• Red Dead Redemption 2 V2 The Western Boogaloo
    999 replies, posted
Naw I'd go in blind myself, but if you must have tips, then skinning animals and selling crap to the fence is the best way to get cash
Well you could always end it
Oh jesus christ hunting for jaguars/cougars in first person is fucking terrifying
So do we ever find Gavin?
Press square to pat dogs
No weapons in camp. It seemed like it was in pain but not agony.
I've finished chapter 6 yesterday, and to be honest I was more sad that my horse died, not because Arthur's death isn't emotional, but just because i sorta saw that coming as soon as he became ill, I just didn't expect to lose my War Horse i kept, patted and fed for the whole game. Still, it didn't hit me as hard as RDR1's finale, but it was still great, and the final scene with the deer was really good. Question about the epilogue: Is it true that there's almost nothing to do in New Austin?
when I beat the game, I checked the credits. Gavin’s Friend is is credited, but Gavin is not.
Epilogue Spoilers [sp] Does anyone else just think of this when you look at Johns figure and his weird walk, they're fucking identically shaped it freaks me out. [/sp]
Blind, don't bother reading shit online, just fire up the game and get stuck in. Also, did you by any chance happen to buy the PS4 Pro and RDR 2 Bundle? It's the one way right now of getting the CUH 7200 PS4 Pro which, according to Digital Foundry, is the fixed, quiet, PS4 Pro.
Pretty much. There’s one or two epilogue missions that take place near Armadillo but the rest is never touched. For anything main story related. I think there’s a few stranger missions and of course hunting but that’s about it.
you fell into his trap
What was the point in having that part of the map then lol
Nostalgia.
I mean yeah, there's tiny tasks like these, but it's still "nothing" in comparison to West Elizabeth and Lemoyne.
Today I stumbled upon the camp's domino table by accident and brought Abigail for a game. Basically, she and Arthur had a (moderately informative) chat while they were playing and, althought I left the game prematurely, Abigail answered to my following greetings with salty remarks because I was on my way to win. I'd lie if I say the level of detail and immersion features aren't impressing me a great deal
Lol nostalgia, doesn't do shit for me in that way, nice little throwback but, nothing more.
Oh no, I didn't know that. Guess I should have done a bit more research.
ouch https://files.facepunch.com/forum/upload/109843/b04d0d6b-3626-464c-a1e3-475b894e7962/Red Dead Redemption 2_20181110150320.mp4
I have to admit, after getting all the satchel upgrades, hunting can become pretty profitable. I went off to the mountains for trapper clothing and spent a good 3 in game weeks hunting cougars, and because they only spawned at night I was getting overrun with wolves. The pelts fetched a decent sum but what really made money was the big game meat I got from them. After one week I had around 50 big game meat and sold it to the nearby trapper for about 60 bucks. Not to mention I entered the mountains with a stubble and short hair and left with long flowing hair and a beard Grizzly Adams would be proud of. Because I was bundled up for the cold I looked like Kurt Russel in The Thing so I decided to keep the look. Probably my favorite experience so far in the game.
Wouldn't it be cool if you could unlock a secret ending simply by earning an inordinate amount of money just through free-roam gameplay, saving the gang all the trouble of trying to get money throughout the plot? Just be Arthur like "Hey Dutch I've been hard at work and got 50'000 dollars, let's go west"
That'd be great. Ever since Far Cry 4 had that secret ending when you just wait 15 minutes at the start, I hoped more games would do something similar. I wouldn't even mind if there won't be any sort of post-game roaming or such, just a neat secret epilogue that's contained on its own.
The problem with a game like this is that, while, some parts of the world can have things happen regardless of the players presence, it's still all frozen in time until you play through the story a sufficient amount, so we can have a place getting more developed regardless of progress through the story, I don't know how the fuck they'd work that dynamic progress into the story though if say, a building is now in place where there was nothing before and it alters the gameplay somewhat and even have characters acknowledge such a thing, I noticed that if you went to Saint Denis before the story had you go there, it was like Arthur hadn't been there before, which really bugged me, much like when having a sit down with one of the ladies back at camp and Arthur saying he'd killed innocent people, despite myself never having had Arthur done such a thing. The opposite happening however wouldn't be ideal, timed missions, spend 3 ingame weeks out in the wilderness only to come back and find someone has left because things got bad at camp and you weren't there to act as an intermediary for the people in conflict, thus locking you out of doing anything with that character for the rest of that playthrough, a workaround to that could be that you could find out where they left to and perhaps talk to them into coming back to the camp, it'd be a lot more complicated than it is now, but then the game could acknowledge other things, like you have a fucking shit load of money and can hugely alter the game's story because of it, move aside Dutch, I just glitched 30 Gold bars and got us the money we need without attracting any attention, my money making schemes are infinitely better than ANYTHING you could ever come up with, let's leave and give everyone a good life.
Do certain missions disappear if you do a different mission? I had a marker for Abigail, but I did something else and now hers is gone.
https://youtu.be/xAUgLotDhIg
Yes if it's a story mission (yellow colored markers). Play through white marked missions first since they're the ones that are optional (including bounties) because progressing through the story or playing through a certain story mission can make side-missions, bounties and encounters disappear.
Hold on just one rootin' tootin' second it just hit me that this Spaghetti-Western homage of a game has absolutely NO PONCHOS in it I am devastated, this brings my score down to a 1/10 until Rockstar can fix it, my immersion has been OBLITERATED
Maybe it's due to future sp dlc or red dead online.
Yeah it's honestly one of the faults about the game, I don't know if it's a bug with the honour system and it not checking the flag for whether we're an arsehole or not, but I'd like for it to not treat me like I am one.
Sorry, you need to Log In to post a reply to this thread.