• TF2 General Chat and Speculation Station V13 - Heavy times
    999 replies, posted
For me, the stock Revolver is the best pick for Spy. All the other revolvers either feel too weak or too situational
spies rarely have time to pull off 3-4 shots before they're killed. what's the use
Make ithe Diamondback shoot electric projectiles like the bison. Penetrates, good at hurting retreating enemies, terrible at damaging buildings. Also fits the Deus Ex futuristic look. Gives the Spy a projectile weapon that has a slightly different playstyle and can piss off snipers.
Only thing I could think of is if the Spy had a way to rapidly discharge all his shot extremely quickly in a more last ditch effort to at least secure a kill. Which I guess could be a thing I guess. Increased ammo count to get more shots off before reloading perhaps?
spy is about assassination give diamond crits on minicrits and ditch the storage thing. (but helmet spy cant do minicrits) there's plenty of items that bring minicrits into play and create some nice synergy. especially some teleporter rifle thing or a fellow banner.
I'd still like to see sapper replacements that all give spy new tools that all have difficult ways to manipulate the enemy. Ones that aren't designed around taking down sentries. But the catch in having them all do different things is that in order to pick one, you have to give up the other. Say you pick a new one, but now you don't have anything to deal with sentries with. The goal over all is to make the spy a little less predictable. It won't be just about knowing a spy is around, but how is he going to approach them and try to get at them.
people learn the new item and it becomes "predictable" again. predictability comes down to how the player plays.
have the diamondback's firing speed increased exponentially while he's sapping a building, allowing the spy to either take care of the engineer swiftly or take out the building just as fast
Some extra shots in the clip with a damage penalty is pretty underwhelming, what purpose would it even serve? I've thought about increased firing speed vs. buildings for the spies who are trying to take down an engineer's sentry gun while sapping it, but it would render it ineffective vs. players unless it should have a universal effect of increased firing speed on consecutive shots. With that in mind: Diamond Back +35% attack speed bonus when hitting consecutive shots +40% damage bonus vs buildings -15% damage penalty vs players It's now a utility revolver that can be used to dispatch any of the engineer buildings much faster than any other revolver in his arsenal whether they're being sapped or not. This can even mitigate the 33% DR the sentry gun gets vs all spy damage while sapped, which along with the damage from the sapper and the revolver can shred the sentry before a lone engineer can react to it. Without buildings on the other hand, its damage penalty makes it less effective of an offensive weapon at range, unless you're point blank and manage to hit every shot. Missing shots is also detrimental, as you'd end up having to go through the base revolver attack interval and be open to attacks instead of a quick follow up shot after follow up shot.
Speaking of weapons that have changed/need a change, what is up with the current piss rifle? Previously, the Sleeper could extinguish allies. This almost never worked because there's no lag compensation for friendly fire, so it was all but impossible to actually hit teammates with it. July 7, 2016 Patch (Meet Your Match Update) Changed attributes: When fully charged, or when making a headshot, now applies Jarate in a radius. Scoped shots now extinguish teammates. Strange Part: Allies Extinguished can now be applied to Strange Sydney Sleeper rifles. >March 28, 2018 Patch #1 Fully-charged body shots and headshots no longer splash Jarate on players around the target. Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds). Added: "Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second". The weapon no longer has an AoE on enemies (and thank fuck for that) but since the Blue Moon update I don't think I've successfully extinguished a teammate with the Sleeper. I need to do some scientific testing on a stationary teammate and I haven't had a chance to set that up. I presume what I've been dealing with is the combination of no lag compensation and a hitscan weapon. It's hard enough to hit teammates with the projectile hitbox that the Crossbow uses. That said, it would not surprise me if Valve broke the Sleeper's extinguish mechanic when they patched out the AoE effect.
sniper rifles have specific code to pass through allies (which has broke numerous times throughout tf2's life, at that.) , however past beyond a certain range the hit may land and becomes full of nonsense like most projectiles. Of course that implies you land the hit despite your teammate's model being rendered late because of lag comp.
does the amby still hit for 102 up close on headshots?
Well, Valve has four more weeks to do something, and hopefully it won't simply be more microteansactions.
I've always wanted the Humanitarian's Hachimaki, I really like its design, but I started playing PC TF2 literally a few months after the donation event ended. Do you think, if I were to tell Steam Support that I originally had it but deleted it, they'd grant me one? Incredibly cynical and amoral, but in my defense, the hat was given for $1 donations and it's been well over 8 years.
They know each account's item history.
I'm sure steam support actually checks to see if you actually deleted the items you claimed to delete.
I saw a guy who has like at least 3 of each of those Japan relief hats. He must've spent a god damn fortune on them.
Might be a shitty defense, but they've proven that they don't pay much attention with the whole Sniper/Pyro thing. I'm not trying to justify it even more thogh, I'm not gonna bother cause I'm pretty sure they'd check my account and I'd feel bad about it.
That and granting a bunch of items in Vintage quality that never should've been released in Vintage, thus creating a bunch of items people are for some reason willing to pay hundreds of dollars for.
100% Steam support has a "restore deleted TF2 items" button that scans your item history and returns valid deleted items. So, not in a million years.
It cost $7,5, actually. I got it but I never really wear it, wish I could trade it
Oh man, can we just talk about TF Team's item schema blunders that produced "factory defect" items for the rest of the thread? I'd sell my soul to have a Cow Mangler with its old painted particles painted Lab Coat. And the "normal" unique weapons/cosmetics?
Valve is lucky that the people who've reach deep into the spaghetti that is TF2's coding are of the benevolent lot. Imagine if the dudes who exploited the schema to pluck a deflector or any item out of it, and who found out how to use giftapults to open crates decided to make the information on how to do this public to the community?
$200 Normal Batsaber at one point. I really truly wish they'd go through and unfuck that schema, get rid of the botched items from the economy and fix it all. That, and all these tournament medals shouldn't be cosmetics but should instead be part of some kind of "Medal Case" that you can view ingame through the scoreboard by right-clicking someone. That would really clean things up. I swear the medals are overtaking cosmetics in # of items in the schema.
I am extremely ambivalent to the TF2 economy because frankly, a item in a videogame being worth that much is ludicrous. On the other hand, it is an undeniable truth that without the economy TF2 would not survive for as long as it has. It is also fairly interesting from a socio-economic standpoint. Speaking of which, has there been any serious studies of the TF2 economy?
This happened with one of my friends recently.
i went from lvl 107 back to lvl 1 in tf2 for no reason, is this a common occurance?
Didn't Valve hire an economist to study their economy at one point?
I'm not sure you all have a proper grasp of what "the schema" is. The exploits all have to do with data validation, not "the schema".
Yeah, Yanis Varoufakis, the former Greek Minister of Finance. He wasn't very successful during the Greek economic crisis of 2015, and now he's campaigning for some "international progressive" movement with Bernie Sanders. I have no idea what he wants with Flo.
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