly had no part in achieving.
in the end there is no way to neither enforce nor encourage autobalance in tf2 during a match. the only way was just to being arbitrary and move one of the top players based on their score. if you're the top player either you make the other team better and carry them, or you quit and your original team loses its carry and things balance out a little. it sucks but in the long run what could you posibly do, other than just sit tight and hope for the best in the next round.
Evidence that communication with your fanbase works: The HOI4 team at Paradox communicates WEEKLY with their fan base in the form of Dev Diaries. Sure, they've had to remove and delay features for future DLC, but they still communicate weekly with the community in these forum posts. Podcat (Content Lead) and Bradyn (Lead Dev) even ANSWER QUESTIONS pertaining to the next update/DLC! Every time I enter the Paradox Forums, you know what I don't see? Hundreds of users moping about with nothing to talk about! Valve attempts to justify their lack of communication with the reasoning that they might "disappoint people" if they announce a feature, only to cancel it later on, yet Paradox does this constantly and no one ever complains!
We have 19 patches so far this year; last year we had 25; the year before that we had 46. That's definitely a positive trend, right?
i havent had a truly unbalanced match in a while, most seem reasonably even to me
I don't see how the amount of patches is any important. it's quality over quantity that's important. we could have had 80 medal patches this year and it would've been the worst year still.
Minor patches in TF2 have always been relatively the same quality-wise over its 11-year lifespan. However, the amount of them does correlate with the amount of support we receive from Valve. I have a hard time believing there simply isn't anything for Valve to fix through minor patches, and if they're saving everything for a super mega ultra update, then that simply tells me that they have less resources to leverage (or have less resources they're willing to leverage). Suffice it to say, we have less minor patches, and less major updates, so you can say we have less of everything--even hats.
Generally, it'd probably be the most fair to auto-balance people newest to the server first. As they've contributed the least to the game already. But there's a toss up wither they'll be a decent player for the other team or not as they're new. Unlike tossing over a player that's already top scoring on the team with more people who is clearly doing well already. But on the flipside they may not be bad either, like if you just auto-balance the people on the server who are bottom scoring and have been on the server a fair amount and will probably change absolutely nothing about the outcome of the match. I'd still rather see some form of abandonment penalty ( bare in mind, penalties don't need to be bans like they were. There are other ways that can be utilized to try and deter abandoning matches ) make a come back as they were the most effective ways to deter abandoning matches, which in turn kept matches fuller more often from start to finish. As they actually address the cause of matches becoming lopsided in the first place. During the time when MYM came out matches actually were pretty full every single round from start to finish and unbalanced matches really weren't a problem at all. Auto-Balance can even stay in as well as people will still occasionally leave and keeping teams even will still need to happen, but it'll happen significantly less and more then likely auto-balance will be more tolerable to more players because of it not being so frequently used.
Because if the TF2 team were actually fully honest with us, they'd have to explain that the reason TF2 development moves at a snails pace is because management is filled with greedy cunts that (likely) haven't given the team a decent bonus in years. And then they'd all be fired in one fell swoop without a second thought, and Gabe would go back to playing Dota 2 bot matches. They don' t communicate because they don't care. They're probably among the few people left at Valve that give a damn about anything other than money. But Valve is Lord of the Flies, and the TF2 team is attempting to keep a decrepit Piggy alive without bringing Gabe "Jack" Newell and his rebel ban-er, management's wrath down upon their own heads.
Its the catch-22 of Valve incompetence: The game could be so much better and more profitable if valve puts effort into it, but they’re ignoring it because it isn’t profitable. But who cares about that, it’s clearly more important to cash in several years too late on the card game craze and rip Hearthstone off.
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