• Half-Life Chat V11 - 20th anniversary edition
    999 replies, posted
It gives me hope that we'll see it someday in one form or another. Just look at these two recent initiatives to bring fully functioning coop for Half-Life 1 AND Half-Life 2 in Garry's Mod https://steamcommunity.com/sharedfiles/filedetails/?id=1590755372 https://steamcommunity.com/sharedfiles/filedetails/?id=780244493
We aren't dead yet, and Synergy may be wounded but not dead neither!
Of the things I'd love to see in the future would be Combine variants of each weapon and vice versa.
Yes, but he's explaining a trend. This trend extends past his own work history. It is common for many tech companies to work this way. Save early, save often. You should not be losing any major progress if you're saving. Stabiltiy is no longer a real issue, at least on the Dota 2 side of things. The only minor issue is that trying to open more than 1 model at the same time with the model editor crashes the tools. Not sure if that was fixed on SteamVR's branch or not. Also you can still copy/past/special-paste and do funky rotation stuff if you really fancy it. There is also a mirror tool. Texture alignment and application has not changed, you can still easily make funky shape with paste special https://i.imgur.com/aZt6Vjs.png I agree though, more advanced arching options would be neat, but Hammer 2 exceeds Source 1 Hammer in every other way. You can at least make concave meshes with no issue :P
Can't scale, which sucks. Also paste special doesn't respect custom origin/pivot point. Which is a huge fucking shame since using a brush and grouping was the poor-mans version of that for Source 1, so it's really shit we have to go back to that. You can technically do everything manually still if you're very careful and slow about it - but that's the antithesis of what the update should be bringing.
Speaking of Hammer, mine will no longer read EP1 or EP2 files regardless of configuration. It used to prompt me on startup with a box with HL2, EP1, or EP2 as options - it doesn't now. I've changed the configuration in the options to EP2, but it will not read EP1 or EP2 files. I've deleted the bin and redownloaded it, nothing. I've even removed Hammer's registry ticket and reinstalled the entire Half-Life series, a move I thought seemed overkill, but it still did not fix it!
Make sure you're launching from the Half-Life 2/bin folder, could also try the hammer.bat file in there. Make sure everything is looking right inside the Hammer config dialogue itself. Otherwise, HMU on Steam.
That's where I've been launching it from, don't know what to do with the hammer.bat though. Setup looks like this but the other window shows it loading HL2. https://i.imgur.com/RCixgZ4.png I sent you an invite on Steam in-case you want to handle it there.
I meet a lot of aspiring modders who run into the issue of how none of Valve's tools have any fucking documentation or listed fixes anywhere except for the barren-ass boneyard that is the Dev Wiki, which is intermittently and rarely updated with fuck-all (there's still 'please add info on this!' pleads for stuff from EPISODE ONE, or even HL2DM!) and then turn to me and say "Man, I bet devs of indie games have it better." Well I got some news for you!
Jarek the Dragon posted a video about MMOD and then somehow basically didn't talk about the mod, and tried to justify Fakefactory's sexdoll versions of Alyx then blamed 'purists' for not liking the changes.
Yea, it's really really annoying that they don't have decent documentation available. It's things like that that make me want to switch to another engine but Source is just too good to pass up. It's a love-hate relationship. What's worse is that Valve has an intranet with seperate documentation which is (likely) just as badly documented (or worse).
Remember that mod set at the artic ala Epistle 3 that we talked a couple of pages ago and was ultra rough? It has been directly released as it is on Steam
Now we just need The Closure in Steam and we'll finally have the Episode 3 trilogy we all deserve alongside that and HDTF
I mean, why not? People have to start somewhere, at least they're not selling it
I updated my avatar of ya boy Walter for a goof. https://cdn.discordapp.com/attachments/449648299146870784/530618926548254720/unknown.png https://cdn.discordapp.com/attachments/449648299146870784/530619039681347595/unknown.png The glasses can pop up and down at will. And I gave him a cheesy 80's porn-stache. And before you ask, yes he absolutely slays pussy.
Well, for starters it was only released a couple of days ago on ModDB, so you can imagine how much feedback he got to improve the mod. It was directly added into Steam with leak content, plus with content from Titanfall ( the badly headhack of Alyx ). Valve hasn't said yet a single word about this. You can go and watch it on the already video walkthroughs that are on Youtube but be warned, is way worse than what we saw at the trailer / photos.
https://www.youtube.com/watch?v=7ljspPnfXtA
Also, don't forget the other good mods that just came out too. There should really be quality control of AT LEAST shit using valves IPs on steam.
It took until Freeman's Mind 2 for it to click in my mind that Half-Life+Half-Life2+Episodes takes place in just a couple of days from Gordon's perspective. That's a pretty shitty week.
Valve in the past was more strict and literally vetoed any mod coming on Steam if it had leaked content / code, but lately seems it not longer cares. Why it is so hard for them to give us a clear answer?
I'm trying to play HL2 MMOD but the game keeps crashing with a "could not load library client" whenever I get to the main menu. What exactly is wrong with my game?
You're probably running into a combination of talking to different people at Valve, who each have their own views on what's ok. And just general getting-in-good with the people-in-charge, of the publishing world.
How dare you could forget Arkane's ultimate kicking simulator? https://m.youtube.com/watch?v=KnxgQMSsc8c
The devs probably don't care, but the lawyers have to be strict about it. That said, i've never had any official legal response to the reverse engineering i did. I was told to inform the guy once i'd taken down a Github repo containing reverse engineered code but i never got back to him about it. I never got in trouble for it, even though somebody forked it before i took it down. I don't think they care if you use leaked content or code but nobody wants to take that kind of a risk. But if you use it to cheat or break into their Steam servers they'd probably come down on you hard.
Well just a few months ago they stopped a guy from releasing the TF2 2008 Source code with minimal changes on Steam. If we at least get in touch with someone at Valve and tell them what’s happening they’ll bring the axe down on this guy.
If Hunt Down The Freeman still stands on Steam then there's no hope of fairness or consistency unless it personally infringes on Valve themselves.
TF2 2008 got taken down not because it used the leaked code, but rather the fact it didn't actually change anything and was nothing more than a redistribution of an existing game.
Dark Messiah actually survived retail and didn't take Arkane down with it, even if it didn't sell fantastically well. SiN and VTM:B killed their respective studios, and Valve shoulders a significant portion of the blame for both.
Years ago I remember reading a blog post from someone who worked on SiN and they got lots of emails from players complaining about bugs which were already fixed which gave them the impression that their game was massively pirated. If a few of those people had bought it they might have survived, but they barely made the money back to start the follow up episode so Ritual were bought out by a mobile game company. I dunno how responsible Valve were for the game not selling well.
It didn't help that Troika was supposed to release a patch, but the hack fraud con-men at Activision denied them the ability to do so. But at least, the fans made one themselves
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