To be honest though, that video is garbage and completely unfair.
Why is it "garbage"? Just curious what you don't like about it. Is it how he's picking out really specific things?
I really hope some of the complaints of the overt realism in RDR 2 won't make GTA VI or whatever game Rockstar is making in the future take a step back again on those details. GTA V is a step-up from a gameplay standpoint from GTA IV, but it really did lose some of the charm and details that really made IV's world alive. V still has tons of it in spades but it's definitely noticeable on where they toned down on the details.
I think gameplay and intuitiveness is more important, but I think it's entirely possible to carry over a lot of the diegetic details and organic design RDR 2 had to their future games, and they can fine-tweak it better so that it's snappier in gameplay but still realistic and detailed.
It's incredibly nitpicky, and cherry picks what it can to make GTA4 seem massively improved over GTAV without going into any of the changes to V that made it different.
It pretends that GTA IV is objectively better than GTA V by showing details while completely ignoring every single one of the massive improvements or new forms of content that GTA V had.
This video is a good response.
https://www.youtube.com/watch?v=qFbkXffa85E
Hey you know what GTA IV had that V didn't
Fun
Yeah, you're funny too.
I sure had fun doing 50 missions that's like "drive to X, shoot 50 dudes, escape the police" in GTA IV more than flying in places, planning and doing massive robberies and all kinds of other shenanigans in GTA V.
GTA V's missions were either boring trite or amounted to absolutely fucking nothing
It was a bad game with bad content and a fucking terrible story and it stands as a shining example of how not to do an open world game in this current generation of consoles
I both like IV and V. Honestly one thing I'm always glad Rockstar has been doing is that they never actually seem to latch on other open world trends. V were one of the more recent sandbox games I actually managed to finish the story mode. It's V's style of pacing of mundane missions to big action setpieces and the back and forth between them keeps things interesting.
A lot of open world games that came out at around the same time-span managed to end up being more homogeneous due taking a lot of their designs from popular sandbox trends established by Ubisoft open world games or just feels un-focused in general. Games like the AC-game pre-Origins, Mad Max, Just Cause and even the Phantom Pain comes to mind. I like Ubisoft as well and Watch_Dogs 2 is also one of my favorite sandbox games in this recent part of the decade, but the pacing and missions do start to feel more repetitive faster since things feel more like a side-quest then something organic. Which Rockstar games managed to avoid even if some of those moments end up being mundane or boring to some.
For the same reasons I liked IV and V, RDR 2 doesn't really feel like any other sandbox games too in the market, and the closest thing it felt like it took some design cues are Witcher 3 and Breath of the Wild, and even then it's very superficial and the game feels refreshingly unique on its own.
Well that's your opinion and it's bad. I can agree that GTA IV has a better story than GTA V because they''re for different tastes, but GTA V objectively is bigger, more fun and varied. Unless your idea of fun is shoving people down stairs for hours and hours.
I played through the whole of GTA V twice and on the second run I realized that the big world was not fun to mess around with and that the story was just abysmal. Doesn't help that the driving is bad and that none of the characters are even remotely likable, so you end up in this confused mess of a game where nothing matters and there's extremely little worth doing because even just driving around feels like a chore.
And god fucking damn is the wanted system trash. No fun allowed, even the deer will snitch on you.
Okay but genuine question, how is GTA IV any better?
(To everyone else: sorry for the off-topic discussion)
The biggest issue of RDR 2 is the missions themselves. They are just shooting galleries over and over again.
Rockstar needs to educate their missions designers on modern day gameplay design, you need to be able to approach a mission from a number of different ways.
They created this crazy series of systems that would put a game like Deus Ex to shame but you never fucking see it because you’re just mindlessly shooting people on rails. Imagine if there was just one base that you could approach how you wanted, the odds stacked ridiculously against you, and you had to use your wits to take it down.
IV has personality and charm. The smaller scale is used better than the larger scale in V and is actually to the game's advantage. It got expansions that exploited sillier or grittier thematics whereas V got nothing and tried to shoehorn too many different tones in one eternally confusing story.
It also has the excuse of being a relatively early game for its generation whereas V came out at the point where everyone understood how to design games for this era and yet it came out somehow feeling more amateurish.
Not to mention that IV actually has memorable characters whereas V is full of forgettable elements that never mesh into a genuinely memorable experience. You either make your own fun driving around a big empty map or you get bored because nothing is worth doing, of what little you're given.
JESSE
WE HAVE TO COOK
https://files.facepunch.com/forum/upload/110384/f70a2852-0334-4e09-8e06-ecea50ec5d7d/01DEBE52-1DF7-4CA3-AA5A-FBEC8F6AE6F4.jpeg
Alright. I can see that it's an opinion that has some depth of existential reflection so it's probably better to leave it at that, especially since this isn't the right place for it. I can kinda see where you're coming from because I admit that GTA V doesn't take me in like GTA IV did back in the days, but for me it would be indistinguishable from gaming fatigue that has built up over the years.
I wonder when in the timeline Red Dead Online will take place. I'm going to assume after the Epilogue so New Austin matches up.
Put them at the very edge of Dead Eye range, lock on, and keep walking backwards until your meter runs out
Arthur didn't even flinch
https://files.facepunch.com/forum/upload/113132/a476e69d-e3f4-41cb-aae7-9d80d993c586/11-14-2018_7-23-56_PM_Trim.mp4
how the shit do you have max honor
It’s really easy
I just keep greeting everyone wherever I'm in a town and passively gained honor, I think I maxed it out before chapter 4
There's also that exploit of fishing and throwing them back out the water
I only just recently got it to max, I'm on chapter 5 right now. Just help people out during random encounters, greet people, obviously don't go on killing sprees etc. There's also the fishing thing Nachy mentioned if you're really desperate
I remember reading somewhere that honor is capped depending on where you are in the story though. Not really sure if it's true but I'm kinda inclined to believe it since my honor was stuck in the same spot for the longest time prior to chapter 5, and if I did anything that made me lose honor, no matter how small, it would drop down a level instantly
Charles Châtenay is by far the best character in the game. He should have been made a bigger character imho
Is there an easy way to lure out panthers? I've been sitting in the woods forever waiting for one to take the bait I left out. I just want my fucking panther saddle, is that too much to ask?
Be in the right areas at the right time. Much like cougars, you don't find them, they find you, with yourself as the bait.
Set up camp in the Wilderness after doing some hunting. Before it gave me a chance to do any cooking etc, two gang members walked up and told me that I shouldn't be here, and it's my final warning. They walked off and then nothing happened.
I haven't played 2 yet, but does it have any moments like this?
https://youtu.be/Yv-IYeaOagg?t=739
There was two of three that I can recall.
I shot the shit outta them for daring to say I couldn't camp there. I'm playing Arthur as naturally nice, unless you're a dick to him, in which case you get a rapid donation of lead.
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