• TF2 General Chat and Speculation Station V12 - Miniguns are SCARY - look it up
    999 replies, posted
yes the friend was Jill
Triple H was the best Halloween boss because he didn’t lock the point, and both teams could take advantage of his presence to achieve their objective. You didn’t have to kill him or wait for him to go away to continue actually playing the map. The Quadruple H is also the best Halloween Boss Loot item. Unrelated, but if facepunch bites the dust and we move to another forum, we could call the thread MUS again.
pretty confident we could call the thread MUS again without anyone betting an eye.
I'd like to point out that deep searches on the SCM are still broken and in fact there's a new bug. Searches for valid items that are listed show no results about a third of the time. One would think Valve would actually fix bugs that prevent people from giving them cash, but the truth is the company makes so much money that SCM earnings are a drop in the bucket.
Send them an e-mail.
my earliest memory of tf2 was some girl in the year above I had a crush on showing me the meet the team videos and I said id play it even though I didn't own a computer so I just watched every tutorial video of tf2 on youtube and pretended I played, I was like 13 I kept this lie up for almost half a year and it gave me a chance to talk to this girl quite a lot, so shout out to evil daedalus and that guy that made that failspy video to that classic music piece everyone knows but i cant remember the name of, and that guy with the unpronounceable name starting with a b with a demo tutorial that was exclusively recorded on dustbowl and featured such classic strategies as 'fire pipes over this rock' to destroy sentries on stage 2 part 2 and also ben hurr and his epic engineer guide
you should totally play this when you're dating someone. https://www.youtube.com/watch?v=j9ydI7Yi4hw it worked for me. If someone asks just tell them its from ratatoiulle
Ended up playing 2fort with a friend just for giggles and shit. Our team was 2-0 against the enemy, and we had a base set on their intel. A little kid ask "How can I speak?" And I kid you not, the kid hatches a plan to grab the intel, use his tele, go back to our base and win... Then he grabs the intel and r u n s towards our base with his trusty shotgun in hand. But boy oh boy. He reaches the balcony and fight against the enemy team, during the entire encounter he was "C'mon! Help me!", yet he didn't needed our help, he single handedly defeats 2 enemies. After that, a Friendly Spy comes to his aid and uncloacks behind him, the kid yells "Help help!! spy behind us!!" We told him "Doesn't matter! Run!" He jumps outta the balcony straight to the bridge... He.. He didn't make it. A Demo took the intel and capped soon after. With his sacrify, we won the match. We'll never forget you, Lil kiddo. You made BLU team proud today
This has got to be one of the least TF2 related posts I have ever seen in my life. We could REALLY use an update right about now. We're at a point where we are so devoid of anything interesting to talk about, I'm honestly waiting for someone to talk about how they saw a cloud formation that looked like a sandvich or something, and get away with it, cause TF2.
Guys, yesterday I saw a cloud formation that looked like an update but on second glance it was just a sandvich
You know, TF2 really reminds me of Trackmania, Quake, Worms and many other similiar titles. They're all legendary games, they are very fun to play, you can make a lot of custom content for it, they have a very dedicated fanbase, they're all dead games most people no longer give a fuck about, cause there's nothing new to talk about, except for like tournaments or some shit like that. Funny, isn't it?
We might see an update of sorts soon in order to add in Dota 2's newly added chest-unbox-rates visibility for crates and cases. Probably to be in line with recent regulations.
Should Valve just give TF2 up to some third party company to work on it? They would still be the owners of it, someone else would just be working on it. Yes, a company, not the workshop community.
