Fallout General X - V38 - I Could Make You Care About FO76
999 replies, posted
The game world in 76 is physically bigger, but objectively sparser in content. Being that the content you can find is purely combat or base building, previous Fallouts win out in this way by virtue of having actual content. That is, quests, NPCs and the dialogue attached, etc.
The big problem with people saying this is just Fallout 4 copy pasted - as well as people like you, insisting this is a great and distinct 'sequel' - is that Fallout 76 is really neither. It cant be considered a sequel to Fallout 4 due to the massive shift in gameplay and focus. It's just not fair to attach it to Fallout 4's narrative by default. But, because it shares so much with Fallout 4, it's kind of hard to separate the two games, you know?
The game is fundamentally different enough in concept that it's not really linked to Fallout 4. But it's running on the Fallout 4 engine, using it's shooting mechanics, copy pasting its enemies, weapons, items, etc. It's like GTA online. Yeah, GTA online is running on that same map, that same engine - but many people consider it a completely different beast to regular GTA. Mission structure is different, how you interface with the game, how you move and what you do, etc. And GTA online actually has a solid narrative to it that you and your friends can follow properly! GTA online also has new vehicles and weapons, distinctive new areas. GTA online is bloated with content, yet many still consider it lacking compared to the crafted singleplayer game.
The comparison to New Vegas falls flat because, well, New Vegas can be considered a sequel to Fallout 3, and fundamentally linked to it. Even if you ignore the references between the two games, both of them are immersion-driven single player RPG questing games. You knew you were getting Fallout-3-but-better with New Vegas.
"Oh, I liked this single player RPG. Let's pick up this other single player RPG in the same series!" vs "Oh, i liked this single player RPG. Let's pick up this...multiplayer PvE/PvP shoot n looter in the same series? And it plays exactly like the game I just played? No thanks."
No one wanted Fallout 4-but-online, unfortuantely - a coop Fallout experience would have been great, but literally taking Fallout 4's mechanics and translating them online - that's a horrible idea. Fallout 4 is buggy and not balanced at all, and from the looks of it 76 is going the same way.
It just all makes me wonder why Appalachia, with all it's consistency and effort and love poured into it, got relegated to the online game. I want to explore Appalachia in an actual Fallout title.
Boston is utter wank to explore compared to Appalachia.
No one wanted Fallout 4 but online
Says who? A bethesda game with multiplayer reverse engineered into it was something I was waiting for
Speaking of disconnect and loosing your workshop stuff. You also can lose chance to explore nuke blast zone.
I got random crash(which has only happened 3 times in my time with this game so far) after 1 minute of taking this photo.
http://puu.sh/C47qa/bf09f99176.png
They really need to add a feature that brings you back to same session where you got disconnected/crash. This is getting really annoying. I lost all of my workshop progress thrice today,
I'm glad you linked to the Wikipedia page for Tabletop RPGs, otherwise I might not have known what you were talking about.
I don't understand how so many people are accidentally posting on mobile, I haven't had any issues.
Well not to get too off topic, but I flat out can't delete quotes. If I accidentally quote someone, that thread is cursed on my phone this thread in particular is dangerous for me because I browse it on the crapper so much.
Weird, what model and browser are you using? I'm using Chrome on an iPhone 8.
I don't think it's "objectively sparser in content". I think it's actually very much the opposite, Fallout 4 to me always felt a bit sparse and I very quickly felt like I'd seen just about everything after like a week of playing. It took me years to pick through all the little details in Fallout 3 and New Vegas. Maybe there's some authoritative numbers comparison that shows you're right that I just haven't seen, but I feel like there's way more stuff going on in 76.
The only thing you're properly missing from Fallout 4 content-wise is dialogue, which I agree is significant. The lack of human NPCs and speech interactions is a pretty big feature loss for sure. Everything else has good analogues like tapes and terminals I think, and is better written (than Beth's previous stuff) to compensate.
I honestly don't get what your point is here, sorry. Like, I can't really relate to anything you're saying here. I don't really care how this slots into the Fallout series, I'm content with just considering it a non-canon experiment, it doesn't make any difference to me.
idk dude, I've always wanted a multiplayer Fallout and I like the way they did it after giving it a shot. I've said before but I really went into this clutching my receipt. Not saying you're wrong though, I just don't feel the same.
If Bethesda had it their way, you wouldn't have
It's not like they hate depth in games or RPGs and are on some insidious mission to destroy RPGs lol.
So given that the converted munitions factory exists I wonder if this means we aren't going to see any DLC content about automation like from F4?
Like I wouldn't put it past them to add it in anyway so we can have these tiny factories running in our camps that other people can steal from but it would then almost entirely negate the point of that place.
