UNDERTALE/DELTARUNE Megathread V.7 - Don't Forget (about the game)
999 replies, posted
ok,
but,
Can he do my Tax Return?
That shit better be fixed then, or we'll end up playing Hotline Miami without a framerate cap.Also I can dodge shit in the overworld now, just like in that game starring Jacket.
…And by the way guys, I mean Hotline Miami when overdosed. Chara would handle it just as well as The Son handled the pills near the end of Hotline Miami 2.
Whoa I just realized Ralsei is an anagram of Laser I
Can't wait to see him blast dudes with eye beams in chapter 2
Man I am so enthralled in all the theories people are coming up with for Deltarune, some that are sucking me in
Kris isn't possessed in the ending, in fact the Player was 'possessing' them for almost the entire chapter. Toby is pulling a bait n switch with us. Now that Kris is free, he's back to being a delinquent troublemaker and is going to eat the pie early
Ralsei (and other Darkeners) isn't real. He's the embodiment of Kris' thoughts of Asriel, right down to the red fake horns that Toriel got him when he was younger. Likewise Chaos King is the embodiment of Susie's anger. ("Quiet people piss me off.")
The bunker doors at the bottom of town leads to the Underground. All the humans were exiled there- reverse of what happened in UT
Implementing deltatime isn't that difficult unless your game utilizes non-linear physics in which case you need to do some math to make sure things don't go off the rails at varying framerates such as acceleration and friction. Once the framework is there you can mostly ignore it. Here's an snippet myself and my team worked on some years ago when we decided to make GG2 from a 30 fps locked game into a 30-or-60 fps locked game with the game still working the same regardless of whether the server or clients have differing framerates or if their computer can't keep up. fucking kill me that last bit was hard to figure out
repeat(global.frameskip)
{
// Do movement
if(!taunting && !omnomnomnom)
{
if((keyState|pressedKeys) && $40 && hspeed >= -basemaxspeed)
{
hspeed -= runPower*controlFactor * global.skip_delta_factor;
controlling = true;
}
if((keyState|pressedKeys) && $20 and hspeed <= basemaxspeed)
{
hspeed += runPower*controlFactor * global.skip_delta_factor;
controlling = !controlling; // cancel out 'controlling' if both buttons are pressed
}
}
// divide friction as normal if going way too fast
if(abs(hspeed) < basemaxspeed * 2 ||
((keyState|pressedKeys) & $60 && abs(hspeed) < basemaxspeed))
hspeed /= delta_mult_skip(baseFriction);
else //otherwise divide by the moveStatus's friction
hspeed /= delta_mult_skip(frictionFactor);
}
I can't believe I just registered for Pixiv and unchecked the viewing restrictions for this shit
l just typed in both the author and comic name into duckgogo and it got me an alternate site for viewing
...fuck
True ending. That shit kept me up at night.
http://pragma-engine.com/sharex/image.png
The resemblance is uncanny.
I assumed she's a dragon of some sort, since there's that one scene with the half-eaten cake smouldering after she was done with it.
Pretty sure that's just a joke about it being a broken cake.
am I the only one who finds the True Pacifist runs in these games...restrictive? it was less of an issue in Undertale, but with Deltarune I feel like it effectively locks you out of a lot of gameplay options with the new combat system...
Holy shit what the fuck was that ending! NO DON'T DO THIS TO ME!
True Pacifist run in Understand is a test of persistence and determination (because resorting to killing is the easiest solution). I think it is a well trade-off for emotional stakes.
Deltarune? You are forced into pacifist regardless of ACT or FIGHT.
In Undertale, iirc you can get True Pacifist even if you FIGHT and use weapons, it's actually the alternative to ACT'ing to SPARE, since you can actually spare monsters when they're low on health. (It's just very risky since you can probably do too much damage and accidentally kill a monster.)
You might lose some optional dialogue and the special status each monster get during the credits but otherwise the options are actually there. The game is just a bit harder since you're restricted to the base 20HP cap but otherwise the game's pretty much built and designed to let the players power through most fights at 20HP anyways. Plus Temmie Armor is always there as a crutch for players who aren't too good with shmups.
I really don't like the idea of the darkness kingdom only existing because the class room hadn't seen any light over a long period of time
doesn't that mean that after switching the lights on that kingdom is gone forever, including everyone in it?
I like #1 and #3 here since those seem like super fun things to explore, but, being completely honest - #2 is honestly completely lame as fuck. I think it's just such a boring and tired trope in fantasy of 'it was all in their heads' or 'it was all a dream', 'it was imaginary', I feel like it's a cheap and almost always uninteresting way to develop the characters who are going through the experience in some symbolic or hamfisted way - or worse it's a handwave of sorts to not tie everything down in a substantial way, and just get away with not needing to write a proper, competent ending.
It lessens the impact of such a fun and unique story if it all turns out to be just this big make-believe gambit of sorts that Susie and Kris somehow go through at the same time.
https://twitter.com/Robert_Lotysz/status/1058049481499987968
DR spoilers
The true worst ending??
toby fox has said that frisk's sprite is ugly on purpose, because if it looked good people might "get the wrong idea about what kind of game it is" or something like that
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