As someone that won a tournament at my LGS using Basilisks as the main part of my list I can honestly say this makes Basilisks broken
They are barely balanced as they are, in that you can stuff them in the very corner of the board, surround them with bubblewrap, and then you have a virtually untouchable pool of S9 AP-3 firepower that can shoot at anything on the board, ignore line of sight and not give a shit about range.
Getting extra AP, the ability to shoot one unit twice and also getting ignores cover on that unit in the first two crucial turns is going to make Basilisks so unbelievably good at nuking tough units into nothing that I'm not sure I even want to try it.
Kind of a shame, considering Dark angels love their tacticals. Oh well, at least i can replace them with something else
Field artillery is seriously getting nerfed into the ground, not only are they not getting their points fixed, still, but they also can't benefit from this new formation bonus.
I feel like if the arty carriages were made to be around 90 points that'd be better. 75 was a bit cheap, but 105 is too much for sure, especially since you have to get 4 crew for each gun at 4 points a pop.
I know! Make the gun itself...let's see...84 points. That way with the crew it comes up to a respectable 100 points. Cheaper than standard basilisk, but less durable, and oh yeah, give them the BASILISK keyword or just extend the stratagem to include units with the ARTILLERY keyword or something.
It would also make them work with masters of ordnance, which currently not Forgeworld artillery does except the Armageddon Basilisk.
I can live with this
https://cdn.discordapp.com/attachments/448563062585425920/520905221849874447/CA_2018_Guard.png
https://cdn.discordapp.com/attachments/448563062585425920/520905222348865538/CA_2018_Ad_Mech.png
Huh, I didn't notice the base model cost of servitors went up, on net they're still significantly cheaper though thanks to arms being free.
They'd probably be too cheap if they were just base 2 points plus free servo arm.
Servo-arms being free is huge for Space Marines and Admech. Techmarines are going to be even better as the go-to cheap HQ.
Yeah, at 5 points per body with free arms they're 36% of their previous cost. Gun servitors may actually be a practical source of heavy weapons with a tech priest/marine babysitting them.
Tbh I'm happier with the dominus cost drop but my tech-priest being a total of 17 points cheaper makes him sitting there doing nothing for most of the match a bit nicer.
Am I misunderstanding, or doesn't this make gun servitors worse, since they still need to buy the gun on top of the increased base price? Or do you mean because the tech-priest to babysit is cheaper?
The gun servitors themselves are slightly more expensive, but because any servitor unit has to have at least two guys with servo arms, there's significantly less wasted points. For example a unit of servitors with 2 heavy bolters used to cost 8 points for the bodies, 16 points for the guns, and 28 points for the arms. Now it's 20 points for the bodies plus 16 for the bolters. Pre-CA units of heavy bolter servitors cost 52 points in total, now they cost 36 points. In essence while each gun servitor is 3 points more expensive, each non gun servitor is 11 points cheaper.
Ah, right, the squad needs to have two with arms and up to two with guns. Forgot about that weird composition requirement. Do you think 36pts for a pair of heavy bolters, with just 4 T3/4+ wounds, is going to be terribly popular, though? Guard can get three heavy bolters with 6 T3/5+ wounds for 42pts, and it's typically regarded as too squishy to be useful. I could see the plasma cannons or multi-meltas being more useful, but it's still an awfully fragile unit for how much they cost.
The servitors aren't even remotely good now, they're just not offensively over costed. An really if your opponent wants to spend a unit's turn shooting at the two heavy bolters instead of literally anything else then the servitors have served their purpose. Really though they should let a unit of servitors allow a techpriest to reroll a repair roll similar to how they used to improve battlesmith tests.
Yeah, literally the only reason I consider servitors at all is because I converted some back in 7th edition to assist my techpriest in repairing, but then 8th came out before I finished painting them. I just follow their points cost because I would like to try actually running them once.
Also as a guard player I think they could be an interesting source of plasma cannons, a lot cheaper than tank mounted ones, although not as good as an executioner or plasma veterans.
One of the new special detachments for Ad Mech has a Warlord trait that lets you kill a Servitor model to either a heal a Kataphron Breacher/Destroyer unit D3 wounds or return one to life with one wound... So one possible use for them?
Honestly the only useful aspect of that is the ability to bring one back at one wound, the heal is useless considering for less than the cost of the servitors you can just bring another enginseer who can already repair them d3.
Incomplete compilation of CA point changes
http://imgur.com/a/6Q9fqt4
Holy shit I was hoping for Centurions to get a price cut but I wasn't expecting 50%.
Bolter centurions are probably decent now, but I still doubt lascannon/missile ones will get any use, for 5 points more than one model in the squad (120 vs 115) you can get a Las/Missile dreadnaught. But hey, they are not straight up unusable garbage now.
A las/missile dreadnought would be 130 with the new costs though, not 120. 60 base, 20 for the launcher, 50 for twin las, unless I'm missing something.
Still, 45 extra points for 3 dreads instead. I guess centurions at least have no -1 to hit from moving, 2+ save and benefit from being infantry.
Twin las is down to 40.
Yeah and centurions are unfortunately armed with two lascannons, not a twin lascannon. Which also produces the weird situation where everything that can take a single lascannon is arguably worse, I have seen arguments that the missile launcher on such platforms are better now due to the lower cost and questionable more utility.
Someone had a question about Master of Command on reddit that I'm going to relay to you all:
If you have a commissar as your warlord and give them Master of Command, can they issue orders to Death Korps models? Furthermore, would those orders be Death Korps orders or standard orders?
They still haven't fixed grav amps not existing.
Is it a Death Korps Commissar model?
*true GW line* lmao, but I'd say so as long as the entire army was Death Korps and he wasn't picking and choosing.
Grav Guns and Cannons hardly exist in 8th to begin with.
Fair enough, I just put a lot of time into making grav centurions and I want them to actually be usable.
Per the AM FAQ last year, if the Warlord is a Commissar then they can issue orders to any infantry, regardless of regiment. That means yes, they can give orders to Death Korps, and they would be using the regular AM orders list rather than the Death Korps one.
The popular method is to make a Lord Commissar your Warlord and have him issue Take Aim! to DKoK Engineers to avoid their carcass shot exploding. Or just take Yarrick and get that as a passive buff.
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