• Fallout General X - V38 - I Could Make You Care About FO76
    999 replies, posted
Which Mario game is this?
I'm not a big fan of how attachments work in FO76. I should be able to remove them and put them on other weapons. Also, I hate how weapons and armor have their own separate level. Just let it improve automatically as I level up. I'm enjoying exploring the world and stuff, but all the micromangement is just anti fun.
I'm pretty sure i've fucked my special allocation so far, might make a new character are there any build guides/special spread for solo play?
Here's a build planner. You can pick the perks you want and then press a button for the planner to automatically assign the special stats for you. A tip. Don't bother with ranking up the damage boosting perks. You'r much better off getting the normal, expert, and master versions at rank 1 than upgrading any above that. Once you have those perks you can upgrade them if you need a boost. Also, you need hacker, expert hacker, and master hacker equipped to unlock level 3 terminals, as each card only adds one point to your skill, the same applies to picklock.
http://puu.sh/C3NwM/9020ce7369.PNG Nice joke Bethesda.
You are S.P.E.C.I.A.L I found the above pretty helpful for planning out point allocation.
All the challenges have milestones at 76. Bethesda really liked that joke.
Im going to give credit to this game where its due. I like how its microtransaction shop is both cosmetic and that you can earn the atoms to buy stuff in it simply through play and that it's not a terrible grind to boot. Really would have been easy to make this into a skinnerbox with buyable perk card packs and the like.
Has anyone finished Tracking Unknowns, the sidequest that takes you under Dyer Chemical? There's a freakin' cooler in the sewer there with dozens of Stimpacks, Radaway, antiseptic. It honestly felt like I stumbled across some sort of debug thing.
and technically speaking you could just abuse the heck out of that spot if you really felt like it with how the respawn system works.
I spent almost 2 hours building a base yesterday at an encampment, not realizing that if you don't save it as a blueprint you lose it when you disconnect. Lesson learned!
Why bother building a "base" when it's ultimately useless, not permanent and a bit of a pain in the ass. More so than Fallout 4's settlement system, because at least you had settlers (braindead zombies admittedly but it's something) to inhabit them.
You only lose it if you connect to a server where your base intersects someone else's build area.
your base also gets stored in the 'stored' tab if it gets removed.
I dunno, I find bases pretty useful. I keep mine near Rockhound and it allows me to farm PA pieces and nuclear codes in areas nearby.
Is there a Discord group or just people on here who play on PS4? Its kinda lonely since none of my friends play.
Starting one in a few days
How the fuck does a company who's biggest IP was influenced by pencil-and-paper role-playing games not know how to make a multiplayer RPG
Bethesda of today doesn't even know how to make a proper singleplayer RPG game so I don't know why you expected something else from 76 of all things.
What about it? I honestly thought it'd be way more fucked than it is, I have some niggles like stash weight (which is being patched), but overall I think they actually did a really good job.
I guess our standards differ then because I don't consider lifted F4 gameplay in a new map and tacked on multiplayer a $60 experience. $40-30 maybe. But only in case they at least polished it. Which they obviously didn't. It more looks like they didn't even fucking touch anything really besides visuals. Same old bugs and lack of polish with a brand new netcode that's absolute ass and lacks the most basic features like cheat protection. As I said, I haven't completely written out this game yet but it has long way to go before I consider it worth buying.
If you don't know the farming spot yet it's up in the top left near the lumber mill. https://i.imgur.com/CE375Cg.png "The rest" gives you corn and mutfruit you then get(or start with) the tatos. For the ones that don't know these plus purified water makes vegetable starch which you can then scrap into adhesive. So make sure to make some form of water purifier.
There's lotta things that pisses me off in F76. Bugs is definitely the big one and also if you get disconnected/crash. You lose all your workshop bases and there's no way to join back in the session unless you have a friend in there. I wish we had more visual bugs than game breaking bugs. http://puu.sh/C41Wx/e5383b6a77.png
I don't get why you can't just have a manual save option for MMORPGS like this one. All one do would just make a button called save, click it and make it call the server to save your current progress. Why does it always have to be this auto-save nonsense. A system that almost never saves when it really matters?
The gameplay loops of this game is sooooooo boring, and the game simply doesn't push you to build a camp since there is no more settlement system. The reward also aren't very interesting, on top of the frankly uninspired gunplay & terrible AI. Weapon & outfit aren't good enough reward, I feel, and lore is good, but very little reward. I must say, it has TONS of lores: much more than Fallout 4 and 3, and that lores in question is well-written, compared again to fallout 4 and 3.
The last part is highly exploitable.
Gee I don't wanna sound like a fanboy here but you sure sound like you came in with a bone to pick in the first place lol. What else constitutes a videogame besides.. you know, everything that composes the game world and what you can do in it? This is like saying New Vegas is a bullshit game because it's just Fallout 3 in a different map. The game world in 76 is a lot bigger, prettier and in my opinion more interesting and dense in terms of interesting content and material, even if this were just a singleplayer sequel (with NPCs to compensate the lack of actual players) I'd say they'd have done pretty well on a sequel, improving upon the last game. They've changed core gameplay mechanics like the perk cards and movable camps and this is before factoring in the fact that you don't just "tack on" multiplayer, it's a pretty significant development for the engine and the series moving forward. You're welcome to your opinion but it sounds a lot like you just really want to rag on it for the sake of it tbh
I've had a few teleporting enemies but they were really minor. Like "Teleport in a spot right next to them, and only when they spawn - not during combat" My biggest complaint is the lack of text chat in the PC version. Most people dont have mics. So even when you do find another player, they wont speak to you. Having a larger player count would also be nice, I mean I dont want 100 other vault dwellers but maybe (at most) 63 others? I legitamently like scrapping shit guns to improve your favored guns, slowly building up more mods over time as opposed to simply getting Gun Nut rank 3 and upgrading your weapons to their max tiers, ignoring all other upgrades. It does make me a pack rat (collecting shotguns and rifles) but the end result is a bitch ass tactical rifle with an ammo type that I have a severe abundance for.
Yeah the one thing I will say is that I bought on PS4 specifically because it looked like the PC version was a bad port, so take that into account in all my praise lol. On console the experience has been very nice, but I would also be much more pissed if I were on PC because of the lack of basic PC game features.
Now I woulden't say this is a bad port. It's not a great port by any means, but I've played far worse ports. Its just average. Not taking into account that most PC players type is butt shit retarded BUTT. SHIT. RETARDED
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