These 3 functions are used to play suit sounds: https://github.com/ValveSoftware/halflife/blob/5d761709a31ce1e71488f2668321de05f791b405/dlls/sound.cpp#L1427
If you just disable them so they'll do nothing then no suit sounds will play.
No way. It's an ass pull of the highest magnitude and paying any attention to RTB or the writing of HL1/early HL2 prototypes will tell you that. Laidlaw had no real grandiose plan beyond "It's A Bit Like The Mist" when it came to HL1's plot. The overarching 'greater power' stuff has no actual correlation to the combine, contemporarily, it was just a little Lovecraft style wink where there's always a bigger, meaner fish. I'm pretty sure Laidlaw had no idea whose slaves Nihilanth was.
The Dyson Sphere is one of those things where it's clear the writer himself was just as gobsmacked and sat there thinking "man how am I gonna get outta this one" himself, which is usually a sign the dude's lost the thread of his own plot.
That works, thanks a lot!
Ironic considering the fact that G-Man's facial reference for HL2 was originally going to be used for Breen.
Most of HL2 is a straight-up retcon of HL1 and it effectively re-creates and re-establishes the events of HL1 with ones that fit the plot of HL2 better and I don't think people really internalize this? Like HL1's events stand on their own as a completely self-enclosed story. Valve had no clear plot or intention beyond the obvious basics of Gordon Freeman returning for HL2 when HL1 went gold in 1998. Any semblance of that is purely the result of clever retconning and personal memory bias. The sheer disconnect in visual styles, tone, character writing, and the worldbuilding should really be a signifier of that. Nowadays HL2 would be called a soft reboot.
Yes, I am saying that HL2 is the Half-Life franchise equivalent of The New Order, or Doom '16. Everything that happened before did happen, but nebulously, and in a way that fits our new story.
So someones' made a Half-Life Co-op gamemade for garry's mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1590755372
Might be a little late on this, but it seems like a more vanilla co-op experience than svencoop, but with the potential for mixing in addons and content from source and other gmod plugins?
Has anyone played through with it yet and would recommend it?
Not yet but the creator is the same one behind the HL:S Sweeps, GoldSrc HUDs and the Quake 3 Sweeps addons so is good.
Also they implemented the GoldSrc style func_pushables and gibbable ragdolls so the work is certainly good.
I freaked out yesterday when I discovered it, for being a "mere Gmod addon" is very good.
Fair enough. I guess I wasn't as aware of the history of the series' development as I thought. But I disagree that the dyson sphere, and Epistle 3 as a whole, was a sign that Laidlaw had lost the plot. I honestly can't think of a better ending to Gordon Freeman's story, given that it wraps up all the major plot points (other than who the fuck G-Man is, and rightfully so), and ends on a downer note instead of the humans magically winning against an entire inter-dimensional empire because of a bullshit time ship. I don't agree that the ending is nihilistic though - just bittersweet. I mean, it absolutely leaves room for a Half-Life 3 and the humans eventually finding a way to somehow stop the Combine - it's merely Gordon's story that is at an end. And thematically, it makes sense that, no matter how much of a badass he was, he was still ultimately just one man fighting against powers beyond his comprehension, and would eventually fail.
They nailed the sound imo, I hope they keep that one, although I wouldn't mind if they made it a bit more tinny like the smg1.
That's an incredibly mind blowing perspective that I've never thought about before. Black Mesa to me brings all those references to the front and establishes the origins of HL2 lore in a way that it's become my own personal HL1 canon you know?
https://youtu.be/nkru86X9rrs
Half-Life's writing is very fluid in the eyes of the developers, during development of HL1 the story was similar but different, a lot more bare-bones, and a lot shorter. When they redid Half-Life the game easily expanded dramatically in length and depth, even adding the Gman who wasn't there beforehand as a device that could plant the sequel literally anywhere anytime. But as an example to how they make it up as they go, when they first started making Xen, they didn't even have an end. The Nihilanth was made up as they were mapping out Xen because they needed a final goal for the game and they wanted it to feel significant. That's when they also hinted at the bigger threat, but again they had zero idea what that threat could be at the time. Early in in HL2's development they settled on more aliens and created the Combine and the Citadel, this was explicitely because they learned from Half-Life 1's development and this time wanted to present a clear ending right from the start, for both the development team and the players, hence the first thing you see when you exit the trainstation is the Citadel dominating the landscape.