I still contend that development has ended. We haven’t gotten even a bugfix patch for months, and once Halloween gets missed, then the community will realize it.
does eyelander still talk to people? I don't think i heard the whispers in a long time
not since 2011. https://twitter.com/Red_Eyelander/status/31209823592775680
Maybe it's like the bug with inspecting the grenade launcher where footstops cut off the sound, what a strange bug
I mapped out every map's playable area, not just core maps like Dane did, https://pastebin.com/8avd6C6k Highlights: The actual smallest maps are Arena maps: Badlands, Ravine, and Offblast, at .008, .008, and .007 square kilometers in size All maps together make up 58.647 square kilometers or 1,618.6572 square kilohammer units All maps together would be larger then the four smallest countries in area, three square kilometers smaller then San Marino
I just started playing again after like, a 2 year break. Am I terrible or is TF2 waaaaaaaaaay fucking harder now? I can barely last 10 seconds before getting stabbed, burned, or sniped.
You're just rusty. It'll take a little bit for your mechanics and gamesense to come back up to par. I'd also double-check to make sure that you aren't on bad net settings/gfx settings. I came back to TF2 recently after a (forced) break due to a bad connection, and it was unplayable for me until I brought back my old net settings.
People have gotten better at sniper, and no reasonable counterplay has yet been added, so this is what happens as a result.
"What's that brain maggot? You're starving for a global nerf to Sniper and Scout? Yeah, I'm hungry too."
pub snipers are fuckin easy dude, come on
Heavy even with an aimbot is countered by the same things Heavy is normally countered by, that being cover and burst damage. A Direct Hit Soldier can kill a Heavy faster than the Heavy can kill him if he hits all of his shots, and aimbot won't make a difference. Sniper, on the other hand, is a completely different story. The issue with Sniper is that the class takes the agency away from his opponent by making it so that survival is contingent purely on the limitations of the Sniper player. If you survive an "encounter" with Sniper--that is, being visible on his sceen--it isn't because you outplayed him or performed some adroit maneuver, it's because the Sniper simply missed you due to his own error.
also doesn't help that basically no map has proper alternate routes that can't be covered by a sniper either by it being a long straight corridor that's really easy to snipe down, or the exit leading into a large open area that is also easy to snipe in to the thing is that a team can't really protect a sniper from another sniper they can (even inadvertently) protect him from spies, scouts, and soldiers idea: ambassador nerf now applies to sniper rifles the distance where damage falloff starts is based on charge at full charge weapon behaves like normal
people don't seem enjoy playing with the ambassador anymore so I don't like the idea of applying the same bad concept to other places
I'd like to see an adjustment made to sniper rifle headshots where it isn't (almost) immediately able to slay 5/9 classes from any range and heavily wound the rest. Whipped up a chart for it a while ago; https://i.imgur.com/oEb1Zyv.png Can ignore everything after 40% if need be. Would also help with the aimbot issue if only slightly.
You want Sniper reigned in? How about focus on counterplay options to give the other player better agency instead of making take seconds of charging just to kill a Medic. Make him unable to get headshots while his aim is jarred, make it so shooting him pauses or even drains his rifle charge. Give people better options for approach to either force him to disengage or take a bad engagement at ranges he struggles with. Your proposition doesn't punish poor snipers for bad positioning and reward good play on either the sniper's part or his opponent's part, it just makes the class worse across the board without really doing anything to make counterplay to give it depth other than "shoot him." Overheal and coordination are the best tools to overwhelm a Sniper as it stands, simply making his damage worse just means you shove him even further away from people out of fear of getting flanked before his damage can actually do enough to prevent himself from getting stomped into the dirt.
when a rifle reaches 100% charge it should just start draining the other way after like 2-3 sec over lengthy area denial sucks
Unpopular opinion but I think the sniper rifle should be projectile based instead of hitscan with a rebalance of how sniper rifle damage is calculated from being 50-450 purely on charge to being 50-300 on charge with 0-150 tacked on based on distance. Projectile speed would be fast enough to cross most sightlines very quickly, maybe 3-4x huntsman speed? I don't want to turn the sniper into the lucksman but to me its a good solution to add mechanics like leading and prediction into snipers skillset at medium ranges and overall nerfing sniper at long ranges by giving the enemy players the opportunity to dodge his bullets provided they know theyre coming.
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