Super Smash Bros. General v17: Everyone is DEAD! (except Kirby)
999 replies, posted
Not having Miiverse again makes me sad. Seeing the terrible drawings people made for it, was a good time.
I would happily give up some of the stages they keep insisting on bringing back for some of those stages.
the fact they got rid of the only modern DK stage (Jungle Hijinx) completely baffles me
I take it they got rid of it since it would be heavily incompatible with the stage morphing feature due to its multi-dimensional stage gimmick.
All of the DK stages since Brawl have been designed incredibly poorly, focusing on gimmicks over gameplay. Rumble Falls, while pretty, is an over-designed and over-filled mess of a stage that makes Poke Floats and Icicle Mountain look like Final Destination and Battlefield with how much shit is going on in it. Jungle Hijinks is just bland and uninteresting. Matches on it turn into taking cannons to the other side of the stage, and if you're ever unlucky enough to have the rng of the stage roll a cannon disappearing when it's 2 players or teams on separate areas of the map, you can literally do nothing but wait. It's a cool concept, but its design just doesn't work in a 2d fighting game.
Same with 75m (if you consider that a DK sdtage and not a hybrid DK/Mario) - all the other throwback maps are small and have minor gimmicks, like Mario Bros and 3DS Dream Land, so they're still fun. But 75m is way too big, even for 8 players, is permanently zoomed out, which in Brawl especially meant you couldn't see shit, and has the super fucking annoying spring attack and DK damage gimmicks, and has barely any actual platforms to have fights on that don't become jumping around trying to avoid everything, because you'll die otherwise.
It's so ironic considering how well-designed the N64 and Melee DK stages are in comparison. Jungle Japes and Kongo Jungle are two of the best maps in melee (at least IMO), with their only flaws being the rushing water in Jungle Japes (which iirc was made more shallow in Sm4sh, fixing that issue), and spawning Klaptraps randomly. 64 Kongo Jungle is an incredibly solid and fun map too, it's just a tad too big for 1v1s. I'd imagine if it wasn't for the barrels and favoring vertically-proficient characters, it'd even be tournament viable.
Of the stages that didn't make it, I'm only "aww, maaan" about a few. Yeah I'll meme about Poke Floats but... Yeah I'm never really going to play on that one, too much. A bunch others are either redundant (Sector Z) or just... Not really interesting (Melee's Mushroom Kingdom, but that one's also redundant since we have the 64 version).
I'm just not looking forward to whenever 75m will pop up in other modes... Blegh.
Can't believe they brought back Pac-Land of all stages, that trashfire
What I'll miss the most about Pokefloats is that trainer battle music remix, I hope they make it available in another pokemon map at least
I feel bad for whoever was responsible for making Orbital Gate Assault. I heard it took an obscenely long time to make, but most Smash players forget it's even a stage because it's too hectic for its own good. Even when playing with friends casually we end up going to stages like Temple or Gamer or Umbra Clock Tower because we don't feel cheated out of our stocks half the time.
Losing Pac Maze was painful too. It feels so weird since 99% of people will remember Pac Man for, you know, the gameplay and graphics he built is fucking legacy on. PAC MAN. Pac Land is basically a spinoff of the series.
It's funny how things work out that way. I can almost guarantee Pokefloats was either a time constraint situation or a "we have about a week or so left of production and the level designers have nothing to do" situation, because it's literally just pokemon stadium models floating around, and yet it's one of the most fun and universally enjoyed maps in the series.
I always heard the opposite, its the most reviled and banned stage ever because everyone hates it
I still think it's a genuinely good casual stage. The highlight of my Melee items on FFA career was killing all 4 players at once by waveshining everyone else against a float while we drifted off screen.
https://www.twitch.tv/nintendobelgie
Preview event today in Belgium.
I liked pokefloats because i was a kid and the stage consisted of big floating pokemon and i liked pokemon.
If you want a bad stage at least we have hanenbow
Lucas uses Eight Melodies as his victory theme
https://clips.twitch.tv/BlushingDependableGnatBibleThump
I could barely hear it.
and pokefloats is a godawful stage.
That was a sick Ganondorf laugh at the end of that second clip
Pokefloats is unironically the best casual stage. Its moving but not in a purely vertical manner. It doesn't move fast. It provides possibly the most varied geometry of any Smash stage ever in an interesting manner. It showcases Gen 2 the best gen, and does so in such a way that no other series has shown its contents. It had possibly the best default track for a stage in Melee (doesn't mean much now). It's both gimmicky and very straightforward. It's colourful and exciting and creates potential to be expanded and improved upon in hundreds of ways since its inception.
This post is just an opinion, so I can say with absolute confidence, as far as casual, chaotic stages are concerned, Pokefloats is truly the best.,,,,,,
https://www.youtube.com/watch?v=nOJmKVKqIx0
It's really cool that they rerecorded lines for Ganondorf instead of just reusing his Melee lines.
I think ultimate will be the first smash game where I have NO fucking clue who I'm gonna try and main.
Lucario in Brawl, Bowser Jr in 4 easy.
But everyone in ultimate is looking so good and I'm just like how do I pick.
how is it still not the falcon punch from the anime
Honestly I'm more distracted by all those hashtags. Good god man.
This weird thin line where you realize something is just someone's fetish art.
Because the falcon punch from the anime is literally inspired by the neutral b falcon punch and therefore is already in the game
Manage to play the demo, almost an hour of wait time. Picked King K. Rool and for a heavy fighter he feels floaty as hell. Up-B is super good and his aerial are damn good. I’ll probably go again just to try Richter and that’s it.
oh, I did see a Isabelle just fliging people to the edge of the screen with the Fishing Rod in the Balloon Fight stage. It was ridiculous and hilarious.
https://files.facepunch.com/forum/upload/210969/b67095a9-7043-40d5-ad28-86b2be1e3af1/07744150-1C56-4AA0-8D02-02314FDD9BDA.jpeg
how much of a change would be if Cinematic FS like falcon's or Ridley's would kill the enemy right away instead of at the end of the sequence?
An incredible change because they aren't guaranteed kills
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