That removes them completely and leaves only five dot crosshair
As far as I know only Valve ever used GCF.
Didn't they have GCF delta patches? For me, updating before Steampipe, require less disk space for temp download than now. I think it didn't put entire required package in temp folder.
Other Source engine games did too - SiN Episodes and The Ship (and maybe Bloody Good Time?) for example.
They no longer use .gcf files and I assume Valve automated the conversion for them - if you poke around, most of the files are on the filesystem but some arbitrary files are in .vpk files.
Boy I sure am grateful of that big red circle otherwise I would've never understood that image.
https://clips.twitch.tv/ArtsyWrongBibimbapDerp
I tried copy/pasting some code from hl source to make the helicopter be able to fire missiles again.
I'm surprised at how well it works, though I've yet to polish the homing in of the rockets, so they're bad at long range.The missileOn/Off from default Hl2 did nothing, because it tried calling a command
that was removed. But, hl1:s has that command!
Vid of said stuff onto a seperate Heli npc.
https://www.youtube.com/watch?v=jRTyjFxV3K0
hud_draw_fixed_reticle 1
looks more like Xbox variant, but thanks
Can anyone with a real Original Xbox tell me how HL2's framerate is? Because the 360's back compat's is bad.
doesn't a chopper shoot rockets in Eli's courtyard? or is that fake entity work
I don't have my copy anymore, but I recall it being roughly 30fps with some occasional drops (especially if you mess with physics), though you won't get things like HDR, Dynamic Shadows, Anti-aliasing, and water reflections. You've also got alot of compressed textures and some intense object culling in alot of places.
Here is a video if you want to see the major differences in each game. (not sure if he kept the resolution consistent between all the copys or not)
https://www.youtube.com/watch?v=yM9CEyeNx3I
Oh yeah! It has two npc_launchers parented to it, which fires rockets that follows a path.
I've made a standalone scripting system that makes it easy to load scripts from various sources in C#: https://github.com/SamVanheer/SharpLife.Scripting
Comes with support for assemblies and CSharpScript. The design makes it easy to add support for other scripting languages as long as you can do interop with it.
It's a separate repository so it doesn't fall under the HL SDK license.
The sample program i've included with it is a basic WPF app that lets you load scripts and display the Description property that all sample scripts must provide. Unfortunately since this is a NET Framework program it pulls in a lot of dependencies, and indirect dependencies don't seem to work so i had to explicitly reference some NET Standard libraries.
Hopefully when NET Core 3 is released i can move the sample to Core to avoid those issues.
I plan to integrate this system into SharpLife and the new model viewer. Model viewer will use this to add support for extension plugins and scripts (e.g. add a new tab with options) which should let you add whatever you want to modify models. Since CSharpScript is plain text it should be trivial to implement small add-ons this way.
A... multi tabbed HLMV sequel? Like web browser style?
If you showed that to anyone ten years ago their head would explode.
No i mean tabs like the control area having tabs. You could add a tab that say lets you load another model and merge it in or something. Maybe add frontends for other compilers or whatever you can think of.
no feels.
"here's the winner, bye".
They'd probably select the first one that actually released in 2018
They've probably automated the announcements like everything else.
If it had anything to do with 2018 they wouldn't allow nomation of things released before 2018. Ultimately "game of the year" is more meaningful as "game I enjoyed playing most this year" than as "best game that was released this year" because only people with wild amounts of disposable income are actually buying and playing most of the big name games that are coming out in any given year.
Didn't "we" actually do this one year? I'm pretty sure this happened a couple years back, where a lot of GldSrc and Source related steam communities and forums got together to get HL1or HL2 nominated.
Found it:
It didn't take long for people to use the Steam Awards to tell V..
Denied
And like always Valve didn't say jack shit. Don't get me wrong, it is a nice sentiment, but we've tried this before and Valve has completely blown us off.
https://i.imgur.com/aGbqUTW.png
:thinking:
Import Source game = New sequel under new engine???
But for HL is unseen for [unknown].