But it's still not in Half Life 2 itself so it's not really lore friendly, like taking it off the Jeep, where did the parts come from to make it so you can fire it whilst it's off the Jeep? And the Ammo for it doesn't exist either.
As an Easter egg weapon it's fine (Although it'd either have to share it's ammunition or have rechargeable ammo, dotting boxes or cases of Depleted Uranium around each map would be a bit silly), but for something more serious, I don't think it works and I don't understand why people feel they want it added to the game so much, especially if the mod has established it's not doing anything wacky or over the top like SMOD is practically fucking known for. (And I love SMOD Tactical too)
there was a HL2 addon like 10 years ago that added the ice pick and gauss gun. It even had a super gauss gun (blue styled like the super gravitygun). I forgot the name but i'm sure other old farts can recall it.
point is, gauss has been done forever ago, even before smod.
It's for fun, not for canon. This same mod had dual pistols in development and other ideas too, I don't see why it's a big deal.
It depends on the mod and what they establish they're doing as I said already, I'm not against a mod for fun, I already said I love SMOD Tactical, shit's fucking ridiculous and it's great, but I don't see the mod stating that it's being like that or whatever older mods have said they're doing either, I just think if you're going for improvements on the base game, why add shit in like that when it doesn't make sense? At least the Stun Stick does since it's dropped on the floor by one of the first Metro Cops you kill in the game, there's nothing stopping us from picking it up and using it against them, besides taking the limelight away from the Crowbar as our melee weapon, because let's be honest, when you pick up the Stun Baton, is there even a use in the Crowbar when it deals less damage?
Like Holding 2 Pistols, while unnecessary, makes sense at least, you kill someone who's got a pistol, you gain a pistol, you kill someone else who has a pistol, you can obtain another pistol, but the Tau Cannon? You're talking about taking this thing off the Jeep and rigging it up to be usable as a handheld weapon, not to mention you're somehow converting it's ammunition back to a type of ammo that's not around.
I'm not just gonna turn my brain off to how this thing works off the Jeep.
I wish I could download MMod 1.1 but it seems the ModDB mirrors are down, sad.
Mmod is just a piece of garbage on a fundamental level. It's a big ball of nothing that has no consistency or identity beyond being a random and shallow mash of ill-fitting gameplay and graphical changes that violate the canon while having the fucking gall to call itself "lore-friendly". At least the degeneracy that is SMOD was honest about being nonsense.
As soon as the honeymoon period wears off, nobody is going to remember or care about Mmod. It is completely disposable.
How is this wacky? It's on the jeep, right there. You put it back on to recharge it.
And if you really want to get into details like that
Where does the jeep get the tau ammo from? How does gordon aim it from the drivers seat when there isn't even a single wire coming from the mount. Being able to dismount it is no more ridiculous then valve putting it on in the first place without caring how or why it functions.
I haven't been following this mmod. what is it really? just more guns?
It's pretty much just an effects/animations overhaul with a few more guns and some polish to make HL2 feel a little newer, but apparently liking that is heresy and you should crawl into a sewer for even considering to change anything about HL2
I still think mmod means metamod
Obviously the tau cannon is synced with Gordon through his suite so that the suite reads Gordon's eye direction and focus and sends this information directly into the tau cannon to rotate it and when Gordon wants to fire it, he just blinks really fast.
Oh don't act like such a drama queen about it, I'm only talking about the validity of the Tau Cannon as a handheld weapon, almost everything else is great.
Quit being such a fucking baby. The issue is that the mod purports to be "lore-friendly", but changes things in a way that does not line up with Valve's vision. It's a fucking lie designed to draw in the gullible to download and play a shallow mod that adds very little of substance, and given that the mod is currently #1 on ModDB, it worked.
Half-Life 2 doesn't need any changes. It doesn't need graphical updates or new gun models or gameplay tweaks, especially ones that directly affect the canon campaign.
That was more directed at CriticalMass's comment than you though, although on second inspection of his comment I can't really tell if he's being serious or if he's doing some HL thread parody comment.
I'm more just annoyed how this pops up every time something new pops up. I really just disagree on the basis of the jeep design, I don't mean to come off as harsh but don't think having it recharge when you put it back is a bad idea because there's no reason the tau should work at all on that jeep anyway.
Then just play vanilla HL2 jeez. Why would you be upset over it being popular if you don't care about mods in the first place?
I think he's just trolling, at least I hope he is
All that we'd need to confirm it is if he says the ravenholm trap cart near the end has a great design
The game is 14 years old and it's not like it was perfect when it was new. And as far as "lore-friendly" goes, it's not like Valve's vision for their games is unassailable. A fan-made remake of the first Half-Life is now a full, Valve-backed retail release and the final part of it looks to diverge so heavily from the original Half-Life 1 as to be almost unrecognizable (in a good way imo). Half-Life 2 was a superb game on release and way ahead of its time, but we've had a decade and a half of advancement since then which, as time tends to do to video games, has made Half-Life 2 feel gradually more and more dated. There's nothing wrong with updating its gameplay and visuals with some slight artistic liberties.
When are we getting a mod about the guy who pilots the box grabbing robot in HL1?
I’m pretty sure Valves vision for Half Life today involves either “if we keep ignoring it the fans will go away and we can work on something in peace” or “how can we make HL3 a multiplayer experience with cosmetics?”.
Oh well I'm so fucking glad I updated the mod, "A.I. Disabled..." upon loading, can't disable it either, the command just doesn't work.
I had the same problem, stick ai_norebuildgraph "1" in your autoexec.cfg
I had to stick it in each mmod folder
considering its fully automated despite the cockpit, probably never i would say
I remember when that specific ~problem~ was related to pirated HL2 copies and it was such an easy way to label people asking for "ai disabled help"
"ai_norebuildgraph "1" should actually be be ai_nodebuildgraph "1" I misspelled it and couldn't edit it back cuz of the gay 15 min limitation."
On a similar note, what is the SMOD version to use these days? I last played SMOD in something like 2013 and a binge of the HL series again has got me in the mood to play it, and I'm just wondering what is the definitive way to do so. Mostly because googling SMOD brings up enough versions and forks to make my head spin.
Nah dude it is "ai_norebuildgraph", you can check it in the console - probably why it isn't working
SMOD Standalone from BSNOOCH is how you have to play SMOD due to the Steampipe update breaking the mod.
Wait, it's ACTUALLY nore and not node? I don't even.
SMOD Standalone 0.65
Last I used
no rebuild? makes perfect sense.
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