• Super Smash Bros. General v17: Everyone is DEAD! (except Kirby)
    999 replies, posted
A big change, but the big problem is that it doesn't stop the timer if your playing in regular Smash (time)
https://files.facepunch.com/forum/upload/129/ec1d88fc-a4cb-4335-8bcc-096c4ce8beda/1541895416486[1].jpg
https://pamvllo.tumblr.com/post/179733759830/mario-pissing-ultimate-based-on-this-twitter
The timing on that was perfect.
https://twitter.com/thesirtoasty/status/1061266513603248128?s=21
I should probably look for sources, sorry. https://files.facepunch.com/forum/upload/129/89c27a66-67d5-434a-b5af-0336c1051577/1541898918712[1].png
Lemme say as someone who's favorite boss in Yoshi's Island was Naval Piranha I'm glad that out of all the Mario mooks I'm glad we got Piranha Plant
https://files.facepunch.com/forum/upload/205984/85b474b5-c4d1-4fe9-9055-af9d428623ac/image.png Good sport Young Link
He looks like he's givin me the https://i2.wp.com/aforeverquest.com/wp-content/uploads/2015/02/dreamworksface.jpg?resize=712%2C1000
Oh yeah, I keep forgetting there's a boss fight. I'm so used to just seeing https://www.mariowiki.com/images/e/e5/OhMyNavelPiranhaSMW2YI.png
https://www.reddit.com/r/smashbros/comments/9vz99q/zero_suit_samus_came_out_of_nowhere/
After watching some footage I ought to say that the amount of cinematic final smashes seems counterproductive to their initial goal of shortening their time to "keep the gameflow going" - especially with the final smash meter. These cinematics sometimes take up to like 6 seconds of you quite literally just watching a cutscene and with the amount of time they happen, it seems quite awkward.
To be honest they’re no different in lenght compare to other fighting games Supers.
I'll take 6 second cinematics over Super Sonic and Landmasters if we're talking about ruining flow.
https://twitter.com/AustyLaVista/status/1061368252432039936
https://files.facepunch.com/forum/upload/233375/df6720e4-d757-4bdb-9ee1-9b0480c0fbc6/image.png
Would you rather have 1 Super Sonic/Landmaster every 2 minutes or (In a 4 player scenario) 4 6 second cinematic animations every minute?
I'd still go with the 4 6 second cinematic animations cause they look sick af and I love them.
That's not freefall, it's a different animation. Characters glow when in freefall. https://youtu.be/n1hw7IRYE9A?t=96 You can see him in actual freefall at 1:36. If I was to guess, the endlag is absolutely massive, probably way larger than intended as a glitch.
I'm liking Yoshi's newer animations. He always felt a bit janky in Smash, but with every iteration they get closer and closer to how he actually looks and acts.
https://www.youtube.com/watch?v=8SA3hRWiTQ0 I don't think I've ever gasped at a match's ending in Smash Bros before. Young Link is looking good, nice to see his voice from OOT and MM being used again.
Here's two of Incineroar's victory poses https://www.youtube.com/watch?v=U-4Kp35QIi0
that YLink kicked ass, he even managed to keep Ike at bay while slowed down.
Oh man, YLink's final smash may not be anything special, but the final motion looks painful. He mad! Fierce mad!
https://twitter.com/thesirtoasty/status/1061686290356297729?s=21
With the way they seem to be pushing Ultimate as a more competitive Smash game than 4, I feel like Nintendo would be leaving money on the table if they didn't keep things alive with multiple seasons of DLC. With how well the Switch is selling, they could easily keep the scene alive for years to come, the same way other fighting game devs do. Imagine eventually turning on Smash Ultimate and seeing a roster of 100 characters staring back at you.
we mugen now biches
https://twitter.com/SSBUNews/status/1061699988651036672
This commercial has some new CGI footage where the mural comes to life in a big battle, it's pretty neat https://www.youtube.com/watch?v=BnpmjTMI12c
I'd love it if that was the game's intro, although Pac-Man's status as a 2D object took me out of it for a moment.
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