TF2 General Chat and Speculation Station V13 - Heavy times
999 replies, posted
could the soda popper having hire DPS than scattergun be fixed by giving it much wider spread? Thereby forcing scouts to get closer before they deal any significant damage, and go much further in before they can get enough hype to escape
https://en.wikipedia.org/wiki/Yanis_Varoufakis
He hasn't worked at Valve in years. They've been, ahem, winging it since his departure.
there's already an instance in the game of what happens when a scattergun has a wider spread
it doesn't get used, ever. Even by players that thrive on poor descisions.
that has nothing to do with the spread though, and everything to do with how cumbersome it is
plus it has no good upsides. even fan jumping which is really useful is just as much irritating as you also can no longer jump while fighting soldiers unless you feel like knocking yourself into place, and the fan jump itself takes half your clip. so for instance this means jumping forward on high ground, denying a soldier, then jumping backwards becomes awkward
I dont really think I can even consider the knockback an upside since all it tends to do is let people live ur 2 shot, then u have to wait to reload to even use the useful escaping stuff. its not even good for denying, because its just overkill, u already deny stuff with the stock and its easier to do so
it still wouldn't be good if it had stock spread, other than doing way more damage at midrange which they'd presumably fix up in this pretend world
compare that to the idea of the soda popper which has a really good upside and essentially is already on par with stock even without it
I figured it seemed obvious I talk about the backscatter.
fan doesnt have spread malus afaik
I mean I use the backscatter religiously just because I like using bad weapons and doing well with them.
Most the time I lose fights not due to the spread increase, but because of the combination of spread + reduced clip size. Which just turns it into a horrid mess.
Forcing me to get closer without firing as to not waste ammo, whilst a stock scout can spreadshot whilst engaging the enemy without a problem.
If I take the other route and engage mid-range and get closer, I run out of ammo and don't deal the significant damage a stock scout would.
The only strength of a backscatter (at least to me), is using scout's mobility to deal up to 135 damage from behind.
Many times have I ended engagements faster with backscatter than stock due to this, but it's just so trash in every other encounter, it's not worth it.
This isn't to say the weapon is good, but its problems burrow farther than just simply its spread increase.
The Steal Autumn Sale is live, and Valve is encouraging its user base to jump through a bunch of hoops for a meaningless merit badge. I nominated TF2 for the "Labor of Love" aware and I reviewed it (something I never did before.)
The premier Online Hat Simulator, 2007 Edition. If you are reading this and have never played this game, please don't start now. TF2 is a pyramid scheme with a fat guy on top. It has fantastic art style which has both aged gracefully and been completely ruined by endless idiotic cosmetics. It has a sputtering mess of an engine that can barely keep up with all the features and functions stuffed into it over the last decade. It has a dedicated and long suffering player base that have grown accustomed to accepting the table scraps Valve offers (now at a rate of barely once a year.)
TF2 is as much a social platform as it is a video game. It's an first person dress up chatroom where users attempt to extract profit from virtual hats and other cosmetics. There's also an FPS minigame which I hear is occasionally populated.
Unfortunately, with the Meet Your Match update in the summer of 2016, Valve removed the QuickPlay function from TF2, killing off all community servers not named Skial. Now the landscape consists of 24/7 2Fort, Harvest, Hightower and Turbine. It's more or less impossible to keep a community server populated for any length of time without running one of those maps.
With MyM Valve did introduce an official competitive mode, which is both stillborn and a haven for hackers. The casual mode they released at the same time is the opposite of what it seeks to be. It's more difficult to join a game, much harder to find a specific map (especially if it's not one of the maps mentioned above) and the entire process takes far longer because of a mandatory 60 second pre-round and forced map reload at the end of game. Player churn is huge in casual mode, and for good reason.
TF2 still has huge balance issues. Sniper, a poor fit for the game in 2007, is insanely un-fun to fight against 11 years later. There are completely legit snipers that are harder to deal with than hackers. The class needs a fundamental rework to remove the "insta-kill all classes from any range" mechanic. Scout is right behind, becoming almost unfair to fight against at the highest skill levels. Since 2016, Medic runs at Scout speed with any medi-gun, making Scout completely dominant in 6s competitive. Heavy, the only tank class, remains a butterball, nerfed into oblivion. Core game changes (global faster weapon switch speeds, spy movement speed increase, etc.) all make him easier to kill but don't benefit him at all. Since 2015, Heavy's minigun starts at 50% of its base damage. Spy is both UP and OP at the same time. Baguette now runs at Medic speed, and faster than Scout when he pops the Dead Ringer. Valve nerfed the Ambassador into the dirt (it needed a nerf for years, but in classic fashion, Valve overdid it by a factor of 2). They have left the Diamondback (lets a class that can cloak and disguise store critical hits) untouched.
