• TF2 General Chat and Speculation Station V13 - Heavy times
    999 replies, posted
Maybe to play around with teammates while you cap points and push carts? And I guess they made the taunts be able to use with enemies so no one feels left out
They made taunts usable on enemies by popular demand. I don't think they had a grand vision for it beyond catering to reddit. Ended up being useful for RPS duels.
when you have a sick 1 vs 1 with someone and both of you miss every pipe so you either enter the grand melee battle zone or give eachother a high five and then leave, acting like it never happened
Or when you want to prove you're the best kind of person during humiliation by walking up to losers and high-fiving them and hoping against hope that your teammates don't follow you and kill them instead.
I think the way you worded it is what made people mad. The "We kicked anybody that was killing them" made it sound like you kicked a lot of people, at least for me. The backlash you got from this was undeserved but the way you handled it was a lot worse. Instead of telling everyone to go outside you could've just rated them assholes and leave it at that. Also maybe throwing a hissy fit (twice) like this wasn't exactly the best idea considering how you just called everyone out for it.
being friendly and spam conga and not kill others is ok. I mean seriusly as long as the game allows you and doesn't inherently punish you by all means go ahead and do it. its part of the charm of the game to be able to do so and often creates those little magic moments. https://wiki.teamfortress.com/w/images/1/1f/Spy_taunt_cong_int_11.wav just don't expect people not to shoot your dancing ass out of some self imposed morality. because much like you can not shoot people, you can shoto people.
One thing that I find rather funny about Friendies is that dying was always apart of being a friendly. It was expected as long as you didn't enter a server with commands to disable taking damage and what not. Not many of them attempt to force their made up rules on others to dictate how they "should" be playing the game. The instant you tell others they're not allowed to play the way they want to play ( more so if you start attacking them because they don't cater to you every demand as well ) is when it crosses the line. How they want to play is their decision and theirs alone. If you don't want to die then stay inside your spawn or go to a community servers with the !friendly command.
Lazy Purple's Silly Server is one of the most popular community servers in the game, and has been for years. This has been the case in spite of truly spectacular malfeasance and mismanagement on the part of the people who run it (not Lazy Purple himself, but the underlings he has put in charge.) LPS serves a hugely important role in the TF2 ecosystem. It's a space for people to play dress up with their TF2 items and sit around and do nothing but spam "pootis." Trade servers are similar, or more to the point the idea of standing around playing dress up while attempting to wrangle as much profit as possible out of a very broken virtual economy. I've spent a fair amount of time on trade servers and while in general I would never recommend them, they do serve a purpose. It's tell that that there are exactly two populated unusual trade servers (Vatican City and FirePowered) and only a few non-unusual trade servers at this point. Sometimes at the end of the night, the servers I run go friendly for a bit before people log off. Every since the demise of QuickPlay and by extension Doublecross, this isn't the case much anymore. The DC regulars who knew each other aren't regulars anymore so the "community" as it was is largely gone. Now about the only time that I see friendlys on DC is during our once a year anniversary party. I don't find much end-of-the-evening fun on Harvest and Hightower. The sweaty tryhards that populate them have no chill. I don't care because I hate those maps, and the people who populate them. (I'm not-so-secretly looking for a reason to shut down our Harvest server.) With the exceptions of these above instances, going friendly on a PvP game is the act of griefing your teammates. That's player slot that could be filled by someone actually trying to play the game, however poorly. People like to trash talk Skial, but I admire their fortitude. They have weathered the post-QuickPlay landscape better than any other server group. One of the core rules of Skial is no friendlies on the competitive servers. This is a good idea. Friendlies mess up PvP play, even in a casual setting. I really hate dying to an enemy because the crouching retard on my team threw him a sandvich and he got half his HP back in the fight with me. Spam "Nice shot!" one more time, motherfucker. I'm recording a demo and getting you banned right now. Shit, was that out loud?
Friend found another bot, this time around it was playing on pl_barnblitz as an engineer. The video doesn't do it complete justice, but the engineer was a lot similar to Bot #1 in my video. https://youtu.be/MteW3_ZoeZ4
First time I've ever seen a bot ( that I could tell was a bot ) play engineer that's for sure...
aimbotting with wrangler seems rather counter intuitive
Your venting is entirely misdirected. Why are you faulting us with the monotony of our conversations? Shouldn't you know that the cyclical and repetitive nature of this thread is a direct result of there being nothing new to discuss? Blame Valve and their apathy/incompetence, not us; we're making do with the hand fate has dealt us. Topics will range from the painfully banal to repetitious expressions of unhappiness, and that's predictable. If you take issue with this, you can always continue to dwell around those greener pastures you've discussed. The game is fun, if I didn't believe that, I wouldn't play it. What do you expect us to talk about? How much enjoyment we derive from TF2 on a daily basis? Is that really an interesting and substantive discussion? What do you want from us when there's nothing new to speculate on or look forward to? Many of us have been around for a long time--we've seen it all, nothing's novel if it's not fresh from an update.
AAAA I FORGOT TO UNBOX ALL MY HALLOWEEN PUMPKINS
Wait dont tell me they dissapear once the update is gone
The pumpkins themselves don't disappear, but the contracts that give them do.
Looks like scream fortress is still going on for a bit. If you still have things you need to do, now would be a good time to do them.
to hell and beyond then, comrades.
whenever people say "spells" I never know if they talking about the lakeside or helltower ones
Artifact's team must be taking in members from the TF team ahead of launch.
b-but tf2 is fine and healthier than ever! *brings up player number chart*
No offense but why are you always so dour?
oh boy here we go again
The game isn't doing that well when compared to Valve's other games but the game is fine. The core gameplay is unable to be fucked by Valve at this point, the bugs are tolerable, balance is tolerable, matchmaking is tolerable. Tolerable is the best we can get out of Valve at this point.
complaining fills a void in a lot of fellas maple story 2 has very active devs, I can see the point in complaining there, but complaining to the tf team is like throwing seeds out without a bird in sight
Got a Strange Gaelic Glutton. Oi' today is my lucky day!
This condescending crap really adds nothing to the discussion. Nobody is pretending that everything in the world TF2 is hunky-dory, people spamming these weird "look at me I think the tf2 team is great durr I'm so stupid" posts is just really obnoxious.
if you're going to call me out then at least don't pick a very tame, idly post for it. apologies for caring about team fortress 2.
I care about Team Fortress 2. It's my favorite multiplayer game ever, I've played it 1/5 of my life. However I don't express that care by shitting on strawmen.
good job for turning down a post that was meant to support your own, i guess.
congratulations for caring about team fortress 2
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