I fully understand the logic and I had this stumbling block when I went back to the original SiN after playing Episodes more than it, assuming it had set up more than it actually did when in reality Episodes effectively rebooted the series.
My hammer model viewer bugged out and started merging dropship carrier with anything:
https://files.facepunch.com/forum/upload/858/fd002fd1-7c38-4436-b15e-d830decd6588/image.png
I replicated it in hammer
https://www.youtube.com/watch?v=B9oU3NpVM6w
also doubled legs monstrosity:
https://files.facepunch.com/forum/upload/858/916c50ad-03a9-4b40-84bc-4d3438c4a5ab/image.png
The Combine technology is evolving!
Maybe this is the step up in technology Valve was looking for.
So you made Silt Strider, huh?
https://files.facepunch.com/forum/upload/1906/b80b3a7a-527c-4160-9060-92f08894d35d/изображение.png
Had it loaded as a weapon.
Just played on a server that had it, it was pretty fun until the server crashed and didn't come back, lol. Only got to try out the speedrun version, which is pretty fun. The only problem I have with it really is the enemies are pretty bullet spongey and you go down pretty fast. The extended maps are great, there's a couple of unnecessarily added parts but they're extremely short. Svencoop is a better experiance imo but Gmod HLCOOP isn't bad at all.
https://files.facepunch.com/forum/upload/223736/44807cbf-0a9d-4f1c-aa9e-8409ed975c17/48376324_10217774448057505_1184479451124072448_n.jpg
look what i got
nice glasses
Funny that you should mention that, since if they'd stuck to their original plans for Half-Life 2 with Gordon in that weird leather suit and presumably no crowbar based on what's been said about those early concepts, HL2 would bear practically no resemblance to the original. They seemed to gradually pull back from this and introduce more familiar elements and retcon characters into the story based on some of the HL1 NPCs, but I can't help but wonder what the reception would've been like if Valve had come out with a game like that back in say, 2002 or something.
IA Latham? That was a female deuteragonist/protagonist, not actually Gordon.
Like, once. I don't remember anything about it other than it outright kills off half the cast for no good reason in the first five minutes.
The leather suit was the suit before HEV. There's viewmodel textures for it in the 2003 leak. Marc confirmed it in an email and said it was cut because Gabe thought they were crazy.
I honestly last dug into HL2 Leak shit in like 2010 before stuff like that was confirmed. Back then it was the Wild West and we barely had any confirmation. Rumors abounded of HL2 being planned to take place on Xen, with Gordon being nude except for bandages, of IA Latham being Alyx's predecessor, a robotic-organic assassin type, and of shit like Gargantuas being rampant on Earth. We had no real solid answers beyond what was in RTB and what we could confirm ourselves from the WC Mappack and the Leak, neither of which were coherent sources 'cos they were self-contradictory and basically just Valve's creative colostomy bag. Laidlaw confirming the suit probably came in the last few years, long after I got out of the HL game.
Honestly I spent so long obsessed with the Leak when I was younger, and that was during a time I was undergoing some real bad shit and real miserable abuse, so I've tried to distance myself from it because delving deep enough draws me back to those memories. Somewhere in my house I still have the HUGE ass notebook I had (yes, an actual physical notebook) I wrote while hiding in a closet of all my intel on the Leak and a timeline of events, when things and assets were changed, map updates and re-creations, etc... None of it is worth me finding it, tbh, but hey. The info's all stuff that's accessible elsewhere on the 'net because of people who succeeded me and my lil' cabal of Leak-obsessed buddies, so nothing of value's lost there. If I ever incidentally find it, I'll post it all.
It's actually mentioned in RTB I believe. The team showed off what they had so far to Gabe and he replied "That's great, but it's not Half-Life", which caused the team to reconsider their direction.
Something I don't recall ever having been answered: What exactly are the tunes the rebels in HL2 hum (the male and female ones hum a different one) after saying "I can't get this tune out of my head"?
https://www.youtube.com/watch?v=xXxPZ5zO_Hg
https://www.youtube.com/watch?v=PgG-rVqC_xo
radio1.wav
https://www.youtube.com/watch?v=XFg2nfYOiB4
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