Im really hopeful we see new stuff as extra content rather than F4 content, like as much as it would not surprise me for them to straight up port the automatron dlc (though it would be neat to have your own robots even if they just hand around your camp)
I'm waiting to see if they do something along the lines of pets, since that's a staple of online games anyway. They can do robots like Automatron, and with all the different dogs they added for the Creation Club, I can easily see them getting reused for such a thing. Choose your own Dogmeat, etc. Of course, given the way mechanics have worked in 76 so far, it's going to be kind of funny when you put your dog or you deathbot in your pocket next to your power armor.
I'm curious why bethesda makes really meh DLC. Certain ones are really good, others are straight poor. I know a lot of people who loved Skyrim and Fallout (and even Oblivion) and couldn't care less about the DLC's or just couldn't get into them. For a lot of games the endgame DLC is the best content there is.
Like, in my opinion they really fucked up by making the Fallout 4 dlc primarily workshop shit. Far Harbor was atmospheric and had some good writing, but also its fair share of stupid shit the simulation games. Nuka World was just kinda boring and tbh I never finished it so I can't say much.
Did anyone else find Kelloggs brain shit a bit out of left field? Like, nothing wrong with the sequence itself, it was cool, definitely memorable. But for a moment I felt like I stepped out of Fallout and into a Far Cry dream sequence or something. I want to call it "unnecessary", but only because I wish I could skip the damn thing faster on replays.
I really didn't like that segment because it felt really janky. The bethbryo-creation-whatever engine is awful for faux cinematic storytelling events. And then nothing came of the whole "kellogg talking through nick" thing which just made it seem like a missed opportunity.
I definitely agree that the whole segment was unnecessary.
The Pitt and Point Lookout from Fallout 3 were both good from what I remember. Never touched Skyrim's and Oblivion is too far back, but they aren't always terrible.
Of course their best doesn't really compare even to New Vegas' worst (lookin at u Honest Hearts)
I remember the Pitt actually getting some negative reception back when it came out, or shortly thereafter. I love the Pitt, it's one of my fondest memories of Fallout 3, and one of the first DLCs I tend to do on replays. It's such a distinct location, and even though it functionally doesn't change much, playing as a 'slave' is a great change of pace.
hot jesus I completely forgot about that. I was wondering where that would go and then it was never brought up again
I just saw Mothman, and man, it kinda gave me chills. Growing up in West Virginia, it's really cool to see all this folklore put into a game. It's just such a shame the game is so.....rough. There's so much potential here, and I really hope they iron out the bugs.
The Pitt got bad reception when released because they launched it in a broken, unplayable state.
I remember getting up before school all excited to play and being very, very confused.
Sorry to the people who hated Fallout 3 but I would absolutely play a remaster of that game. So many unique fun quests like Oasis, finding the Violin, dealing with the “vampires”, helping or dismantling the slavers.
Might be nostalgia but at the time I really loved that game. Mothership Zeta wasn’t too stellar, and operation Anchorage was kinda old after the first play through but still some good fun.
Also I'm probably the only one who enjoyed Mothership Zeta. It's... probably the second worst DLC after Anchronage but I loved interacting with people from the different eras, all un-cryofrozen, working together to try and bring down the ship.
Alien guns are cool too
Despite my unrepentant, throbbing hateboner for Bethesda's handling of the Fallout series
I like the idea that before Fallout 1 and organized groups like the Brotherhood of Steel emerged, Vault 76 opened to an enviroment who's wildlife was so fucked up that the residents resorted to launching nukes in a desperate attempt to cull the population
Welp my game just completely wigged out to a whole new level.
Started off with simple stuff like not being able to see what was inside of resource extractors without using the transfer functionality, then progressed to LoD breaking an animations playing at like half the framerate as the world around them.
Culminated in enemies not dying and having their hp reset to full anytime I fired on them but could still damage me.
In other news why in the hell does the belly of the beast quest just flat out give you a power armor suit of level 50 armor, feels a little odd just having it dumped into your inventory like that
Another random event, found a nuke on the side of a road. I asked the FP discord for help and they said blue which was right
https://cdn.discordapp.com/attachments/258087425346240513/514000465961156608/unknown.png
so if the next Fallout includes both a single-player game and a 76-style multiplayer mode, would that be just fine?
It's not that simple. Fallout 76 isn't bad because it's a multiplayer title. It's very enjoyable as a multiplayer title, I think. Despite the buzz about what a "buggy disaster" 76 is, I'm surprised Beth has managed to pull off what they have.
The next Fallout would need to be an actual Fallout title to be okay. Another immersive, single player, narrative-driven affair. The possibility of an optional online mode, be it co-op or a 76-style social experience, is another conversation entirely. I personally wouldn't want Fallout to carry on multiplayer elements. Even as an optional addition, I would be constantly worried about the restrictions that would bring. The corners they would cut. The focus that would be lost.
Remember, 76 was marketed as a game you could enjoy single-player, just as any other Fallout title. In reality this wasn't anywhere near the case, and I worry that Beth would fall into similar pitfalls trying to bring the multiplayer forward.
A nice, optional and unintrusive co-op mode is all I would ask for.
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