• Half-Life Chat V11 - 20th anniversary edition
    999 replies, posted
Dota 2 runs on Source 2
I'm talking about saves, guys...
The save/restore code in GoldSource/Source engine games can be used to store entity data for things other than just save games, like level transitions. GoldSource definitely does that, it calls SaveGamestate, starts the new map and then calls LoadGamestate.
Artifact singleplayer campaign confirmed
Alright, HLVR stuff then https://i.imgur.com/oBz4SLa.png :P
It's a line of code. What do you expect, champagne party?
Seems Valve added some additional functionality to the physics tool present in Source 2. You can basically add a "pin" (or rather, a joint) which can constrain and manipulate how a physics oibject moves, much like in Source with the func_phys entities. https://streamable.com/ws69c
can't forget this gem https://www.youtube.com/watch?v=QppCJ71ivbE
It's still not a huge amount to go on, cool as it is to see. Hopefully we get something neat out of it within the next decade, but Valve hasn't been very timely about playable stuff lately As a sidenote, are moderators just gonna sleep on the fact that this thread is incredibly difficult to read with all this shaking
Try turning on full width mode in preferences
It's up to Garry to fix the forums.
I wish we had a game to fully use "Hammer 2", as Dota 2 doesn't use all of the potential and one can't do much in Destinations.
So to help get us to the next page and away from all this shaking, what do you all want to see in the next version of Half-Life Model Viewer for GoldSource? The current list of planned features is here: https://github.com/SamVanheer/SharpLife-Engine/projects/4 But if anybody has any requests or ideas, i'd love to hear them. I'll see if they can be implemented. Since the Net Core 3 preview is out i can start porting my UI mockup to it now and integrate it with the model rendering code, hopefully it all works out.
procedural generation of a nude version of any model I view with the press of a button
I'm sure that will be possible using the scripting API.
Honestly pretty much everyone here is busting yer bawls but I'm gonna be honest, we have had a decade of 'code strings revealing HL3' like this, even a whole depot folder in some Steampipe versions referring to HL3 and L4D3, and nothing has ever come of it. Don't get your hopes up.
I was hoping we'd get CS:GO in Source 2 with the now-announced-and-revealed Danger Zone update. Sadly, it seems like this was not the case. I continue to hope, although it is dwindling. CS:GO is in my opinion the only contender for Source 2 and that I am hopeful for, other than for the alternative of a standalone SDK with an FPS preset. But with how thing are currently going, this will likely not come to fruition for a few years unless Valve steps up their game, with Epic competing with their new storefront and Blizzard reigning in their W3C: reforged with the promise of better modding tools and a reinvigorated modding scene and such. I know, I was (mostly) being facetious!
A thing I noticed a couple of days ago is that unlike the Source HLMV, there's no way of checking each hitbox ( their coordinates, ID and group... ) outside of the check "Show Hitboxes". Do you think you can replicate that function?
Just saying, is all. Thanks to Valve's structure it's unlikely to be anything more than someone's passion project for SP development. God bless that person, but I'm not holding my own breath.
time to live up to my background image, https://imgur.com/a/uHiEYFb https://www.youtube.com/watch?v=3154ZBFTreE
https://www.reddit.com/r/GlobalOffensive/comments/a4jz40/strange_broadcast_playing_on_blacksite_in_hidden/ebf79q5 Hope that's not it, but it might have as well been Valve joking around.
Not every hidden thing is an ARG or tease or leak or whatever. Easter Eggs can be just that, a fun hidden detail. And if it was, how'd we know?
Going to try to find and extract the actual audio file. cool easter egg if confirmed by someone else though.
Since I'm in the process of porting Black Site to GMod, I took a look in that room. However there's no special entity in there, except for a gun spawn on the bed. No sound playing (except the generic house interior soundscape, which contains nothing special) and there's nothing linked to the monitors. I checked the entire map for scripts; nothing either outside of turret scripting. So, is it just a hoax?
I had the same issue, looking in the room in hammer only yields the house interior and not this fake forest soundscape.
I think I found how it exists. This is in the soundscapes_island file. Note the origin coordinates! https://i.imgur.com/C8bEYhA.png Does "island.forest" specifically play inside room 3?
That should be possible yes, i'll have to take a look at how Source does it to see what exactly you mean though.
Well no, that's the thing. It's house.inside or something that is set to play in that room.
i guess all the hiding was to stop an instant datamine
Xash3D ModelViewer has origin, hitbox and attachment editor. It's compatible with normal Goldsource models.
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