• Fallout General X - V38 - I Could Make You Care About FO76
    999 replies, posted
I have nothing against PVP, I just wish it was a toggle, none of this reduced damage bullshit.
The problem is that these facepaints were in the base game of Fallout 4. For free. Most of them were not even DLC.
Well this isn't Fo4.
Seriously dude
Tuskin, you like Fallout 76 pretty much unconditionally, we got it already
Fallout New Vegas re-sold base game weapons with better stats as DLC. I don't see how re-selling cosmetics is any different.
I can see hardcore survival being added in the future, if not by Bethesda then most certainly when they allow modded servers.
Only it literally didn't? Are you seriously trying to compare the countless Gun Runners Arsenal unique weapons to a single piece of ~baseball facepaint~?
You get so many atomic points for free just by playing that I doubt that you even need to spend a dime to get them.
Whatever stops Beth from selling actual weapons and armour in store.
I feel like it would be fine if the costs were a tad lower, as it stands im sitting at lvl 30 and I have about 1500 atom which is enough for one outfit and some other cosmetic. Given that the daily quests offer you like 10 atom for doing them your looking at 80 daily quests just to get one outfit which is a bit absurd. Im all for cosmetic stuff to extend the games life but I paid full price for this game, at least make the grind reasonable.
Are you talking Gun Runners? Because there were also new weapons like the Nuka-Breaker and Bozar as well as close to a hundred new ammo types and modifications, plus challenges for the completionist types, and all for like three dollars. I really wouldn't call that comparable. Courier's Stash, sure, I guess, that's not a terrible comparison
Good point, I retract that comparison.
God, you're dense.
I don't see how.
Yes, yes there are.
yeah like a couple minutes after I asked that one showed up in MATN's newest video, wearing football gear.
You actually can find all the outfits in game. not even as quest rewards. just by walking around. Buying it in the atom store doesn't even give it to you, it just unlocks the plan for you to craft it at a bench.
Yeah, I have a feeling this will be a thing, because after a few hundred hours of Survival Mode Fallout 4, Fallout 76 is actually really, really easy in comparison. But perhaps it's also because I haven't really branched out past the forest, but I feel like right now I'm drowning in stimpacks, and nothing really requires me to frequently use them. The worst I've encountered are Super Mutants with full-auto pipe rifles, and I once got mauled by a snallygaster, and the latter was the closest I ever came to dying, but pretty much everything else is a non-issue. I get the feeling if they do it though, they'll probably just make it a character selection choice that gives you a hidden perk that slows down stimpack regeneration, and increases the damage enemies deal to you.
Including the ones based off FO4's companion outfits?
Anyone know if the checkered shirt and slacks are in this game? It's all I need to complete George Costanza
This actually is my biggest complaint about Fallout NV. For all it's talk about how its Fallout 3 but done right, Fallout 3 has one advantage over NV. It's world is more vast with more to explore. To compare, FNVs map really forces you down a certain path to get to vegas, with high level encounters should you stray from that path. When I came back to the game modded to oblivion, I said "Fuck it!" to the cazadores and deathclaw nest and just TCL'd myself to my underground hideout.
Hm, didn't Fallout 4 VR run at 90FPS? That means they should have had that FPS issue fixed already right?
Well after having a nearly bug-free game before, this update has now introduced problems in my game that I'm starting to get very annoyed by. Namely, objects have started not rendering when I enter an area. This is up to and including walls, as evidenced by the floating wall safe hanging in the void I tried to lockpick. I would only mind in my usual "bethesda can't make a game" manner if it were not for the fact for this is happening to enemies as well. I cannot see them, I cannot VATS them, they just follow me and slowly whittle my health down. I didn't know what was happening at first, since they don't even play audio. Several times in the last hour I have wandered into an area, only to find my health reducing piece by piece until I was dead, all while merrily looking around for junk to loot. Respawning did not help the matter. Grumble Grumble £50 game Grumble
Oh hey, one of the cosmetic sets they're selling in the Atom shop looks like it's inspired by Bloodborne,, that's a bit weird, but I like it.
They're cheap enough I have plenty of atomic points saved up and could buy them all right now if I wanted to.
I really don't believe nor understand this contrast when FNV has set, logical, lore-explained areas with high level enemies-- one is just incidentally in the alternate possible path. and it's not even impossible to just walk past all the deathclaws (it's actually comically easy), whereas Fallout 3 has level-ignoring totally-random creature spawns all across the wasteland. I had a FO3 run end because a Deathclaw spawned outside Megaton and proceeded to chase me in and pulverize both me and everyone who tried to cut it down. This was before I got mods.
I haven't read their official explanation but I'm going to hazard a guess and say whatever they said it was, the real reason is that they made a console game and then tried to figure out how to make it sellable on PC after the fact. Consoles don't need text chat, no text chat.
I think the mindset of it is the bombs dropped like...6 days from halloween So it's probably just a repurposed costume, but you're not wrong it looks pretty spot on for hunter garb
They just changed the timestep from 60 to 90, physics was still tied to FPS. I think they were finally forced to fix it in 76 because it was affecting multiplayer interactions and stuff like walk speed.
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