TF2 General Chat and Speculation Station V13 - Heavy times
999 replies, posted
Well, now Artifact has less players than TF2.
It just came out, give it a couple of days then we can call it dead
and you being angry leads to me being angry because I see someone being angry and want to feel part of the group despite not knowing why are they being angry to begin with
fuck you
Should this be here or nah?
https://www.youtube.com/watch?v=9sMx8Rn2Fk8
Of course it does. The moment everyone figured out Artifact was as obscenely P2Win as everyone feared, it was doomed to fall flat on its face. Say what you will about TF2, but it's actually a good game, and not primarily an exercise in cynical greed.
if artifact truly stays subpar then it might just be the wake up call valve needed
then valve says it's f2p and shrugs it off
The game came first, then came the hats.
So no matter how many hats there are, there's a strong solid foundation outside of the monetization. That and its free to play.
Artifact might be a good card game or it might not, but the issue is the monetization is directly linked into the game's foundation and either way valve will be getting money out of it.
If Artifact bombs and never recovers, Valve will just have another massive layoff and shift into full-time maintenance mode. They don't care about making real games anymore. They only care about money, and if game development as a whole doesn't meet their profit standards, the management will fire every fucking game developer in the company before they ever change a damn thing.
gee and they say i'm the pessimistic one
On one hand, I feel kinda bad that people actively want Artifact to flop.
on the other hand, I am one of those people.
I bet if they spent the development resources on TF2 instead of Artifact, they'd earn more money in the long run.
Be honest now, you both do that a lot.
team fortress still has crazy potential .
wait you're from turkey? thought you were a 'murrican.
jesus i feel sorry for you now.
but giving how development works at valve, it was most likely someone made a pitch for a new project and a big group of devs got lured in at the promise of getting a juicy bonus.
Trying so hard to be funny that you just come off as unfunny and awkward, and a little rude
well that's just like, your opinion and stuff, chommie.
CSGO struggled to break 20k average players it's first few months and we all know what happened with it's numbers. You really shouldn't rush to make judgements about it's numbers when Valve has shown it's in it for the long haul with their multiplayer games.
CSGO launched with no valve dev support, and only got a playerbase spike when valve intervened with microtransactions
Artifact has both of these at the gate and it's already doing poorly
CSGO would have stayed below 100K if not for skins, Artifact launched out of the gate with the microtransactions in maximum overdrive.
This just may be the most aggressive monetization model I've ever seen in a AAA game, and that's saying a lot in a field saturated with aggressive monetization.
you're laugthing at that but its still 30k people playing it. the sole fact that its at the top ten is no small feat.
the real joke would be to see how fast the game bleeds players out of it.
They plopped an unskippable video advertisement for Artifact into the Dota 2 client.
30k is abysmal and they know it.
you should be more of an optometrist then.
k
stop post
kay
What surprised me is the fact monster hunter world is up there and beating artifact and rust.
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