As of this writing, the big 3 TF2 cheats (the "L" word, the "N" word, and the "C" word) are all undetected. Hackers are rampant in Valve's competitive and casual modes, and there's plenty on the few populated community servers as well. The hasn't been a major VAC ban wave in TF2 for all of 2018.
All of this would be problematic but possibly understandable if Valve were a small company keeping their game alive. The company is worth nearly 20 BILLION dollars at this point. Half of that is in Gaben's back pocket. There's like 5 dudes who work on TF2 (Valve has claimed "up to 16" at one point) and while I am sure they are working hard, they're very understaffed.
Valve's "flat" structure was a dumb idea 20 years ago, but the company did manage to produce many gems for their first decade. For the last 10 years, the company has grown hugely and made so much money they don't even know what it means to give a fuck. The company's internal structure actively works to the detriment of the customers.
If you're still reading and you've actually played this game, you know what I'm talking about. I'll see you on Doublecross later this evening.
honestly I totally forgot that weapon even existed so ur right my bad
I thought FaN does have more spread technically cause it had more bullets so the grid must be bigger but looks like i'm double stupid :-(
Will this be the year tf2 earns an award?
The Steam Awards (2016)
The Steam Awards (2017)
It's been nominated twice. So which game do you think will win "labor of love" this year?
Left 4 Dead 2 deserves it way more than TF2. "Labor of Love" isn't even applicable - TF2 is the opposite. It pulls in tons of cash and players but is barely even touched by the devs.
tf2 for best alternate history
They are lucky some reverse engineers are helping them out, but calling the group benevolent is a huge stretch. If I were to guess the people currently the most involved in this are Sigsev and the creators of the 3 huge undetected hacks. RE takes a ton time and patience, so each one has their own motivations, with the leading motivations being hacks, community server mods, and solving bugs. With community servers being less and less popular, the less appealing making the mods is because you have less people to play or even playtest after you do the hard part.
TF2 is eligible for every category
yeah i remember the gravel wars, just after my grandfather fought in vietnam and new zealand got literally fucking sunk and became atlantis
explains why anyone with a golden item is noticeably smarter.
Yeah, I too am confused as to why anyone would nominate TF2 for that category. Killing Floor 2 definitely deserves it more.
Are you telling me the TF2 cast is real?
Did they make any findings public? I would honestly be interested in reading.
Refering to this thread:
Denmark is running out of gravel
We've had 2 "updates" this year, if TF2 wins a labor of love it should go to the community not valve.
The community makes all the hats, war paints, maps and weapons. The community runs the competitive side, the community runs things like the 72 hour jam for charity, the community is what supports MvM.
All valve just does the odd back end clean up once every 6 months and reskin a crate and rake in all the money.
There is still an economist at Valve, not sure who though.
I thought LMAObox and Nullcore were both detected, though? An absolute shitload of people lost everything they owned a year or two ago.
I havent stumbled into cheaters for the longest time. most likely because I also ruled those maps out and also because I tend to avoid brazilian servers, wich is where I found most of the SA hackers lurk around.
even with your classic doublecross enabled I basically never run into any cheaters, same goes for most people I know, either we are free in EU or people are really overblowing it
Hackers often do not play double cross, wich is a bless since its the only CTF map i genuinely enjoy.
this includes turbine - the only cesspool one is not to enter is 2fort
hackers are a thing and your personal experience is meaningless. thank you for not spreading lies.
it must be strange how several people have this personal experience of meeting cheaters at a massively reduced rate or not at all, such a development might suggest something dont you think
it's pretty disrespectful to the players that constantly have to suffer these cunts, so yeah keep your strangeness to yourself
what in the world is disrespectful about "there are less cheaters in tf2 than they are before"
havent really noticed a change myself everytime I boot up the game I still get a cheater in about every 2 to 3 matches
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